Visual Studio 2013 hints at 1080p Windows Phones

Windows Phone 8 has yet to officially support 1080p displays, but digging into Microsoft's recently released Visual Studio 2013 Preview has revealed 1080p assets for a Windows Phone 8 emulator, hinting that 1080p support isn't too far off. Justin Angel discovered the files relating to a 1080p Windows Phone emulator, which allows developers to run a virtual version of Windows Phone to test their apps and games.

Previously Visual Studio only had emulator skins for currently supported Windows Phone resolutions, such as WVGA (800 x 480), 720p (1280 x 720) and WXGA (1280 x 768), so the inclusion of a 1080p (1920 x 1080) skin gives a pretty strong indication into what to expect in the future. Of course OEMs will have to come out and produce phones with 1080p displays inside, but at least developers will have the tools available to swiftly update their apps to support the latest resolution.

Rumor has it that Windows Phone's GDR3 update slated for release later this year will bring support for 1080p displays, although only for devices with 5-inch displays or larger. This will allow OEMs to produce larger smartphones and 'phablets' with high-resolution displays to compete with the latest Android flagships, most of which include 5-inch 1080p displays like in the Samsung Galaxy S4 and Sony Xperia Z.

Source: Justin Angel via WPCentral

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18 Comments

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I'm counting the days until Microsoft announce Visual Studio to be available only through a SaaS subscription model.

I believe this was rumored to be the case months ago when we first found out of the GDR2 and 3 updates that would be coming before WP 8.1. Along with 1080p support will be support for newer quad core snapdragons and screens up to 6" with 7" and higher being for full Windows 8.1 or RT.

I would like to personally thank you for not saying "...that always BEGS the question..."

[arg, why does it only post replies to the correct comment like half the time...]

I like the idea of a 5-inch phablet actually. I wouldn't hold it to my ear for a phone call, but a Bluetooth headset would fix that. And cargo pants. I should invest in companies that sell cargo pants...

dbam987 said,
I like the idea of a 5-inch phablet actually. I wouldn't hold it to my ear for a phone call, but a Bluetooth headset would fix that. And cargo pants. I should invest in companies that sell cargo pants...

5" is perfectly ok to call with and easy to pocket, in my opinion. Have owned an Xperia Z since early February and the size really doesn't bother me!

Easy to pocket is a bit brave to say. I've sometimes problems with my Lumia 920 when I'm on bicycle due to its size, no wonder with something bigger.

More than 720p makes no sense from my pov, mostly because it's a waste of battery for no real benefit. They should run the race of batteries that last 3-4 days instead, or why not, quality of screens for cheaper prices, not pixel density.

ians18 said,
Cool, yet that always brings up the question: Do we really need to have 1080p phones?

Not really, but the consumers bought in to 1080p on a 5" screen.

ians18 said,
Cool, yet that always brings up the question: Do we really need to have 1080p phones?

Yes, if you are using 5"+ phones.

Then again, using anything larger than Lumia 920 (for phone) is dumb. Even Lumia 920 is pushing it.

jakem1 said,
Why?

So that the GPU has to draw more power to drive it and the backlight has to be brighter to maintain the same visibility, of course!

I've always said that smartphone batteries lasted too long.

Yeah I never got the point of those ultra dense DPI screens. Most people can barely tell the difference between 720p and 1080p on a 32" television much less 5" smartphone screen. To each their own I guess but don't come bitch at me because your battery is sh*t due to having to power more pixels and use more GPU/CPU to move all those pixels around...

Obry said,
Yeah I never got the point of those ultra dense DPI screens. Most people can barely tell the difference between 720p and 1080p on a 32" television much less 5" smartphone screen. To each their own I guess but don't come bitch at me because your battery is sh*t due to having to power more pixels and use more GPU/CPU to move all those pixels around...
You don't generally sit arms length or less from your TV do you?
It's not about clarity, or pixels being visible. It's about virtual real estate. With a higher resolution you get more. With higher PPI you can maintain the same PPI to resolution ratio to the screen, meaning you don't have to scale things.
Also, the additional power requirements for the resolution and screen pixels is negligible.