Xbox One DRM policy reversal appeases GameStop overlords

Microsoft announced yesterday that the company would backtrack on its DRM policies to allow the re-selling of used games and that they would remove the region lock associated with physical discs. While this was a great move, it came at the cost of digital sharing, which means that games you download can no longer be shared with those on your friends list.

To no surprise, GameStop has come out in approval of this move and is quite pleased with Microsoft's decision to allow to trading and liberal use of used games. The company stated:

GameStop welcomes today's announcement from Microsoft about changes in functionality for its next-generation console, the Xbox One. This is great news for gamers and we applaud Microsoft for understanding consumers and the importance of the pre-owned market

With the used-game market now back in the hands of GameStop, who makes a large portion of their revenue from the re-selling of used games, consumers will now have cheaper options to physical discs, if they choose to take that route instead of digital downloads. And like with the Xbox 360, if you do plan on using a disc to play your games, you will be required to leave it in the tray.

The jury is still out on who really won the battle of used games. While physical discs are still prevalent today, this used game feature comes at the sacrifice of sharing digital downloads that will surely be the future of game distribution.

Source: Joystiq

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THE GAMING INDUSTRY DOES NOT WANT MICROSOFT TO BE THE MARKET LEAD>>>
THE XB1 WOULD OF BEEN SUPER SPECIAL>>>
WITH PARAMETERS IN PLACE THAT IT COULD SURVIVE 10YRS AND STILL SEEM FRESH....

(PSN: showeezee, 360: diezel78)......

I understand that this is a topic about Gamestop.......but, seriously iv`e never used them. There are alternatives which offer much better value. Don`t you guys know of a market stall or other place of exchange which gives you a reasonable price for trade in and doesn`t charge just under the RRP for a used disc?
Lets hope sometime in the near future a medium is found that keeps most happy

I'm afraid the Gamestop business model is on its deathbed no matter how hard they try to hobble the new XBox with a PR campaign.

That's it for on topic. Now you may continue about 10th repeat of the same flame war this week...

Wait a year, you'll have the DRM disc-less "features" back in some form. They could easily implement a system that would offer the advantages of both, but Microsoft tried to force it on consumers out of greed and desire for more control, just like the ridiculous W8 OS. It's stunning just how out of touch this company is with it's customers...they really think everyone is stupid. Just wait, they'll roll out "required" updates after you already own this thing....

I don't think this is Microsoft's fault! If you want to assign blame. place it squarely on the game PUBLISHERS, not the DEVELOPER houses, but the PUBLISHERS. They are the evil entities, driving prices up, and looking for DRM to control there profit.

Microsoft only makes the hardware! MS only has a product if other companies make games for it! MS could make the greatest console in the world! but if there are no games, no one will buy it!
They are tied to the PUBLISHERS.

Publishers are the problem! They all are greedy, worried about there stock prices! Think of all the new articles about publishers abusing and mistreating the developers. They just want the $$$

They have already drove the price up of games. They are ****ed game retailers make money reselling there products. They want that money back. So prices rise.

The MS failure here is communication to customers and the failure to convince the PUBLISHERS to lower prices on digital downloaded games. But all I read is the price of games is going up to $80.00!

Now that the used retailers won! The PUBLISHERS will raise the prices of games even more.

We seem to lose any way you look at it.

They were planning to raise prices even for digital downloaded game too...

There you go these MS management only understand the language of money. They saw that no one is going to buy their DVD player so they had to reverse their action. But I guess, they had already lost their goodwill and trust people have in their company and product. This is bad bad bad publicity. The goal of company should be to cater the demand of customers and treat them with respect and good care which MS in all its wisdom and arrogance has forgotten.

I don't think they had learnt any thing from this fiasco as I am very much sure MS will be looking for another opportunity to screw up their customers for no apparent reason. I still won't buy their over priced crap Xboner and will still go for PS4 as that is the company which not only has superior product but did cared about the customer which forced Xboner to reverse its action.

Auditor said,
There you go these MS management only understand the language of money. They saw that no one is going to buy their DVD player so they had to reverse their action. But I guess, they had already lost their goodwill and trust people have in their company and product. This is bad bad bad publicity. The goal of company should be to cater the demand of customers and treat them with respect and good care which MS in all its wisdom and arrogance has forgotten.

I don't think they had learnt any thing from this fiasco as I am very much sure MS will be looking for another opportunity to screw up their customers for no apparent reason. I still won't buy their over priced crap Xboner and will still go for PS4 as that is the company which not only has superior product but did cared about the customer which forced Xboner to reverse its action.

So naïve its untrue!

Go sony you consumer champion you!!!

If Microsoft could have gotten the game publishers to publicly state that NEW digitally distributed games would be cheaper, to the tune of $30 - $40, everyone would have bought in!

So not I expect NEW games with media to cost upward to $80 -$100 for Xbox1.

So I don't know if this is really a good thing? I guess I'll have to wait to play games a year after release just to pick it up USED for $60.00!

Still seems like a rip off.

Leeches.
They are part of this rotten and obsolete distribution model that keeps prices high.

If only Microsoft came out clean with the DRM plan and announced the world that game prices would have been significantly lower, this whole mess would have been prevented.

I wish they'd bring all the removed stuff back, for digital titles. Pushing that medium more for the people that wish to use it

-T- said,
I wish they'd bring all the removed stuff back, for digital titles. Pushing that medium more for the people that wish to use it

Exactly this.
There was no need to kill the benefits of DD games because a handful of users cried like babies. If you need restrictions on the disks then have restrictions on the disk and for those of us that want the future (digital downloads) then they should have kept all those benefits.

Digital only game consoles are going to happen, and that will be the delivery method of games for the future. It is sad and silly that stupid people flipping out and greedy corps like gamespot are trying to delay the inevitable future.

It will happen nothing can be done will stop it, in the end it will be a much better experience and people delaying it are the bad guys.

Why should we pay for the bloat of middle men and useless publishers, distributors etc?

SierraSonic said,
Why can't they just have both methods to make everyone happy?
They probably have to separate the two before allowing the digital method to regain the lost features. It'll just take time.

I know Microsoft really didn't talk about game prices, but the one thing I will say about disc based games is that prices are going to stay on the high side because of this. The one thing I saw with the Xbox One was the long term benefits and changes to the market. In theory with digital sharing, publishers can make money of used games, which would bring the cost of games down. This obviously won't happen overnight, but maybe a year down the road we will see digital game prices start to come down. Right now from the start there is no benefit to the lower cost until games are traded.

wv@gt said,
I know Microsoft really didn't talk about game prices, but the one thing I will say about disc based games is that prices are going to stay on the high side because of this. The one thing I saw with the Xbox One was the long term benefits and changes to the market. In theory with digital sharing, publishers can make money of used games, which would bring the cost of games down. This obviously won't happen overnight, but maybe a year down the road we will see digital game prices start to come down. Right now from the start there is no benefit to the lower cost until games are traded.

Even if it didn't lower prices, at least it would have held off any price increases. But because costumers can't see things that don't occur, it's hard to measure thus unbelievable.

If GS actually offered decent prices, I might consider used games. How they price stuff is f'ing ridiculous. $55 for a used $60 game is not a great deal. Not to mention they always f up the jewel cases. I'd rather spend the extra $5 and buy it new.

Do not buy used games, sell games, or trade games at GameStop/Game. They were/are the problem that caused all this **** in the first place.

They do not offer you good value. Trade between your friends, on forums, ebay, Craigs List, whatever, but do not line the pockets of these rip-off merchants. They are the used car salesmen of the gaming industry.

DARKFiB3R said,
Do not buy used games, sell games, or trade games at GameStop/Game. They were/are the problem that caused all this **** in the first place.

They do not offer you good value. Trade between your friends, on forums, ebay, Craigs List, whatever, but do not line the pockets of these rip-off merchants. They are the used car salesmen of the gaming industry.

You have no problem with GameStop. You have a problem with those who use them. They just service those customers.

MrHumpty said,
You have no problem with GameStop. You have a problem with those who use them. They just service those customers.

I have a problem with both, in the same way that I have a problem with crack heads and crack dealers.

Yes. I knew it from the moment MS announced the roll back.

I texted my friends that gamestop was like this:

                                              )
                                                )
                                                 )
                                                  )
                                                   )
-----------------------                        )
                                                     )
                                                     )
                                                     )
                                                     )
----------------------                        )
                                                   )
                                                 )
                                               )
                                              )


But they didn't get it.

Edited by Jose_49, Jun 20 2013, 1:05pm :

Jose_49 said,
It was supposed to be a huge Happy face

Edit: Now we have it

Hmm... it needs to be a vampire smily... needs fangs...

Mikeffer said,
Sad day when places like 'Gamestop' win over the regular consumer.

I'm a bit cross with this to be honest. As a company, I HATE GameStop. So, I certainly wouldn't want them to win anything...

But at the same time, the XBox One, as designed would have hurt consumers as well... Think about it. The model was confusing, the ownership of your games questionable, the benefit to retailers to push the console minimal, the concerns by average consumers that they would be able to be locked out of their games (Fair or not) was huge, and a large chunk of Microsoft's market (The Military and College Students) would be unable to use the console due to the online requirements... When asked rather basic questions, Microsoft didn't know the answers... Good model or not, it would have suffered a loss in market share due to all of the unknowns (Or unfavorables) and as a result the consumers that adopted would lose out on games that may not have come to the platform, or timed exclusives we couldn't get...

I'm not saying what Microsoft was trying to do wasn't good, but they didn't think it through (Not even a little bit), and as a result, it would not have benefited consumers like they had planned...

M_Lyons10 said,

I'm not saying what Microsoft was trying to do wasn't good, but they didn't think it through (Not even a little bit), and as a result, it would not have benefited consumers like they had planned...

I think this is the bit that hits home. MS just didn't think it through properly, which is odd when tons of savvy internet users have already thought it through and some of them have come up with some bloody good solutions.

Of course they're happy, everything forward thinking about the xb1 is now dead... they've guaranteed themselves the ability to screw over consumers for another decade, good job anyone who wanted these changes... you're holding back progress.

If you ask the people what they want they'll say they want a faster horse, well you got a slightly faster 360

SteveyAyo said,
Of course they're happy, everything forward thinking about the xb1 is now dead... they've guaranteed themselves the ability to screw over consumers for another decade, good job anyone who wanted these changes... you're holding back progress.

If you ask the people what they want they'll say they want a faster horse, well you got a slightly faster 360


why can't they do both a drm free disk method, and drm digital?

SierraSonic said,

why can't they do both a drm free disk method, and drm digital?

my guessing here, but the original method had game devs / publishers being ok with the game sharing, mainly because they would benefit from the way used disk copies handled (they get a cut and power is removed from gamestop etc.) so publishers AND users win, this would also have given ms the ability to pressure for lower prices for originals as the devs and publishers would suddenly see an additional revenue stream while at the same time people can sell used games and buy used games with little difference - the negative would have been felt by gamestop etc.

now that digital is relegated to download only, i cant see these negotiation factors being in MS's hands any longer, so I'm not hopeful we'll see the 10 user sharing or lower prices, but at least i can download as much as needed and do t have to swap disks and worry about the scratches etc.

all in all, MS had a big vision that i really believe would have benefited most users but the mob killed it with ignorance and blind hate.

duddit2 said,

my guessing here, but the original method had game devs / publishers being ok with the game sharing, mainly because they would benefit from the way used disk copies handled (they get a cut and power is removed from gamestop etc.) so publishers AND users win, this would also have given ms the ability to pressure for lower prices for originals as the devs and publishers would suddenly see an additional revenue stream while at the same time people can sell used games and buy used games with little difference - the negative would have been felt by gamestop etc.

now that digital is relegated to download only, i cant see these negotiation factors being in MS's hands any longer, so I'm not hopeful we'll see the 10 user sharing or lower prices, but at least i can download as much as needed and do t have to swap disks and worry about the scratches etc.

all in all, MS had a big vision that i really believe would have benefited most users but the mob killed it with ignorance and blind hate.


so you are saying rather than giving them a cut on digital sale, ms chose to give them no cut at all... It is simple people, just make the DRM sharing for digital only. If you buy online you get sharing, you buy a disk, share the disk.

I think this sounds more simple than it actually is... this is the exact thing I WANT, but im sure the sharing only came about because of the restrictions as a whole. Who knows, everything is in place, maybe someday they'll bring everything back and ill get an xb1

SierraSonic said,

so you are saying rather than giving them a cut on digital sale, ms chose to give them no cut at all... It is simple people, just make the DRM sharing for digital only. If you buy online you get sharing, you buy a disk, share the disk.

ah well when you explain in such vivid detail how simple it is then i agree, by the way how come someone lime you, with all your wisdom and self assurance isn't running the xbox division instead of these fools that are obviously taking the simple situation of entrenched after sales video gaming, DRM, being fair to consumers, and making sure content creators are happy situation and making it seem complex, the bumbling idiots!

Of course they do, one of the main reasons of the DRM was to move away power from the retailer so MS have more control over the marketplace which means Steam like sales.

It's a sad day, the internet is turning on us.

Why would you assume Steam like sales... You can get cheaper games in store rather than the digital Marketplace for 360. The issue was that MS did a **** job at PR.
If they said that DRM is going to be there and its going to lead to cheaper games at launch & more rapid Steam like sales... no one would have quibbled... But that was a big if..
If MS would have got more control, it would not have resulted in any benefit to customer... only MS & publishers to make more money...

visu9211 said,
Why would you assume Steam like sales... You can get cheaper games in store rather than the digital Marketplace for 360. The issue was that MS did a **** job at PR.
If they said that DRM is going to be there and its going to lead to cheaper games at launch & more rapid Steam like sales... no one would have quibbled... But that was a big if..
If MS would have got more control, it would not have resulted in any benefit to customer... only MS & publishers to make more money...

Did you ever read the explanation to DRM from the Xbox engineer who worked on DRM? Even though it was on /b/ it was a highly believable piece which remarked on how the business model of the retailers taking most of the cut is something which MS is trying to avoid. You do realize that the retailers get like $30 of the $60 right? Basic business sense should tell you that without the physical packaging, distribution costs and without the power of the retailer MS can slash prices.

Educate yourself before trying to make remarks.

Just out of curiosity, (there's a very good chance I've missed this due to topics getting derailed etc...)
Is it backwards compatible?
Just a yes or no please.

Dushmany said,
Just out of curiosity, (there's a very good chance I've missed this due to topics getting derailed etc...)
Is it backwards compatible?
Just a yes or no please.

You wont have it because the CPU's have different architectures, it'd take a lot of time to write and emulate the PPC chip and even if it worked right it'd probably be too slow of an emulation

exactly why can you not answer the question as I specified yes or no?
Bad Man Duke answered, I said thank you, and dropped the subject.

neufuse said,

You wont have it because the CPU's have different architectures, it'd take a lot of time to write and emulate the PPC chip and even if it worked right it'd probably be too slow of an emulation

I bet they're going to stick with x86 from now on as well, it's going to be cheaper for them with the next Xbox 8 years or so from now to just take out the current CPU and GPU and pop-in a faster CPU and GPU and come out with a new version. No real software work to be done aside from new features they'll want to add. Games will work as well again.

GP007 said,

I bet they're going to stick with x86 from now on as well, it's going to be cheaper for them with the next Xbox 8 years or so from now to just take out the current CPU and GPU and pop-in a faster CPU and GPU and come out with a new version. No real software work to be done aside from new features they'll want to add. Games will work as well again.

With the Hypervisor, they could easily upgrade the console and ensure compatibility.

Bad Man Duke said,
With the Hypervisor, they could easily upgrade the console and ensure compatibility.

With the hypervisor, they could probably port the Xbox OS over to Windows machines in the future.

AWilliams87 said,

With the hypervisor, they could probably port the Xbox OS over to Windows machines in the future.

You'd have to have every Windows PC users running hyper-v by default though. Besides, I don't see them ever doing that, why? As cool of an idea as it'd be I don't think they'd like to break from the Xbox console hardware itself.

Dushmany said,
exactly why can you not answer the question as I specified yes or no?
Bad Man Duke answered, I said thank you, and dropped the subject.

Wow. Lot's of rules you have...

Just for giggles, I would like to add that the PS4 also does not have backwards compatibility...

Oh, and "No"...

M_Lyons10 said,

Wow. Lot's of rules you have...

Just for giggles, I would like to add that the PS4 also does not have backwards compatibility...

Oh, and "No"...

Ok, my thanks

GP007 said,

You'd have to have every Windows PC users running hyper-v by default though. Besides, I don't see them ever doing that, why? As cool of an idea as it'd be I don't think they'd like to break from the Xbox console hardware itself.


Yes they would need the it underneath but I disagree with you. I do think their ultimate goal is to push Xbox as a service rather than a clunky device you walk into a store and by. Of course the DRM would be necessary if that were the case.

Dushmany said,
Just out of curiosity, (there's a very good chance I've missed this due to topics getting derailed etc...)
Is it backwards compatible?
Just a yes or no please.

No

Sharing digital games when most USA ISPs have a 250gb data cap per month would never really work every person you share would have to download 5-40 gigs over the net for each game.

Grizzwald said,
Sharing digital games when most USA ISPs have a 250gb data cap per month would never really work every person you share would have to download 5-40 gigs over the net for each game.

Comcast does not equal "most ISPs."

Grizzwald said,
Sharing digital games when most USA ISPs have a 250gb data cap per month would never really work every person you share would have to download 5-40 gigs over the net for each game.

Well, it's true there are caps yes, but why would you have to download very large files when if at the end the system is going to "install" the game to the hdd the installation files you actually download could be heavily compressed and then uncompressed for install.

Notice how to this day lots of games on the PC are still on DVD when the same PS3 games are on Blu-Ray. Compression and install is the key, because you're not playing the game off of the disc itself in the end.

MikadoWu said,
I have never had a data cap, ever, in 3 states, 10 cities.

consider yourself very very lucky i work for mediacom and we have over 15 million customers at 250g caps

comcast has data caps also be them soft or hard caps in half the country

and that does not count dish network or direct tv/pc users

the more bandwidth end users consume the more isp is to cap data.

also just checked uncharted 3 on PSN is a 40gig download to the Ps3

Grizzwald said,

consider yourself very very lucky i work for mediacom and we have over 15 million customers at 250g caps

comcast has data caps also be them soft or hard caps in half the country

and that does not count dish network or direct tv/pc users

the more bandwidth end users consume the more isp is to cap data.

also just checked uncharted 3 on PSN is a 40gig download to the Ps3


I've seriously never heard of Mediacom. Where in the country do you live?

Grizzwald said,
Sharing digital games when most USA ISPs have a 250gb data cap per month would never really work every person you share would have to download 5-40 gigs over the net for each game.

I think "Most" is a stretch...

But just the same, a download model doesn't work for those with caps (Or throttling...). For that, Microsoft did allow disc distribution (Not sharing, admittedly). But sometimes not everyone can take advantage of every feature. It's just the nature of things.

250gb is great.

Here unless you are willing to pay 80$ a month you'll have around 50 to 60GB limit (download + upload).

With that you can download one game a month maximum. Cannot really use netflix and such.

Grizzwald said,
Sharing digital games when most USA ISPs have a 250gb data cap per month would never really work every person you share would have to download 5-40 gigs over the net for each game.
Yes. obviously the use-case of all my firends download my entire game library in a single month would have caused problems. Lets make sure and make decisions off of the highly unlikely.

Comcast dropped their data caps several months ago. No more 250 Gb cap, their is currently no enforced cap for comcast users

The sharing feature still would work, just one person would need to buy the physical form, copy it to his hd, than he could just pass the disc to his friend to install it. However, he would obviously need to be on his friends shared list to access the shared game. Basically saving you from having to avoid all that bandwidth usage, yes datacaps suck. The only issue would be, you most likely wouldn't be able to provide the disc to those people out of reach.

Ultravires said,
The sharing feature still would work, just one person would need to buy the physical form, copy it to his hd, than he could just pass the disc to his friend to install it. However, he would obviously need to be on his friends shared list to access the shared game. Basically saving you from having to avoid all that bandwidth usage, yes datacaps suck. The only issue would be, you most likely wouldn't be able to provide the disc to those people out of reach.

You need the disc in at all time to play the game, regardless if it's installed or not.

yes, i am aware of that, that's because they went back to the old policy, the drm policy they had in place would have removed the need to have a physical disc in the drive to play the game, allowed for friend sharing, meaning if i bought a game i could play that game anytime since i own it and allow one shared friend on my list to play that same game at the same time (Max 10 ppl in a share, each person could access a different shared game as long as that shared slot wasn't taken). In order for him to access the game, he would need to be on my shared family list and either download it digitally if bandwidth cap/speed isn't an issue or i could just pass the disc to him. Put it this way, had MS pulled this off successful, Sony would have match this feature in some way or another and PS4 fans would have loved this feature as well, but the mindless GAYMERS ****ed it up for the real Gamers.

The jury is still out on who really won the battle of used games. While physical discs are still prevalent today, this used game feature comes at the sacrifice of sharing digital downloads that will surely be the future of game distribution.

+1

I am really bummed about the removal of the sharing of digital games....the 14 year olds on reddit couldn't understand that I could share a game with anyone on my friends list, without getting off my couch, for free.

bdsams said,
I am really bummed about the removal of the sharing of digital games....the 14 year olds on reddit couldn't understand that I could share a game with anyone on my friends list, without getting off my couch, for free.

I don't think MS will give up on this, but now they're plan will be to reintroduce things they took out little by little. I think sharing will come early in 2014 and be limited to only digital content but not discs. Then after that they could add the option to make your disc game like a digital and let you share it as well. Once the majority see the benefits they'll be in a better position to flip the switch next time. It seems it was too soon too much with the Xbox One.

GP007 said,

I don't think MS will give up on this, but now they're plan will be to reintroduce things they took out little by little. I think sharing will come early in 2014 and be limited to only digital content but not discs. Then after that they could add the option to make your disc game like a digital and let you share it as well. Once the majority see the benefits they'll be in a better position to flip the switch next time. It seems it was too soon too much with the Xbox One.


Or they could go back to the original plan. If you can't maintain internet access, just buy a PS4.

bdsams said,
I am really bummed about the removal of the sharing of digital games....the 14 year olds on reddit couldn't understand that I could share a game with anyone on my friends list, without getting off my couch, for free.

Yup. Like my friend said, what the Xbox One was really selling was convenience. Easily one of the most sought after commodity, at least in the U.S.

AWilliams87 said,

Or they could go back to the original plan. If you can't maintain internet access, just buy a PS4.

I have no problems either way, I'm going to get a Xbox One anyways, probably a PS4 to but the PS4 won't be anytime soon.

bdsams said,
I am really bummed about the removal of the sharing of digital games....the 14 year olds on reddit couldn't understand that I could share a game with anyone on my friends list, without getting off my couch, for free.

Agreed. The problem is that Microsoft did a horrible job explaining this. Additionally, they structured this in such a way that they guaranteed bad blood between themselves and the retailers that are so important in getting the console in front of consumers...

But I still don't understand the complete removal. They should have had a setting to allow or disallow the 24 hour check and game sharing... If turned off (Or internet is unavailable for a 24 hour period), it falls back to using the disc as an authenticator...

The biggest problem I have presently is that it seems the XBox Team thinks absolutely nothing through...

bdsams said,
I am really bummed about the removal of the sharing of digital games....the 14 year olds on reddit couldn't understand that I could share a game with anyone on my friends list, without getting off my couch, for free.
Not to mention, they couldn't use their imagination to realize what opportunities could arise out of this DRM'd model. Renting etc.

MS should have stuck to their guns rather than listening to the kids in the room.

GP007 said,

I don't think MS will give up on this, but now they're plan will be to reintroduce things they took out little by little. I think sharing will come early in 2014 and be limited to only digital content but not discs. Then after that they could add the option to make your disc game like a digital and let you share it as well. Once the majority see the benefits they'll be in a better position to flip the switch next time. It seems it was too soon too much with the Xbox One.


the main issue here is the size of the games that will need to be downloaded to be classed as a 'digital copy'. As it was, all games (downloaded or disk based) would be digital copies, hence the checks. The disk was simply a way of avoiding using up loads of bandwidth and hitting caps, plus getting it installed quicker.

not an issue for me as i have 100 Mbit virgin in uk with pretty much no caps (i regularly use 200+ GB per month), but it will be for many on adsl with low caps.

I'm going for downloads I'm the hope that the digital versions will get the benefits like sharing in the future, i never sell my games so not bothered about that angle, i just don't want my games to be at the whim of a scratch of death or simply misplacing them.

I still don't see why they couldn't implement both. If you stay connected, you get the connected features, sharing, etc. If you disconnect, your shares are lost and you can only play from disc. This seems like more of a "WELL FINE THEN" type move from MS.

AJerman said,
I still don't see why they couldn't implement both. If you stay connected, you get the connected features, sharing, etc. If you disconnect, your shares are lost and you can only play from disc. This seems like more of a "WELL FINE THEN" type move from MS.

because now you can buy a game and it never has to register (keep xbox offline), so i could buy a game and loads of us could install it (they have to be installed), hence the disk has to now be in the drive to play it, so if you need the disk you lose diskless sharing.

if they tried to do both, it would not work as a lack of the 24 hour checkin would mean there would be no way of knowing who was playing it and content owners would not allow it.

seriously, do you believe this hadn't been thought out in detail, do you think ms just threw some ideas about last minute and went with it?

I'm not sure if its more arrogance or ignorance which leads people to assume they know best and that a solution is simple, when not knowing or taking onto account all the pieces of the puzzle and how they all influence each other.

AJerman said,
I still don't see why they couldn't implement both. If you stay connected, you get the connected features, sharing, etc. If you disconnect, your shares are lost and you can only play from disc. This seems like more of a "WELL FINE THEN" type move from MS.
The engineering would be pretty suck-tastic to pull that off. You have to imagine they hadn't designed that use-case yet. So even if they were going to offer a toggle switch for the user they will have to design, test, deploy that solution. Perhaps it will be part of a change in the future. I would prefer not having a toggle and doing what they already offered. Or, if people can't check ins, as long as they have the game in the tray they can use it... but all other games cannot be played.

but that would defeat there sharing plan, because if i was on your shared friends list, i would not own the copy of the physical disc, so therefore, i cannot play the shared game with out the physical. The whole point of owning a copy of the game and allowing for 1 other friend to play it at the same time required the the forced hard drive installs, no need for disc in drive drm checks. Also if they were to partial allow the family sharing feature with drm only for digital sales, it wouldn't work as well, because you still have people with bandwidth caps and slow internet speeds. A physical copy would be much easier and quicker to pass among a few friends, so they could quickly install the game to there hd, friends living in a different region, state would have to just have to suck it up and download the digital form, if they want access to the shared.

DKAngel said,
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They already did. Part of the announcement is that after the day one update, the console doesn't ever need to be connected to the Internet again.