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AMD FidelityFX Super Resolution is now available in Dota 2
by Sayan Sen
With its display driver version 21.6.1, AMD introduced support for its long-awaited image upscaler dubbed FidelityFX Super Resolution (FSR). At its launch, FSR was already present in a few titles like Anno 1800, Godfall, The Riftbreaker, Terminator: Resistance, among others, and AMD also promised that more games (image below) with the technology baked-in will follow soon. This announcement also confirmed the previously rumored game support list.
In its latest update, Valve has announced that its massively-popular online battle arena multiplayer Dota 2 is incorporating AMD's FidelityFX Super Resolution. This is good news for AMD and its fans as the game becomes the most popular title to receive support for the tech and it has happened within just days of the initial announcement. Close to half a million gamers have played the game in the last 30 days according to Steam. And FSR will also help those Dota players get some extra frames without losing too much in the way of image crispness.
You can run Dota 2 using either DirectX 11 or the Vulkan API and AMD FSR will work with both. In order to enable the setting, head over to the Video options and turn the "Game Screen Render Quality" to less than 100%, and then toggle the "FidelityFX Super Resolution" checkbox on.
The update also brings the new Nemestice Storm event mode and the Nemestice Battle Pass. You can find more details about the new additions here.
Nvidia 471.11 WHQL driver brings support for Doom Eternal ray tracing and more
by Pulasthi Ariyasinghe
Nvidia's latest driver release is primarily focused on bringing technologies like ray tracing and DLSS support to even more games including Doom Eternal, Rust, LEGO Builder’s Journey, and Escape From Tarkov, but there are some other features attached too. The WHQL-certified 471.11 Game Ready driver also has support for the Windows 10 May 2021 Update, and comes recommended for anyone picking up EA's upcoming racer F1 2021.
The Doom Eternal update carrying ray tracing capabilities alongside Nvidia DLSS for added performance will be landing on June 29. Meanwhile, Escape From Tarkov will be seeing Nvidia Reflex being implemented soon for reduced system latency. LEGO Builder’s Journey launches with ray-traced effects and DLSS later today on Steam.
Rust already received Reflex support in a previous update, and on July 1, DLSS will be enabled as the latest Nvidia technology to reach it. DLSS support has also reached games running the Vulkan API on Linux via Proton, with DirectX support planned to arrive this fall.
The GeForce Experience app has undergone some overhauls as well according to the company, improving the "FPS Counter, One-Click Automatic GPU Tuning, Freestyle filters, and HDR Screenshot Capture features." Lastly, the G-Sync compatible displays list has increased by four monitors with the driver, bringing support for the AOC AG274US4R6B and AG254FWG8R4, the ASUS VG28UQL1A, and the LG 32GN650/32GN63T.
Below are the bug fixes included in this release, and VR fans should be happy to see that the longstanding stuttering problem seems to have finally been tracked down:
Here are the open issues to keep an eye out for:
Keep in mind that come this October, Nvidia will be dropping support for Windows 7, Windows 8, and Windows 8.1 as well as its classic Kepler architecture products — GTX 600 and 700 series.
The new 471.11 Game Ready driver is available for download on the GeForce Experience app and via the links below for standalone installations. The release notes are here.
Download: Windows 7, 8, 8.1 | Windows 10 – Standard / DCH
Download: Windows 7, 8, 8.1 | Windows 10 - Standard / DCH
By Usama Jawad96
Bethesda's Pete Hines: I'm sorry about Starfield Xbox exclusivity, but it is what it is
by Usama Jawad
At E3 last week, we finally got official confirmation that Bethesda's highly-anticipated RPG Starfield is coming next year, but will only launch on PC, Xbox Series X|S, and Xbox cloud play systems, which essentially means that last-gen consoles and PlayStation will be left out. Although this announcement was somewhat expected given Microsoft's acquisition of ZeniMax Media last year, it obviously rubbed some PlayStation players the wrong way. Bethesda's SVP Pete Hines has now issued an apology on the matter, while emphasizing that it is what it is.
In an interview with GameSpot, the executive went on to say that:
All said and done, it's pretty much clear that Bethesda has no plans to bring Starfield to PlayStation for now. Although it is important to understand that plans change all the time.
Starfield currently has a release date of November 11, 2022. The space adventure is being developed on Creation Engine 2, and in the in-engine trailer released a few days ago, we saw a spaceship parked on an unknown planet before a pressurized suit wearing individual - probably our protagonist - prepares to take off. Not much else is known about the game yet, but we'll likely find out more with the progression of time.
Source: GameSpot via GamesRadar
Component shortage fails to slow PC growth in Western Europe, says Canalys
by Paul Hill
According to new research from Canalys, PC shipments in Western Europe during the first quarter reached 16.1 million units representing year-on-year growth of 48%. The analyst said that despite component shortages and high demand for PCs to enable working from home, the supply chain is in better shape than in Q1 2020 when COVID-19 brought everything to a standstill suddenly.
HP saw the most shipments at 4.1 million units, representing 26% market share and Lenovo saw 4.0 million shipments, representing a 25% market share. In the following three places were Dell, Apple, and Acer who had market shares of 14%, 10%, and 9% respectively. Of these, Apple saw the highest growth, up 127% year on year. Canalys said that the new M1 chipset was a major driver behind sales of new Macs.
Commenting on Apple’s success in Western Europe, Canalys Research Analyst Trang Pham said:
As we emerge from the pandemic, Canalys doesn’t believe we’ll return to the world as it was before the pandemic. Instead, it sees employees doing more remote work which will keep demand for PCs high. Over the next 12 months, Canalys doesn’t expect PC supply to match the “sustained demand surge”.
By Jay Bonggolto
Huawei to launch HarmonyOS and new devices on June 2
by Jay Bonggolto
Huawei unveiled HarmonyOS in 2019, its homegrown operating system designed to run on various smart devices including smartphones, wearables, wireless earbuds, laptops, tablets, and self-driving cars. A year later, the company announced a version of the OS specifically built for smartphones, dubbed HarmonyOS 2.0, though it was not meant for release until sometime in 2021.
Today, the Chinese phone maker posted a new video online teasing the upcoming launch of HarmonyOS and other products on June 2. The teaser was shared on Twitter.
It's not clear whether the event will be China-only or worldwide, but it's expected to mark a new milestone in Huawei's efforts to cut its reliance on Android after U.S. sanctions prevented Google from providing support to its mobile devices. Huawei didn't say as well whether it's launching a new smartphone in June, apart from indicating that it would unveil new products in addition to HarmonyOS.
Huawei positions the new operating system as a key step in addressing the impact of U.S. sanctions that adversely affected its business worldwide. Aside from the Google ban, Huawei's access to critical U.S. technology that's necessary to manufacture its own Kirin processor was blocked.
The company's solution is to focus on its software ecosystem. Huawei's founder and CEO, Ren Zhengfei, most recently called on employees to "dare to lead the world" in software in a move to counter the impact of U.S. sanctions, according to an internal memo. He said transitioning to software and services will give the company "greater independence and autonomy" as these are beyond the reach of U.S. control.