When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Microsoft elaborates upon Xbox One vs Project Scorpio frame rate parity policies

With a full reveal of Microsoft's highly anticipated Project Scorpio console expected at E3 2017 next month, questions have arisen on Microsoft's stance regarding the maintenance of frame rate and graphical parity between the existing Xbox One/One S consoles and the upcoming powerhouse.

Mike Ybarra, Xbox's lead engineer, was recently quizzed by a Twitter user as to whether the company will require developers to maintain frame rate parity between the console variants. His answer, in this particular instance, was a definitive no.

As the above tweet explains, Microsoft will not impose any restrictions on developers to maintain frame rate parity, instead letting the developer choose what they believe will be the best setup for their game.

While is certainly welcome news for potential buyers of what Microsoft claims will be the most powerful console ever, there may still be one caveat: multiplayer games. As Microsoft Studios' General Manager, Shannon Loftis, explains, developers of multiplayer games are unlikely to opt for different frame rates for different consoles in order to provide a more consistent and balanced experience for users of different variants of the Xbox One.

Given the need for balanced gameplay without fragmenting the Xbox community, this seems like the most sensible solution at the moment, while still allowing users to enjoy all the 60fps 4K goodness Project Scorpio promises in single player games.

Via: GameSpot

Report a problem with article
Next Article

Nokia 9 shown off in leaks with Snapdragon 835, dual 13MP camera, 5.3" QHD display

Previous Article

This week in science: World's thinnest hologram and Earth's accidental protection bubble

Join the conversation!

Login or Sign Up to read and post a comment.

10 Comments - Add comment