Upcoming Portal 2 DLC will let users make their own puzzles

Portal 2 was released just over a year ago but Valve, as the developer usually does with its other games, continues to support the critically acclaimed first person puzzle shooter with extra content. Today the company announced via an email press release that the newest Portal 2 DLC, the Perpetual Testing Initiative, will be released for the PC and Mac platforms on May 8th.

The new pack, which Valve is releasing for free, focuses on the Portal 2 community. Valve states:

The "Perpetual Testing Initiative" allows players to easily create, share, and play Portal 2 puzzles. The Initiative comes with a simplified puzzle maker that allows that creation of mind-bending puzzles without ever leaving the game. The puzzle maker can directly publish maps to the Steam Workshop where users can browse, vote on, and select to play them. Selected puzzles will automatically be downloaded and installed inside Portal 2.

This is, of course, par for the course for Valve as they have always encouraged third party creators to make new content for all of their games. There's no word if the Perpetual Testing Initiative will be released for the PS3 or Xbox 360 version of Portal 2. More information on the DLC will be revealed early on Friday morning on Spike TV's GT.TV show.

Check out our Portal 2 forum community right now!

Image via Valve

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8 Comments

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Skyfrog said,
Didn't the original Portal already allow this, for free?

Just for you:
The new pack, which Valve is releasing for free

Unrelated though what happened to the new single player DLC that was supposed to come out in late fall of last year that was supposed to include a special thingie for owners of the 360 version.

Skyfrog said,
Didn't the original Portal already allow this, for free?

You could already make Portal 1 and Portal 2 maps with their respective SDK Tools, which you can download through Steam if you own the game. The SDK contains Valve's map editor Hammer, which they use for their own levels. This map editor is very advanced but comes with a steep learning curve.

The in-game map editor in Portal 2 should make building levels easier. You don't have to mess around with brushes, point entities, textures or triggers. Of course, you won't be able to make extremely complex maps in the in-game editor - if you need that, you can simply export your map to Hammer and do the advanced stuff there.