Your thoughts on vertical sync?


Recommended Posts

So do you think windows aero/dwm may be using "proper" triple buffered vsync? because I've noticed when playing in borderless windowed mode I usually get no additional input lag, but when using the in game vsync (double or "triple") I usually get a noticeable jump in input lag.

That's a good question, I don't know. I would assume DWM just uses a DXGI swap chain which is a render ahead queue, but it might be that it's doing something smarter. In theory implementing proper triple buffering on top of a double-buffered scheme shouldn't be hard, I'll try to code a demo myself because it seems no one on the internet knows about it. 

Link to comment
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.