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Rockstar will offer Red Dead Online as a standalone game priced at $4.99
by Pulasthi Ariyasinghe
Rockstar Games' open-world western epic Red Dead Redemption 2 is gaining a new version soon, as the studio today announced that its online mode is being spun off to be offered as a standalone game. The release date is set for December 1, and it will be available for $4.99 as an introductory price.
The Red Dead Online standalone version will be the complete online experience, with story-based cooperative missions, player vs player Showdown modes, Specialist Roles, Free Roam Missions, and much more available across the massive open world.
The $4.99 introductory price will go away after February 15, 2021, bumping up the cost of the standalone multiplayer game to $19.99. Rockstar will also offer an option to unlock the Red Dead Redemption 2 story mode from within this variant, but the exact cost of this upgrade was not announced today.
Although it is a standalone experience, it doesn't appear as though the installation size requirements are changing, as the studio revealed the game will require up to 123GB of free space.
Red Dead Online will be available for PC (Steam, Epic Games Store, and Rockstar Games Launcher), Xbox One, and PlayStation 4. Xbox Series X|S and PlayStation 5 users will be able to play the game using backward compatibility also. Moreover, since this is a fully multiplayer experience, PlayStation Plus and Xbox Live Gold memberships are required for console players.
Back in 2016, a couple of friends and I have founded Turn-Based Tactics, a Steam group dedicated to our fav genre and run by gamers for gamers. It sort of snowballed as we now have over six thousand members. Every Saturday we post an update wrapping up the news of the week: new releases and expansions, announcements, betas, demos, crowdfunding campaigns, etc.
Over the time this precious data was compiled into a database. It currently includes over a thousand (!) games sorted by release date, subgenre, dev, country, price, reviews, metascore… Let me know if you spot any game missing or if you have any other feedback. Note that we had to limit ourselves to Steam as including other platforms would represent too much of a scope.
Fedora 31 will reach its end of life next Tuesday
by Paul Hill
The Fedora Project has announced that Fedora 31 will reach its end of life on 24 November 2020. The announcement comes just weeks after the launch of Fedora 33 which included GNOME 3.38 and BTRFS as the default file system.
After next Tuesday, Fedora 31 will stop receiving vital security updates leaving your system open to exploitation as new vulnerabilities are discovered. To make sure that your system stays protected, you should upgrade to a later version; to do this, simply open Software and go to the Updates tab, there you should see a bigger banner offering you a Fedora upgrade.
Once you begin the upgrade with this method, the required files will be downloaded and then your system will ask to reboot to install the files in a similar fashion to how normal updates work. When the upgrade is complete, the system will automatically reboot into the new release.
In the Fedora documentation, it says:
If you do not want to upgrade your system, you also have the option of downloading a fresh copy of Fedora 33 which was released last month. Whether you upgrade your system or do a clean install, ensure that you’ve backed up all of your important files.
By Ather Fawaz
The new Intel Open FPGA Stack is geared towards easing development of custom platforms
by Ather Fawaz
Today at the Intel FPGA Technology Day, Intel showed off its newest offering in the eASIC lineup, the eASIC N5X. Alongside it, the tech giant also debuted its Open FPGA Stack (Intel OFS), a scalable, source-accessible hardware and software infrastructure meant to power customized, high-performance workloads.
Distributed via git repositories, the Intel OFS will be geared towards easing the process of development and deployment on FPGAs by enabling greater code reusability and modularity. Vendors will be able to provide native support to third parties and proprietary Intel-OFS platforms, this would lead to greater portability across Intel FPGA platforms and enable native support across major OS vendor distributions. All of this would lead to a smaller barrier to entry, enabling increased adoption of FPGAs in the industry.
"With the proven success from our early-access customers, we are excited to launch the Intel Open FPGA Stack, with its demonstrated ability to dramatically both reduce the development time and also increase code and hardware design reuse for customers and partners looking to accelerate their workloads,” said Dave Moore, Intel corporate vice president and general manager of the Programmable Solutions Group.
If you are interested in trying out Intel OFS, it is currently in early access. For details on that, as a starting point, you should contact an Intel sales representative. The firm aims to provide assistance regarding the same over the next year. For more details, you may refer to this blog post.
Halo 4 is live on Steam, Microsoft Store, and Xbox Game Pass for PC
by Pulasthi Ariyasinghe
Halo: The Master Chief Collection has received its final game on PC, with 343 Industries adding Halo 4 to the mix today with new enhancements and cross-play support, among other features. Halo 4 originally released for the Xbox 360 all the way back in 2012, and finally, the 343 Industries-developed shooter has shed its console exclusivity.
Halo 4 arrives with the campaign (with online co-op support), the Spartan Ops co-op missions, and 25 multiplayer maps. Enhancements in this version include 4K resolution and ultra-wide monitor support, uncapped frame rates, FOV sliders, native mouse and keyboard controls, advanced graphics settings, as well as cross-play support with Xbox One and Series X|S players.
In fact, that last feature is now available across all Halo multiplayer modes in the Master Chief Collection, though it is disabled for campaign co-op. Moreover, Halo 4 Forge and Theater modes as well as a more intricate armor customization system are in place too.
Halo: The Master Chief Collection has received a massive update alongside the new release as well, bringing the aforementioned cross-play support, Xbox Series X|S enhancements, a new season of item unlocks, server region selection for matchmaking, as well as a number of bug fixes. Find the patch notes over here and the known issues here.
Halo: The Master Chief Collection for PC comes in at $39.99 on the Microsoft Store and Steam. Like before, Halo 4 can also be bought separately, which costs $9.99 in the aforementioned stores. Xbox Game Pass for PC subscribers now have access to the new game as well.