More than good looks are needed to make a great video game, according to Glenn Entis, chief technical officer at games giant Electronic Arts. Mr Entis told the Siggraph conference that games makers had to use much more than graphics to make their creations believable, engaging and fun. Game worlds must not just look lifelike, he said, they must also react in a realistic manner too. Tools that let players create content were also becoming important, he said.
Siggraph, held in San Diego, is the world's leading computer graphics conference. During his speech, Mr. Entis warned against assuming that games which look lifelike automatically take on the characteristics of the real world. He said this problem was most acute when creating believable human video game characters.