Official Sony PSP Concept Design


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Without looking at the Ergonomics of it, it looks ****ING AMAZING, so damn sleek.

But once you look into the usability of it, it's pretty bad for the reasons you've said. Thankfully those downsides that you mentioned are fixable and the design is sweet as hell.

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Personally I'd like to see us moving away from the D-Pad. The little stick on the Neo Geo Pocket Color was 100% flawless and was so goddamn amazing.

Detachable keyboard is stupid as well...

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Very true, the NGp was a amazing console to use ! Im realy glad that theres one on the gp32, that console is realy paying off its ace, Only thing that is letting it down is the lack of title that are avalable for the console, realy needs more specific games for it.

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Screw ergonomics. This thing looks great, and should perform great if it is a portable playstion One Graphics.

The D-Pad won't ever be replaced cause its a valuable asset to the gaming world, we grew up on D-Pads, and we will always use D-pads till the day of virtual reality becomes an inhome thing, and still a portable virtual system will be unlikely.

The Directional Sticks aren't that great, cause you can be clumsy with those and it really requires no skill to use it. Like performing combos with a D_pad has some bit of difficulty, but with a stick it is simple.

but then again that could be just me.

Great looking portable system, hopefully the final design doesn't go far from this. i even dig the little wrist thing so you can keep it close by, LEET!

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hmm, seems fake, the Screen looks kinda akward, and there is no SONY on the model. Thats kind odd for sony

It's a concept design (render possibly?), not the final.

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Here are the specs of PlayStation Portable.

Core Processor:

MIPS R4000 32-bit core, 333MHz (1.2V)

128-bit bus

8MB eDRAM Main Memory

2.6Gbps Bus Bandwidth

FPU, VFPU (2.6 billion flops)

3D graphics extended instructions

I Cache, D Cache

Media Engine:

MIPS R4000 32-bit core, 333MHz (1.2V)

128-bit bus

2MB eDRAM Sub-Memory

I-Cache, D-Cache

90nm CMOS

Graphics Core:

166MHz (1.2V)

256-bit bus

2MB eDRAM (VRAM)

5.3Gbps Bus Bandwidth

664 million pixels / sec pixel fill rate

Built-in 3D curved surface, 3D polygon engine

Support compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)

Maximum 33 million polygons / second

24-bit full color (RGBA)

Sound Core:

166MHz (1.2 V)

128-bit bus

VME (Virtual Mobile Engine)

Reconfigurable DSP

5 Giga operations / sec

CODEC capabilities

3D sound, 7.1 channels

Synthesizer, effecter, and other abilities

ATRAC3 plus, AAC, MP3 for audio

Display:

TFT LCD

16:9-format widescreen

480x272 pixels

24-bit full color

Media:

UMD (Universal Media Disc)

1.8GB capacity (Dual-layered)

60mm-diameter disc,

660nm laser diode

11Mbps transfer rate

AES crypto system

Unique disc ID

Shock proof

Regional code system

Parental lock system

Repeat ordering system

Others:

MPEG4 AVC decoder

Wireless LAN (802.11)

IrDA (Infrared Data Association)

USB 2.0

Memory Stick

AV In/Out

Stereo headphone output

Lithium ion Rechargeable Battery

Expansion port

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no cover for the screen i can see that being scratched up easilly, id buy one prolly but more for the other features other then games, my gba is probably the best portable video game console ever.

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