Wolfenstein Graphics Performance In-Depth

Wolfenstein is id Software's latest gaming title having just hit shelves last week. Upon its release Wolfenstein has received generally favorable reviews from critics. The game has been praised for its exciting single player campaign, while the multiplayer component has received the most criticism, considered by some to be a letdown when compared to its predecessor Return to Castle Wolfenstein: Enemy Territory.

Regardless of how you feel about playing solo or multiplayer, there is no denying that Wolfenstein is a great looking game. Based on a highly modified version of the id Tech 4 engine, the game is able to deliver cutting edge graphics that rival more recently developed engines. The modifications to the engine include depth of field effects, post processing effects, Havok physics, soft shadowing, as well as the addition of a supernatural realm called 'The Veil'.

As with any new game release there is always the chance it may not run on your current setup, or at the very least, not run well. That's the reason we like to bring you a complete set of tests based on new games such as Wolfenstein using a range of current graphics cards and some other not so current ones.

View: Wolfenstein Graphics Performance In-Depth

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17 Comments

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The graphics are good compared to the gameplay... this game feels like playing a game from 10 years ago its so bad, controls are bad, weapon damage is bad and AI is stupid.

Will soon be in the 10$ games bin... I pity those that are paying full price for this thing...

Mer, They went in the wrong direction with this game...Return to castle wolfenstein was known for it's awesome multi player.. and it's what made RTCW BIG in my honest opinion. They should have known that.

ichi said,

Nor did they develop the SP, or anything at all besides the licensed engine.


It was Raven and id produced it, so what's your point exactly?

LOLING said,
Does anyone know if this still runs on the Quake engine?

It's running on a modified id Tech 4 engine, which is what powered Doom 3 and Quake 4.

The multi-player is beyond train wreck status. The choppiness and lag is so bad it is a disgrace to the company that brought us some of the most popular and longest played MP games in history.

I know id didn't develop the MP, but they did put their name on it and it is HORRIBLE. I have NEVER seen MP in a retail release that had so many problems. If you haven't bought the game yet, it's worth it for the SP, but until they redo the MP, honestly, don't even fire up a session. It looks like you're playing at 10FPS (no exaggeration).

UnderLoK said,
The multi-player is beyond train wreck status. The choppiness and lag is so bad it is a disgrace to the company that brought us some of the most popular and longest played MP games in history.

I know id didn't develop the MP, but they did put their name on it and it is HORRIBLE. I have NEVER seen MP in a retail release that had so many problems. If you haven't bought the game yet, it's worth it for the SP, but until they redo the MP, honestly, don't even fire up a session. It looks like you're playing at 10FPS (no exaggeration).

Nor did they develop the SP, or anything at all besides the licensed engine.

Wolfenstein was my first, "first person shoot-'em-up". The MS-DOS shareware disk came with my first PC back in 1992 (�2000 for a 486 33Mhz with a whole 4 MB RAM and Windows 3.1). The many dreams I had, running around a dungeon - after playing that game.

Then came along the original Doom! - Happy memories (of killing sprees! ). It all seemed so bleeding edge state of the art stuff.

remember Blake stone the wolfinstein 3d total ripoff, glQuake and doom and my fav Descent the first of the 360deg space flight shooter entertainment for hours on a 486dx4-100 and 16MB of 30pin sims and a 4mb s3virge win3.11

looks terrible from the linked screenshots..
and yes i understand that graphics aren't everything but this article is about how good they are... but they aren't.