Boffa Jones Veteran Posted October 13, 2003 Veteran Share Posted October 13, 2003 What is the maximum resolution for a console game on a normal tv, no progressive scan hdtv. Link to comment Share on other sites More sharing options...
Ki||er Posted October 13, 2003 Share Posted October 13, 2003 Which console? But I believe its 640x480, thats a standard tvs res, I think! Link to comment Share on other sites More sharing options...
Lezend Posted October 13, 2003 Share Posted October 13, 2003 (edited) ALL TIME VIDEO GAME SYSTEM SPEC COMPARISON -Official System Name: Atari 2600 U.S.A launch: 1977 U.S.A launch Price: $200.00 Format: Cartridge CPU: 6507 Clock speed: 1.19 Mhz RAM: 128K Sound Processor: Mono -------------------------------------------------------------------------------- System Name: Mattel Intellivision U.S.A launch: 1979 U.S.A launch Price: ? Format: Cartridge CPU: GI CP1600 Resolution: 192 x 160 Sprites: 8 Colors: 16 Clock speed: 4 Mhz RAM: 7K Sound Processor: Mono -------------------------------------------------------------------------------- System Name: ColecoVision U.S.A launch: August 1982 U.S.A launch Price: ? Format: Cartridge CPU: Z-80A (8-Bit) Graphics processor: Texas Instruments TMS9928A Resolution: 256 x 192 Sprites: 32 Colors: 16 Clock speed: 3.58 Mhz RAM: 8K Video Ram: 16K Sound Processor: Texas Instruments SN76489AN Mono -------------------------------------------------------------------------------- System Name Japan: Nintendo Famicom System Name America: Nintendo Entertainment System Japanese launch: 7/15/83 U.S.A launch: December 1985 U.S.A launch Price: $99.00 Format: Cartridge CPU: Motorola 6502 (8-Bit) Resolution: 256 x 240 Sprites: 8 Sprite Size: 8x8, 8x16 Colors: 16 On Screen/ 52 Total Scrolling Layers: 1 Clock speed: 1.8 Mhz RAM: 2K + 2Kgx Sound Processor: Mono -------------------------------------------------------------------------------- System Name: Sega Master System Japanese launch: 1986 U.S.A launch: 1986 U.S.A launch Price: $120.00 (Base Package) $200.00 (Master Package) Format: Cartridge/ Card CPU: Z-80 (8-Bit) Resolution: 240 x 226 Sprites: 16 Sprite Size: 8x8 Colors: 52 On Screen/ 256 Total Scrolling Layers: 1 Clock speed: 3.6 Mhz Sound Processor: Mono -------------------------------------------------------------------------------- System Name: Commodore Amiga 500 U.S.A launch: April 1987 U.S.A launch Price: $799.00 Format: Disk CPU: Motorola MC 68000 Resolution: 320 x 256/ 320 x 512 640 x 256/ 640 x 512 Colors: 16(High Res)/32(Low Res) On Screen/ 4096 Total Clock speed: 7.14 Mhz RAM: 512K Sound Processor: 4 Channel Digital -------------------------------------------------------------------------------- System Name Japan: NEC PC-Engine NEC Turbo-Duo System Name America: NEC TurboGrafx 16 NEC Turbo-Duo Japanese launch: 10/30/1987 U.S.A launch: 1989 U.S.A launch Price: $99.00? Format: Cartridge/ Card/ CD CPU: HuC6280 (16-Bit) CD-ROM CPU: 65802 Resolution: 256 x 256, 320x256 Sprites: 64 Sprite Size: 16x16 Colors: 482 On Screen/ 512 Total Scrolling Layers: 1 Clock speed: 7.2 Mhz CD-ROM Clock Speed: 16Mhz RAM: 8K + 64Kgx CD-ROM RAM: 64K/ 256K Super CD Card 2 Meg Arcade Card Sound Processor: 6 Channel Stereo -------------------------------------------------------------------------------- System Name Japan: Sega Mega Drive System Name America: Genesis/ Sega CD/ CDX Sega 32X Japanese launch: 10/29/1988 U.S.A launch: August 1989 U.S.A launch Price: $199.00? Format: Cartridge/ CD Add on CPU: 68000 (16-Bit) CD-ROM CPU: 68000 Resolution: 320x224 Sprites: 80 Sprite Size: 32x32 Colors: 64 On Screen/ 512 Total Scrolling Layers: 2 Clock speed: 7.6 Mhz CD-ROM Clock Speed: 15.5 Mhz RAM: 72K + 64Kgx CD-ROM RAM: 768K Sound Processor: Z-80 10 Channel Stereo -------------------------------------------------------------------------------- System Name: Super Nintendo Entertainment System Japanese launch: 1990 U.S.A launch: September 1991 U.S.A launch Price: $199.00 Format: Cartridge CPU: 65816 (16-Bit) Resolution: 256 x 224, 512x448 Sprites: 128 Sprite Size: 64x64 Colors: 256 On Screen 32768 Total Scrolling Layers: Clock speed: 3.6 Mhz RAM: 128K + 64Kgx Sound Processor: Sony SPC7000 PCM 8 Channel Stereo -------------------------------------------------------------------------------- System Name: SNK Neo Geo Japanese launch: 7/1/1991 U.S.A launch: 1991? U.S.A launch Price: $649.00 Format: Cartridge/ CD Add on CPU: 68000 (24-Bit) Resolution: 320 x 224 Sprites: 380 Sprite Size: 16x512 Colors: 4096 On Screen 65536 Total Scrolling Layers: 3 Clock speed: 12.5 Mhz RAM: 64K + 68Kgx Sound Processor: Z-80 15 Channel Stereo -------------------------------------------------------------------------------- System Name: 3DO Multiplayer Japanese launch: 1994? U.S.A launch: October 1993 U.S.A launch Price: $799.00 Format: 32-Bit CD system CPU: ARM60 32-bit RISC Graphics processor: 2 25Mhz 32bit CustomRisc Resolution: 320 x 224 Clock speed: 25Mhz RAM: 2 Megabyte Sound Processor: 16-Bit Stereo/44.1Khz CD-ROM speed: 2X Max game size: 650 Megabyte (per CD) Controller ports: 1! Save game type: System Memory card slots: None? Vibration type: None Mascot: Gex -------------------------------------------------------------------------------- System Name: Atari Jaguar Japanese launch: Not Released? U.S.A launch: December 1993 U.S.A launch Price: Atari Jaguar-$249.00 Jaguar CD-$149.99 Format: 32/64-Bit Cartridge & optional Jaguar CD CPU's: 32/16-bit Motorola 68000 32/16-bit RISC DSP 64-bit OP 32-bit/64-bit GPU Risc Graphics processor: 32-bit/64-bit Risc GPU Clock speed: 26.6Mhz MIPS: 26.6 Polygons per second: 10,000-yes ten thousand! RAM: 2 Megabyte Sound processor: 16-Bit/44.1Khz CD-ROM speed: 2X Max game size: 6 Megabyte Per Cartridge (790Megabytes per CD) Controller ports: 2 Save game type: Cartridge Memory card slots: None Vibration type: None Mascot: None System Name: Sega Saturn Japanese launch: 11/22/1994 U.S.A launch: 5/11/1995 U.S.A launch Price: $399.00 Format: 32bit/CD-ROM with a Cartridge Expansion CPU's 2 Hitachi 32bit RISC & Hitachi 32bit SHI Graphics processor: 32-Bit VDP1 & 32-Bit VDP2 Clock speed: 28Mhz MIPS: 25 Polygons per second: 200,000 with Textures 500,000 Flat Shaded RAM: 4 Megabyte (2 Meg Main/1.54 Meg Vid) Resolution: 320 x 224 Sound processor: 32 voice 16-Bit Stereo 113Mhz Yamaha68EC000 CD-ROM speed: 2X Max game size: 650 Megabyte (per CD) Controller ports: 2 Save game type: Internal and Cartridge Memory card slots: 1 Vibration type: None Mascot: Nights -------------------------------------------------------------------------------- System Name: Sony Playstation Japanese launch: 12/3/1994 U.S.A launch: 9/9/1995 U.S.A launch Price: $299.00 Format: 32bit/CD-ROM CPU: 32bit RISC R3000S Graphics processor: 32-Bit GPU Clock speed: 33.87MHz MIPS: 30 Main Processor or 66 with Geometry Engine Polygons per second: 360,000 Hardware Rendered 500,000 Textured 1.5 Million Flat Shaded RAM: 3 Megabyte (2 Meg Main/1 Meg Video) Sound processor: 16-Bit Stereo 24 Channel/44.1Khz Resolution: 320 x 256/ 320 x 512 640 x 256/ 640 x 512 CD-ROM speed: 2X Max game size: 650 Megabyte (per CD) Controller ports: 2 Save game type: Memory Card Memory card slots: 2 Vibration type: Dual Shock Controller Mascot: Lara Croft Crash Bandicoot Sweet Tooth -------------------------------------------------------------------------------- System Name: Nintendo 64 Japanese launch: 6/20/1996 U.S.A launch: 9/29/1996 U.S.A launch Price: $249.00 Format: Cartridge CPU: 64bit R4300 RISC Clock speed: 93.75 MHz Graphics processor: 62.5Mhz 64-bit RISC "Reality Immersion" Resolution: 256 x 224, 640 x 480 MIPS: 125 Mips FLOPS: 100 Million Polygons per second: 160,000 with all hardware features enabled RAM: 4 Megabyte or 8 Megabyte with the Expansion Pak Sound processor: 16-Bit Stereo/44.1Khz CD-ROM speed: No loading!!!!! Max game size: 256 megabit (so far) Controller ports: 4 Save game type: Cartridge/ Controller Pak Memory card slots: 4 (controller) Vibration type: Rumble Pak Mascot: Mario -------------------------------------------------------------------------------- System Name: Sega Dreamcast Japanese launch: 11/20/1998 U.S.A launch: 9/9/1999 U.S.A launch Price: $199.00 Format: GD-ROM/Windows CE CPU: 128-Bit Hitachi SH4 RISC Clock speed: 200MHz Graphics processor: NEC Power VR Second Generation MIPS: 360 Mips FLOPS: 1.4 Billion Polygons per second: 3 Million Resolution: 320 x 256/ 320 x 512 640 x 256/ 640 x 512 RAM: 26 Megabyte (16MB main 8MB video/2 MB sound) Sound processor: 64 Voice-Yamaha Super Intelligent Sound Process GD-ROM speed: 12X Max game size: 1 Gigabyte(per CD) Controller ports: 4 Save game type: Visual Memory System Memory card slots: 8 (controller) Vibration type: Jump Pack Modem included: Yes Broadband/Ethernet: Yes Mascot: Sonic -------------------------------------------------------------------------------- System Name: Sony Playstation 2 Japanese launch: 3/4/2000 U.S.A launch: 10/26/2000 U.S.A launch Price: $299.00 Format: CD-ROM(Playstation)and DVD-ROM(Playstation 2) Is backwards compatible with Playstation 1! CPU: 128-Bit "Emotion Engine" Graphics processor: 150Mhz GS Clock speed: 294.912 MHz Resolution: 1080x1224 Full anti-aliasing: No FLOPS: 6.2 Billion Polygons per second: 75 Million, 20 Million with effects RAM: 32 Megabyte Sound processor: 48 Channel/48Khz DVD-ROM speed: 4X CD-ROM speed: 24X Max game size: 4.7 Gigabyte (per DVD) Controller ports: 2 Save game type: 8MB Memory Card Memory card slots: 2 Vibration type: Dual Shock 2 Modem included: Not in the box, Optional Broadband/Ethernet: Yes HDTV support: Yes Mascot: None Yet. -------------------------------------------------------------------------------- System Name: Nintendo GameCube Japanese launch: 9/14/01 U.S.A launch: 11/18/01 U.S.A launch Price: $199.00 Format: Custom DVD CPU: IBM Gekko Processor Graphics processor: ArtX Custom GP Clock speed: 405MHz Polygons per second: 12 Million Full anti-aliasing: Yes RAM: 40 Megabyte Sound Processor: 64 Channel/48Khz Controller ports: 4 Save game type: Digicard Memory card slots: 2 Vibration type: Controller Modem included: No Broadband/Ethernet: Yes HDTV support: Yes Mascot: Mario -------------------------------------------------------------------------------- System Name: Microsoft X-Box Japanese launch: U.S.A launch: 11/14/01 U.S.A launch Price: $299.00 Format: DVD/Windows 2000 Operating System CPU: Intel Pentium III Graphics processor: Nvidia NV15 GPU Clock speed: 733MHz Resolution: 1920x1080 Polygons per second: 300 Million, 100 Million with effects Full anti-aliasing: Yes RAM: 64 Megabyte Sound processor: 64 Voice BDL2 Processor DVD-ROM speed: 5X Max game size: 4.7 Gigabyte (per DVD) Controller ports: 4 Save game type: 8GB Hard Drive Memory card slots: 2 Per Controller Vibration type: Controller Modem included: No Broadband/Ethernet: Yes HDTV support: Yes Mascot: Bill Gates -------------------------------------------------------------------------------- Edited October 13, 2003 by Lezend Link to comment Share on other sites More sharing options...
Boffa Jones Veteran Posted October 13, 2003 Author Veteran Share Posted October 13, 2003 I think that is with progressive scan though... note how it says that its 100 mill polygons wiht effects.. NIntendo had it posted at 12 mill as rewalistic specs... Link to comment Share on other sites More sharing options...
-outcast- Posted October 13, 2003 Share Posted October 13, 2003 I think that is with progressive scan though... note how it says that its 100 mill polygons wiht effects..NIntendo had it posted at 12 mill as rewalistic specs... says you Link to comment Share on other sites More sharing options...
.KICK Posted October 13, 2003 Share Posted October 13, 2003 lol they said Xbox Mascot is Bill gates :p Link to comment Share on other sites More sharing options...
Jelly2003 Posted October 13, 2003 Share Posted October 13, 2003 PAL : 720 x 576 @ 50Hz NTSC : 720 x 480 @ 60Hz HDTV : 1920 x 1080 I'd imagine that they would set the resolution of all the consoles to match whatever tv standard they're designed to run on. Link to comment Share on other sites More sharing options...
Joel Posted October 13, 2003 Share Posted October 13, 2003 Moved here Link to comment Share on other sites More sharing options...
XavierHyde Posted October 13, 2003 Share Posted October 13, 2003 A very comprehensive and accurate comparison, but what's this: System Name: Commodore Amiga 500 U.S.A launch: April 1987 U.S.A launch Price: $799.00 Format: Disk CPU: Motorola MC 68000 Resolution: 320 x 256/ 320 x 512 640 x 256/ 640 x 512 Colors: 16(High Res)/32(Low Res) On Screen/ 4096 Total Clock speed: 7.14 Mhz RAM: 512K Sound Processor: 4 Channel Digital ... A computer among consoles... :crazy: Aside from that, no the consoles do NOT send a signal fitted to whatever TV they're connected to. They send an image in their native resolution, then this image is treated either in the RF modulator or the TV set to conform to the correct resolution. The update frequency, however, can not be changed and that is why you must have an NTSC console to run on an NTSC television set and a PAL console to run on a PAL TV. European gamers have PAL60 and NTSC compatibility today though, so they can run NTSC consoles on their TV sets as well... :p Link to comment Share on other sites More sharing options...
SimplyPotatoes Posted October 13, 2003 Share Posted October 13, 2003 hhhaah bill gates as the mascot LOL that would be great playing bill gates in "dodge the lawsuits" a blaster type game or some kind of mario game hahaha LOL Link to comment Share on other sites More sharing options...
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