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By Usama Jawad96
Google extends deadline for integration of its billing system in Android apps by six months
by Usama Jawad
Back in September 2020, Google stated that it would start forcing developers to use the Google Play billing system. Naturally, this means that developers who utilize it also have to pay a revenue cut to the company for every transaction of a digital good made via their app. This policy has always existed but was clarified last year, with Google cautioning that all developers have to be compliant with it by September 30, 2021. Developers who have still not made progress on this front will be pleased to know that the firm has now extended this deadline by six months.
Google says that its billing system is extremely secure and offers a seamless experience for both developers and end-users. While most developers already utilize it in their offerings, those who don't were required to transition to the company's billing system within one year after the original announcement in September 2020. Google highlighted that this policy has always been there, but the language in its documentation was further clarified to indicate that it applies to all applications which allow the purchase of digital goods.
Google has received feedback from developers that due to the ongoing pandemic, it has been very difficult for engineering teams working remotely across the globe to develop and issue updates to their apps to make them compliant with the company's policy. These issues have been highlighted both by small and major developers.
As such, Google is now extending the deadline until March 31, 2022, for those who opt for it. It is important to note that this extension will not kick in unless developers appeal for an extension via the Help Center. Although the implication is that the deadline has been extended by six months, Google says that it will review each appeal on a case-by-case basis.
Interestingly, while Google's policies regarding billing are similar to Apple's, Microsoft, on the other hand, does allow developers to integrate third-party billing systems into their apps provided that they meet certain requirements, and it does not even take a revenue cut from purchases made using these alternative payment methods.
By Usama Jawad96
Google is deprecating Play Services support for Android Jelly Bean
by Usama Jawad
Google announced Android Jelly Bean in June 2012. The update spanned across Android versions 4.1 to 4.3.1 released in 2013, and was followed up by version 4.4, dubbed "KitKat". Now, after nine years of support, the firm is finally deprecating Play Services support for the operating system.
Google has explained that Android Jelly Bean is currently present on less than 1% of active devices and considering that the OS does not support a bunch of modern capabilities, developers have to spend a lot of time on workarounds. As such, it is deprecating support for Google Play Services on this flavor of the OS. APK version 21.30.99 scheduled for release in August will be the last supported version.
This change affects developers utilizing API levels 16, 17, 18 as the minimum version in their SDK. While the functionality present in existing versions of the SDK will continue to work, newer components may not support these API levels, which means that developers will be hit with errors when trying to build their app.
There are two workarounds for this problem. The first and obvious one is to change the minimum SDK level to 19. The impact of this is that users on Android Jelly Bean and older devices will not be able to see or download updates to the app. That said, given the few number of users actively using these devices, Google does not believe that this impact will be massive. The second workaround involves building multiple flavors of your app. One version for modern devices and the other for legacy handsets. Of course, there are compatibility caveats to consider with this approach as well, so we recommend that you have a look at Google's documentation here.
At least some of its DRAM products are indeed defective, admits SK hynix
by Sayan Sen
SK hynix, one of the largest DRAM chip makers in the world, has confirmed that some of the DRAM products it made were indeed defective. In a statement to The Register, the firm has said:
However, it was quick to add that the number of defective products that were circulating around in rumors was hugely overblown. "The scale of the potential losses mentioned in the rumor is absolutely not true and exaggerated", it added.
According to such rumors, the company was having to deal with around 240,000 defective memory wafers, which is an enormous number and a huge cause for worry especially in a time of serious massive global chip shortage.
Consequently, the shares of the chip giant fell 0.78 percent to 127,500 won. Clearly upset about this entire situation, the company has requested a police investigation for looking into whosoever may be spreading such rumors.
Source: Yonhap via The Register
I have an HP desktop from work that I wanted to install some extra memory in and it is not detected. I have attached a picture from the BIOS. The PC originally had 2 DIMMS of 4GB totaling 8GB. I added 2 additional DIMMS of 4GB to bump the total to 16GB. After adding the additional memory, the BIOS doesn't see it as illustrated below and of course Windows does not either. There was a newer BIOS update, so I did that update with no luck. I did some googling and there were a few things to check within Windows, but I gather since it isn't detected by the BIOS, those won't matter.
The only other thing I can think of is trying the additional sticks one at a time to verify they are good, but beyond that can't think of what else to try. Any thoughts? Thank you!
by Razvan Serea
iTunes is a free application for Windows PCs. It plays all your digital music and video. It syncs content to your iPod, iPhone, and Apple TV. And it's an entertainment superstore that stays open 24/7.
Organize your music into playlists Edit file information Record compact discs Copy files to an iPod or other digital audio player Purchase music and videos on the Internet through the built-in iTunes store Run a visualizer to display graphical effects in time to the music Encode music into a number of different audio formats. Changes in iTunes 12.11.3:
This update includes security improvements and adds support for new devices. Download: iTunes 12.11.3 (32-bit) | 168.0 MB (Freeware)
Download: iTunes 12.11.3 (64-bit) | 191.0 MB
Links: Apple iTunes Website
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