Tomb Raider PC hardware requirements revealed

With the release of the first game in the reimagined Tomb Raider franchise getting closer, Crystal Dynamics and Square Enix have revealed the PC hardware requirements for the upcoming action-adventure game.

VG247.com has both the minimal and recommended hardware for your PC rig to run Tomb Raider, which will be released on March 5th:

Minimal system requirements for PC:

  • Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)
  • DirectX 9 graphics card with 512Mb Video RAM:
  • AMD Radeon HD 2600 XT
  • nVidia 8600
  • Dual core CPU:
  • AMD Athlon64 X2 2.1 Ghz (4050+)
  • Intel Core2 Duo 1.86 Ghz (E6300)
  • 1GB Memory (2GB on Vista)

Recommended system requirements for PC:

  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1GB Video RAM:
  • AMD Radeon HD 4870
  • nVidia GTX 480
  • Quad core CPU:
  • AMD Phenom II X2 565
  • Intel Core i5-750
  • 4GB Memory

The game will also support a number of high end graphical features if your PC rig has the right equipment. They include:

  • Very high resolution textures with up to 16x the amount of data
  • Detail Tessellation to enhance the detail on many surfaces in the game
  • Higher quality shadows
  • High quality bokeh depth of field with near-blur
  • Tessellation algorithms used to smooth out geometry
  • Improved cloth, SSAO, quality wetness effects, and post-filter effects.
  • LOD quality is adjustable for better quality on higher-end machines

Tomb Raider will also have full support for Valve's Steamworks, including achievements, save game files stored in the cloud, multiplayer matchmaking support and more.

Source: VG247.com | Image via Square Enix

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2 Comments

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Huff, still debating pre-ordering.

Not because of any extras, but because of a 25% off deal.

Don't like paying for things without actually trying them; shame demos are a rarity nowadays. Colonial Marines should've taught a lot of people a lesson. I personally haven't pre-ordered anything since Dark Souls, and I knew full well what the port was going to be, but also had a feeling modders would've never let that go untouched.

Edited by DAOWAce, Feb 23 2013, 10:12am :