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  2. I welcome the competition if they're actually going to put work into the platform. Else, it'll just be broken like GFWL all over again, as we saw with GTAIV... or worse, throwing money at developers/publishers on a half-baked distribution platform for timed exclusivity that takes games away from gamers' preferred platform, all in the name of profit.
  3. You could say the same about Blizzard really, as they only have a few games under their studio.
  4. Steam's new Library UI is now available in open beta - here's what's changed by Florin Bodnarescu About two years ago, images from a presentation held by Valve leaked, revealing that a UI refresh for the Library portion of the Steam client was in the works. This was at long last confirmed in January of this year, after which the company showed off the UI during GDC, and proceeded to pin down a beta release date of September 17. Before focusing on the update that's just arrived, there are several other improvements worth noting, which were previously made available.There's the enhanced "Upcoming" tab for releases, the Twitch-like broadcasting ability, publisher and developer homepages and curator-like DLC pages, better wishlists, a Steam Labs program for experimental features, and of course, the overhauled chat which made its way to folks on the desktop via the main client, as well as in the form of a separate app for iOS and Android. And now, let's take a closer look at the new UI. The Home view of the new Library One of the most noticeable changes is a new default view, dubbed Home view. Unlike the previous UI, which showed the game page of the title you played last, the Home view shows off different bits of news relating to the games you own, a section of recently played titles so you can quickly jump back in, and then a series of customizable sections called Shelves. These can display either your favorites - which is a bit redundant given the sidebar on the left -, games from a specific collection you've created, the games in your library that are not categorized, all your games, or a view of the different collections you've put together. To make it easier to get into the games you want, there's also an install shortcut in the bottom left-hand corner of the artwork. Rather weirdly, there's no shortcut to play the game if it's already installed, though you can simply right click and hit play that way, without needing to go to the title's dedicated page in your library. As far as scaling goes, there are options to have Library elements that are small, medium, large, or elements which scale automatically depending on the window width. Each of the aforementioned shelves displays six titles at 1080p or five titles if you shrink the client to its smallest size. For those who want to squeeze as much performance as possible from the application, there are two other options in the Library section of Settings: low bandwidth and low performance mode. The first one disables auto-loading of community-generated content in a game's dedicated library page, while the second disables things like blur effects in the background or certain gradient accents for Collection tiles. We'll go into more detail about Collections in just a bit. Different filtering options for your game list If you want to search for a particular game for example, you can make use of filters to really drill things down to what you need. Number of players, supported features, hardware compatibility, genre, and even play state filters make looking for a game a lot easier. A particularly nice addition is the ability to only show games that you've played or those you haven't played. It doesn't make the backlog any less daunting, but it is useful. Also useful is the ability to create a so-called dynamic collection right from the filtering pop-up. There is, in addition, a more basic filtering option which allows you to show or exclude specific categories of products from your library - like software or videos -, as well as giving you the ability to display your games either in groups or in one giant list, organized in alphabetical order. This previously mentioned list can also be ordered by recent activity or depending on whether the games in the library are ready to play. To qualify for that last one, a game needs to either be installed on the local machine or be streamable from a different device. You can enable both the ready to play and activity sorting options simultaneously or separately. You can check out these features in the gallery below. Steam Library UI (Beta) - Home view Since we touched on them a few sentences earlier, it's worth going into a bit more detail about Collections. These are methods through which you can categorize your library, methods which are broadly similar to the way in which tags worked in the previous UI, only there's now a twist. You can create plain-old normal collections, as well as dynamic ones. The latter type can be created by ticking various filter boxes and adding a specific tag. The end result is that this type of collection expands automatically when it detects that you have added more games fitting the selected tags. Collection view The rather interesting thing about collections is that each tile receives this colour gradient on top. Which specific colour each tile gets is a bit of a gamble as certain tags get a red gradient, while others don't. Even trying to guess the colour by looking at the larger filter category (genre, hardware support, play state, etc.) won't be too reliable since there's no predictability. This added bit of visual interest is of course removed if you choose the low performance mode in Settings. Creating a collection is as simple as dragging and dropping games into the "Create a new collection" box, and removal of said games can be done via the same method. You can select multiple games and drag them all into a collection, though multi-select to remove doesn't seem to be possible currently. The switching of views from inside a collection to the general collection view if you have a game selected is a bit fiddly, though not too difficult. The collections themselves can be sorted in alphabetical order or by which friends are playing, how many hours you've played, the last time you played a specific title, its release date, size on disk, or Metacritic score. These same sorting options are available for the shelves in Home view. In case a specific game doesn't have the right artwork or the cropping of the selected box art is bothersome, you can add your own custom artwork. You can check out the various aspects related to Collections in the gallery below. Steam Library UI (Beta) - Collections Beyond these two sections, the game landing pages have also received an overhaul with bigger splash art, a different way of displaying community content and other relevant features like achievements or trading cards, as well as direct links to the collections which they are part of. Also helpfully displayed are the specific features the game supports like single player, multiplayer, controllers, and so on. If you require more information, the little "i" icon reveals info like a short description, the developer and publisher, release date, and an explanation of the feature icons seen in the lower right-hand corner of the splash art. The overhauled game page in the library Keep in mind that while the download progress bar that's be displayed next to the big install button (replaced by the play button once your game is ready) has received an overhaul, the actual download page remains the same. Feel free to take a look at some other aspects of the game page in the gallery below. Steam Library UI (Beta) - Game page In terms of quality of life improvements, there's a rather nice "scroll to the top" option in pretty much every section of the new UI, from the game page itself to game list on the left. This is a small detail, but nonetheless quite handy. Last but not least, there are also updates for developers, updates which are mostly to do with game presentation and tools for events and announcements, seeing as the refreshed UI takes more advantage of imagery. It goes without saying that because this is a beta, issues are definitely going to crop up, but if you're willing to put up with them, there are two ways to get this UI. Either join to the beta via this link, or go to your client, Steam > Settings > Account, and under Beta participation hit change and swap from "NONE - Opt out of beta programs" to "Steam Beta Update". Here's the changelog for the latest build released: General We're pleased to announce that the New Steam Library is now available in open beta – all players can opt-in and try out the new features. SteamVR Added playtime tracking for SteamVR workshop items and for SteamVR itself Titles that are hidden in the Steam Library will now be hidden in the recently played UI in SteamVR Home Linux Fixed a problem where the screen could go to sleep while using a controller Fixed cases where the on-screen keyboard would steal focus Added support for enabling the Big Picture overlay when using controllers with the desktop client Unfortunately, the more social-centric capabilities detailed previously by Valve like showing off of the games your friends are playing in Home view do not seem to be present in this build. It's unclear whether this is a bug or if it will be added a tad later. In case you're interested what's happening on the other side of the fence, GOG released an update to its upcoming Galaxy 2.0 launcher a few days ago. You can take a look and see which design or feature set you prefer. What's you opinion on the Library UI overhaul? Sound off in the comments below!
  5. CD quality audio played through Bluetooth wireless headphones, yeah OK.
  6. Today
  7. My edge show some images upside down. Aaand apparently it is fixed.
  8. Exactly, he is saying the cost of data sim usage will be on top of the unlimited plan (as before) but in his own experience, flexible + data sim worked out $10 cheaper per month Flex: $20 line and 4GB/data @ $40 + 2GB data sim @ $20 = $80 total. That same usage with Unlimited + 2GB use of data sim is $90.
  9. plus $10 per gigabyte of data usage I paid for my plan $20 for 35gb + free social network + free calls + 30 sms (it is the cheapest plan).
  10. This article is wrong about the data SIMs under the new unlimited plan. "No change in the way Data Only sim's work." https://support.google.com/fi/thread/13983319?msgid=14615477
  11. yeah I'll stick with Metro by T-Mobile myself; I'm paying $82/month with 2 Lines of Unlimited Data and the Call Blocking service through the "Name ID" app hard to beat that
  12. Multiple Airlines Now Blocking Last Rows On Airbus A320neos https://simpleflying.com/a320neo-cabin-rows-blocked/amp/ "Multiple airlines are now blocking the rear rows of the Airbus A320neo. This is due to an Airworthiness Directive issued by EASA which has limited the aircraft’s center of gravity envelope."
  13. Their regular plan isn't worth it either! 10$/GB is too high per competition. Although if you are the only person in the plan and don't use much data than fi makes sense as you can get away with it at 25~30$/Month while Tmobile will charge you 50+
  14. Google Fi's new unlimited plan probably isn't worth it [Update] by Rich Woods Today, Google announced an unlimited plan for its Fi cellular service, making that its second ever plan. While the company has expanded on its Flexible plan since it was originally introduced in numerous ways, that was previously the only option. What is Google Fi, and how does the Flexible plan work? Originally called Project Fi, Google Fi is Google's cell phone service, running off of the networks of T-Mobile, Sprint, and U.S. Cellular. When it was originally introduced, it was simple. Customers pay $20 per month for unlimited talk and text, plus $10 per gigabyte of data usage. The idea has always been about only paying for what you use, right down to the megabyte. If you only used 500MB of data, you'd pay $5. That's not all though, because the Mountain View company has added various perks along the way. In late 2015, support for data-only SIM cards was added. Unlike every major cell provider, data-only devices carry no monthly fee; in fact, Google doesn't even charge for the SIM card, what other carriers would call an activation fee. Instead, customers only pay for the data that they use. In mid-2016, Fi added support for international usage at no additional fee. Unlike T-Mobile that gives you 2G speeds while abroad, Google gives Fi users 4G LTE service, and you're still paying the same price. Then in early 2018, Google introduced the first iteration of an unlimited plan. You'd still pay normally for your first 6GB of data, and then everything up to 15GB is free before you're faced with a choice of being throttled or paying for additional data. But probably the most notable, if not impactful, change came in late 2018, when Project Fi became Google Fi and officially added support for devices that aren't made specifically for it. Previously, you needed a Google Pixel, Google Nexus, or one of a select few third-party devices to activate the service. Of course, if you had an activated Fi SIM, you could always just put it in an unlocked or T-Mobile device. If the smartphone doesn't have the carrier-switching abilities of a Pixel, it just acts as a T-Mobile phone. Enter: The new Unlimited plan The Google Fi Unlimited plan will run you $70 for one person. It's cheaper if you have more than one person though, at $60 per line for two people (total $120), $50 per line for three people (total $150), and $45 per line for four to six people ($180-$270). That's compared to $20 for the first person and $15 for additional lines, plus the cost of data, for the Flexible plan. Let's keep this simple and focus on the cost of one person. $70 for an Unlimited plan is the same price as one line with 5GB data on the Flexible plan. Let's be clear about that; if you use less than 5GB of data per month on Google Fi, then the Unlimited plan makes no sense for you. Unlimited on the Flexible plan starts at 6GB though, so that's $80. On the Flexible plan, unlimited maxes out at 15GB, while on the Unlimited plan, it maxes out at 22GB. You still get your mobile hotspot usage, which is nice, and you still get 4G LTE when you're traveling. One thing you probably won't get is HD streaming. Google said in its announcement today that it might optimize streams to 480p, also known as standard definition. T-Mobile caught flack for this when it introduced Binge On, and later gave users the option to turn on HD streaming and have it count against their data. Google is not promising a way to turn on HD streaming. Update: An earlier version of this article said that data SIM cards are not included with the Unlimited plan, but they are. You can still have as many data SIM cards as you want, and they all count toward that one 22GB cap. Pros and cons The nice thing here is that Google isn't trying to force everyone into an unlimited plan, like many other carriers are doing. The Mountain View company was clear that the Flexible plan isn't going anywhere. That way, you can weigh the pros and cons of each. Rather than using the typical carrier mindset that unlimited plans are for everyone, Google seems to be more on board with the idea that unlimited plans should be for those that use a lot of cellular data. The nice thing is that Google's pricing isn't very hard to figure out, and it's all pretty straightforward. There's a really simple and easy way to figure out if the Unlimited plan is for you. Add up how much it would cost to move your lines to Unlimited, and see if it's more than you're paying now. You might want to average your bills out, since it varies from month to month. Google Fi's Unlimited plan definitely has some major perks that its competitors aren't offering, such as international 4G LTE and unlimited mobile hotspot usage. But compared to the Flexible plan, there are pros and cons. Keep in mind before switching over that it just might not be worth it.
  15. You can tell by the OPN number on the chip that this is a production sample. This is not a leak and it's irresponsible to spread this idea.
  16. Make sure that Edge installs and works well with WIndows-7. If not, then a large segment of potential users will have to use alternate browsers. Don't presume that by January 2020, Windows-7 will no longer be a viable OS. It will, and for a long time to come.
  17. Why is there this obsession with new stuff all the time. just make something that’s stable and works.
  18. Just make it fast, bug free, and secure. Do not need new every 4 weeks.
  19. AMD Ryzen 9 3950X image leaks out on Reddit, possibly launching very soon by Sayan Sen An alleged image of AMD's highly anticipated 16 core Ryzen 9 3950X, along with its retail package, has been uploaded to the AMD subreddit. The post has been titled "From Russia with Love" implying that the leaker is from Russia. About a week ago, a Swiss IT retailer Digitec Galaxus AG had listed the Ryzen 9 3950X for a September 30 launch, which was later removed. AMD themselves stated that a September launch is to be expected which gives some credibility to the listed date. However, the site has also pegged the processor at €999, or roughly $1,120. This is not true as AMD has confirmed the MSRP of the 3950X at $749. So, it is entirely possible that both the price and launch date stated on that website are simply placeholders until the actual launch and judging by the leak today, it could potentially even launch sooner. The specifications of the Ryzen 9 3950X are listed below: Lithography TSMC 7nm FinFET Cores/Threads 16/32 Base Clock 3.5GHz Boost Clock 4.7GHz Cache (L2+ L3) 8MB + 64MB PCIe 4.0 Lanes 24 TDP 105W Enthusiasts and AMD fans are looking forward to the chip as it will be the first 16-core CPU on a mainstream platform. Nonetheless, it's always best to temper expectations. AMD's 32-core 2990WX Threadripper processor, based on Zen+ architecture, was found to be bandwidth-starved in certain applications despite running on quad-channel memory and a similar situation could arise here since the 16-core 3950X will be fed by dual-channel memory. However, AMD has made several notable improvements to the Zen 2 design so it may be a non-issue after all. Intel will also be launching its 8 core 5GHz i9-9900KS relatively soon as a counter and it will be interesting to see how the two fare against each other. Source: Reddit via Tomshardware Gallery: Ryzen 9 3950x leak
  20. I've always found it puzzling as to why some protesters think that becoming a public nuisance is going to get people on their side. Ironically that's the fastest way to drive a crowd against you. Peaceful public education, based on facts, is always the best way to go about it.
  21. Edge Dev build 78.0.276.2 is now available with a long list of fixes by João Carrasqueira With another week comes another build of the Chromium-based version of Microsoft's Edge browser, and today we're getting build number 78.0.276.2. Microsoft says this should be the final release for version 78, and so the focus is mostly on fixes, which there's a very long list of. With that being said, there are still a few new features, including support for dark mode in the Components page: Added the ability to open all items in a Collection in new tabs. Added dark theme support to edge://components. Added a management policy for importing settings from another browser. Microsoft has also removed some features in this release, some of which were probably not meant to be there in the first place: Fixed an issue where the webpage favicon and the loading spinner appear at the same time. Temporarily disabled with a feature flag the cards with website info that appear when hovering over a tab. Removed the ability to import favorites inside an Application Guard session. As we mentioned above, this release brings a huge list of fixes to many parts of the browser. Here are the stability fixes included in this version: Fixed an issue where Edge failed to update with error “failed to cache the downloaded installer”. Fixed an issue where printing webpages failed because the print preview got stuck while loading. Fixed an issue where dragging and dropping favorites on the favorites management page sometimes leads to a crash. Fixed a crash when using InPrivate. Fixed some crashes when rotating PDFs. Fixed an issue where using keyboard shortcuts when popups are open sometimes crashes the browser. Improved reliability when playing videos protected with DRM. Fixed an issue where Application Guard sessions failed to start. Fixed an issue where clicking webpage controls quickly sometimes crashes the page. Fixed an issue where the browser sometimes crashes when the OS data collection level is changed. There's an even bigger list of fixes for improved behavior. Of note, an issue where video controls may not disappear from the screen while watching videos has been fixed. Here's the list: Fixed an issue where browser UI like the video controls don’t disappear when watching videos on certain sites. Fixed an issue where the top sites tiles on the new tab page display a different website than the one they actually link to. Fixed an issue where translation doesn’t work on certain pages. Fixed an issue where the “translating” message is not shown when a page is translated. Fixed an issue where scrolling using the touchscreen sometimes doesn’t work on certain browser UI. Fixed an issue where the button to close a tab isn’t the correct size or shape. Fixed an issue where the links to apps on the browser’s Apps page open the app twice. Fixed an issue where using shift + enter to start an installed website or app from the Apps page doesn’t work. Fixed an issue where the eye icon to show passwords sometimes appears twice. Improved Tracking Prevention performance when extensions like ad blockers are installed. Fixed an issue where text pasted into a collection is sometimes the wrong color. Fixed an issue where dragging and dropping items into a collection sometimes leads to images in the collection disappearing. Fixed an issue on Mac where dragging and dropping an image into a collection sometimes saves a link instead of an image. Fixed an issue on Mac where using the scrubber to move through a full-screen video doesn’t move the time properly. Fixed an issue on Mac where some buttons don’t change state when the browser loses focus. Fixed an issue in some locales where certain settings aren’t translated. Fixed some unlocalized strings in the F12 Dev Tools. The latest version should install automatically, but you can search for the update manually by going to the About Microsoft Edge page. If you haven't yet, you can download the new Chromium-based Edge from your preferred channel here.
  22. "With four-week cycles, we can be more agile" Yes, because agile has been working out really well for other companies, like microsoft, where every software update is a pile of untested buggy ######...
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