Ubisoft may already be cutting graphical effects from 'Tom Clancy's The Division'

An unnamed developer working on "Tom Clancy's The Division" in the graphics technical division at Ubisoft, had recently revealed to What If Gaming that they're unhappy with how the final product is beginning to look, after showing off high quality demos of the game at events. Similarly, it was unearthed by a PC modder that Ubisoft had taken away many of the graphical effects used in the "Watch Dogs" E3 2012 unveiling video, which lead to the lackluster visuals on consoles and PC. Knowing how they've done this in the past, Ubisoft could be at it again.

In an excerpt taken from the report, he explains that:

Right now we already took out quite a lot of screen space reflections from the game and are working on asset management the best we can given consoles have that great unified memory. Naturally we will also be using online servers and have to produce a synchronization that higher graphics add to the latency so it had to be turned down. To me it still looks good, but not as good as the original reveal. I am sure as we get closer to launch and the actual console versions of the game featuring SD (Snowdrop) that it will start to seem all too obvious to people especially those on PCs.

We have reached out to Ubisoft for comment regarding this report and will update if we receive any additional information.

Source: What If Gaming | Image via Dual Shockers

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Why would graphics affect the latency of an online connection? You aren't passing the textures back and forth, that's all local, you are just telling the game basic data of where things are.

LightEco said,
.... You aren't passing the textures back and forth, that's all local, you are just telling the game basic data of where things are.

There is an interesting WebGL demo done by MS where all of the particle effects are computed on the server and sent to the client for rendering.

That's a lot of positional data moving around which can result in framerate issues.
The world is changing.

deadonthefloor said,

There is an interesting WebGL demo done by MS where all of the particle effects are computed on the server and sent to the client for rendering.

That's a lot of positional data moving around which can result in framerate issues.
The world is changing.

Agree cloud computing can result in some really cool stuff, however I've never heard of it hurting the title's performance. If anything it should improve the graphics, not cause them to be reduced.

well if the fidelity of the image that needs to be rendered is based on data that needs to pass over the connection (positional elements) then the renderer cant render it until its got the position, so it could make sense. Although I feel this is simple muddying the water (on purpose) because Ubisoft knew god dam well that this game will never look that good on todays gen consoles - EVER! they made strategic decisions to get everyone to turn their heads and start the hype train.

This was running on PC, most likely a monster of a PC but a PC none the less, the code hasn't even been made yet for consoles and this is where the stripping begins.

1: Build for extremely powerful PC for E3 demo
2: start testing on todays consoles
3: Start stripping (I'm talking steamer and massive scraper here)
4: see what it looks like and plays like
5: Start strategic damage control and series of 'leaks' blaming xyz
6: watch the arguments and fanboys go mental
7: profit

duddit2 said,

1: Build for extremely powerful PC for E3 demo
2: start testing on todays consoles
3: Start stripping (I'm talking steamer and massive scraper here)
4: see what it looks like and plays like
5: Start strategic damage control and series of 'leaks' blaming xyz
6: watch the arguments and fanboys go mental
7: profit

Nailed it ;)

Well, after Watch Dogs PC, I'm not paying for a Ubisoft product ever again without thorough testing and reviews. My system runs a GTX780ti and should be more than enough power, but Watch Dogs stutters and slows to a crawl every few seconds making it unplayable for me...it's not even worth pirating ;-) if you haven't tried it yet.

I can be wrong, but I think that ubi meant that both: PS4 and Xbox One will be equivalent to the maximum settings on PC.

Jose_49 said,
I can be wrong, but I think that ubi meant that both: PS4 and Xbox One will be equivalent to the maximum settings on PC.

Which means Ubi wont support proper AA on PC which means i wont buy it and after Ubi will blame piracy for the low number of sales on PC while the lack of proper support will be the real reason.

PS4 and XBox One can't be like ultra high on PC because neither of them can properly do MSAA 4x in gfx intensive games at the 1080 res. FXAA on PC for another 7 years AWESOME. Thank you "next gen" consoles.

AA aren't everything. Field of Vision, Texture resolution and Shadows (HBAO+) are more important. I don't believe the consoles have enough power to run true Far Cry 4 at 1080p, with good volumetric shadows and with max textures.

Well doesn't really matter what is more important. I don't think you can say you run a game at ultra quality setting if you are using FXAA ... unless FXAA is the best AA algo found in the in game setting like it is too often the case lately.

well at least they are lowering the expectation now, instead of creating a massive hype that lead to a disappointment

its unrealistic to have both demo on consoles, and having something like xbox one which its even weaker as the main platform really kill anything that we can expect for multiplatform games...

so this its expected at least they are honest.

eilegz said,

so this its expected at least they are honest.

No this is not. There's no reason to downgrade the PC version because the consoles can't handle the game at the maximum setting.

I personally wont touch any Ubisoft PC games again unless they are 5$. They are on my do not buy blacklist with Bethesda and others.

Not surprised by a bit at all. The only way to differentiate it from console will be using mod to improve the overall graphical effects that can only achieve through PC.

This is why I always take the E3 trailers with a barrel of salt. They build you up, then the result is nothing like what you saw. I haven't even seen Watch Dogs yet, but I know enough to know it won't be quite like what I've seen. Sadly, The Division is going to have the same fate... :(

EDIT: I just woke up, and I realise that comment gets a tad confusing. I've seen Watch Dogs E3 trailer, not the game itself yet. That was my point there.

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