Xbox 360 can still do more

Executive producer of Gears of War 2, Rod Fergusson was incorrectly quoted last September when discussing the Xbox 360 reaching the limits and potential of the console. Development leader Cliff Bleszinski later cleared up the incident but today Rob spoke with VG247 stating there's still more it can do.

"Hardware, in some regards, always has limits, but it's the software that takes advantage of that. The [Unreal] engine is evolving - it evolved dramatically from Gears 1 to Gears 2 - and I think you'll see people continue to push that envelope about how they use the memory, and how they use the hard drive, and all those sort of things. I think you're always going to see improvements for specific games and the way they can architect the technology to take advantage of the hardware in the best way possible."

"I think there's still lots of room to grow. I think a lot of it too comes from the services side, and knowing what's coming to Xbox Live in the next couple of years."

Gears of War 2 released exclusively on the Xbox 360 last November and went on to sell over 2 million units in its first weekend. The game was met with praise and disappointment, the latter due to lots of problems concerning the multiplayer. The game has now been patched three times to fix the issues and the sales figure has surpassed 4 million. Gears 2 also broke Xbox Live records when more than 1.5 million people logged in to play the game. The series is rumoured to be a trilogy however no new details have been released on the third game.

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Look at the graphics of games on the release XBOX, and then those of about 2 years ago (or whenever it came towards the end of it's sales period) - developers really squeezed a lot out of it in later years!

It's actually harder to develop software that harnesses the entire power of the hardware it's built on, than it is to develop the actual hardware itself. Games and programs that utilize hardware properly simply show the vast knowledge and dedication of the programmers behind them.

Good to hear It's always the way with technology though - it takes developers a while to find ways to push it to the absolutely max and then they push it some more! The advancements in the Unreal engine are a fine example of devs doing this and I personally can't wait to see what else they (Epic and every other dev out there) manage to get the 360 doing.