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UK: EE brings 5G connectivity to 12 more towns and cities
by Paul Hill
The mobile network operator, EE, has announced that 5G has been switched on in 12 more towns and cities around the UK. According to the firm, the expansion makes EE “the number one destination for those wanting to get the best smartphone experience.”
The new locations where 5G is available with EE are Aberdeen, Aldershot, Barrhead, Blackpool, Castleford, Crawley, Mirfield, Oxford, Porthcawl, Shipley, Stafford, and Warwick. EE first turned on 5G in May 2019 and has since launched the service in a total of 112 towns and cities around the country.
Commenting on today’s expansion, Marc Allera, CEO of BT’s Consumer business, said:
EE claims it has the best balance of network speed and coverage when compared to the UK’s other mobile networks. It cited independent tests from RootMetrics which ranked EE first. It should be noted, however, that other networks claim to be the best and cite a plethora of analyses.
While a lot of the country is still not covered by EE’s 5G, it is available in many of the country's population centres so most people should be able to use it when they go into town to do shopping or to socialise. In the less populated areas, there is widespread 4G coverage so good speeds are still available on EE’s network.
UK: Report reveals the best mobile and broadband providers
by Paul Hill
A new report from the UK's digital regulator, Ofcom, has found which mobile and broadband providers are the most and least preferred among the public.
The mobile company with the highest satisfaction ratings was Tesco Mobile which scored 97% on ‘satisfaction with overall service', 92% on ‘satisfaction with reception or signal strength', and 97% on ‘satisfaction with value for money’. Tesco Mobile scored above average in all these categories.
Three was rated as the worst for customer satisfaction scoring 89% on ‘satisfaction with overall service’, 75% on ‘satisfaction with reception or signal strength’, and 87% on ‘satisfaction with value for money’. Three was only in line with the average on the last category and the rest were below average.
In terms of broadband providers, Plusnet received the best rating scoring above average (93%) on ‘satisfaction with overall service’ and in line with the average for 'reliability of service' (85%) and 'speed of service' (82%).
The worst broadband provider was TalkTalk, scoring below average for 'overall service' (78%) and 'reliability of service' (75%). Only in the ‘speed of service’ did it get an average score of 76%.
Ofcom also brought attention to Virgin Media saying its customers had to wait longest to get calls answered and were less likely to be satisfied with the handling of their complaint.
If you’d like to read the full 38-page report which contains all of the intricate details of the research, you can download it from Ofcom’s website.
Why is there not a calendar that will display multiple concurrent events? I have multiple client files or "events" that begin at the same time. Whenever I attempt to enter this into google, outlook or any other calendar it is displayed side by side, which after 3 concurrent events, each become so small you can't read the event. I need a calendar that will display those events in a 1 line agenda view within the time cell that increases the height to accommodate the multiple concurrent events. I also need the ability to copy those individual objects and paste them on a new date. Why is that not available? I have been forced to use a deprecated software called PhoneSlips, which no longer has web access to keep track of everything. Ideally, I would like to see an app (pc and mobile) that incorporates this type of calendar view with, private and group chat, popup notifications, individual and group contacts, shared individual calendars, dialing and sms capabilities, screen sharing, file sharing, sending of phone messages to individuals, among other things. Anyone have an idea?
By News Staff
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Nintendo is reportedly backing away from mobile games
by João Carrasqueira
In 2015, Nintendo decided to make its foray into the smartphone gaming market, starting with the release of Miitomo, an app that allowed users to customize their Mii and interact with other players. The app was eventually discontinued in 2018, and now, five years after its initial venture in the mobile world, Nintendo seems to be backing away from it, according to a report by Business Insider.
Nintendo entered the market in 2015 mostly because of the struggle it was going through with the failure of the Wii U. However, the company's games on smartphones were never all that successful, especially compared to other big names on those platforms. Super Mario Run, the first big-name title on smartphones, opted for a one-time payment to unlock the entire experience, and that didn't resonate too well with the smartphone market. More recently, Mario Kart Tour took a radically different approach to monetization with a subscription model, which was heavily criticized.
Nintendo's inability to strive in the smartphone gaming business became especially apparent during the COVID-19 pandemic, with the company's titles falling in revenue while many others grew. In May, Nintendo president Shuntaro Furukawa said the company isn't "necessarily looking to continue releasing many new applications for the mobile market", a significant change in stance after it had promised to release two to three titles each year back in 2018. For the current fiscal year, the company said it will be focusing on titles that are already available, and according to Serkan Toto, a consultant in Tokyo, "Nintendo's pipeline is empty" following the release of Mario Kart Tour.
Aside from the fact that it never really hit it big with mobile gaming, Nintendo has been experiencing a lot more success in console gaming with the Nintendo Switch, with hardware sales having already surpassed many of the company's previous consoles in terms of sales. Animal Crossing: New Horizons became especially popular during the pandemic, and helped the Switch beat Nintendo's sales forecast for the first quarter of the year. In that light, the company likely feels less need to rely on revenue from mobile games, though it remains to be seen if it manages to keep that momentum in the coming months and years.