GameStar: the biggest German video game magazine reduces score for games with microtransactions


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Whether "Middle Earth: Shadow of War", "NBA 2K18" or "Star Wars: Battlefront 2" - in the comments to our gaming tests of the past months, it was often just about the one: Lootboxing and micro-transactions. No other topic caused more discussion and anger among the players last year. For a good reason, Martin Deppe chose 2017 as the year of the Lootbox.

 

In the editorial department we have seen the development towards more and more aggressively used real money shops in games from the beginning on critically. So we already warned for the E3 2017 before the loot system in "Star Wars: Battlefront 2", because evil was wrong. Even after that, in Columns and Specials, we took a clear stance against a sales policy that puts revenue over gaming fun.

 

But one question remained: Do microtransactions need to be included more in our ratings? Should there even be a fundamental devaluation for Lootboxen and Co., as some readers demand? We editors have heatedly discussed these and similar questions over and over again and in the end made the only correct decision for us: we asked you, our readers, how we should deal with additional monetization.

 

 

 

Full article @ GameStar (translated)

 

Full article @ GameStar (untrasnlated)

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Good. Hopefully more publications do the same and better still, re-visit games when devs / pubs inevitably add mtx and lower their review scores.

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