John Carmack's former employer claims he stole tech for Oculus VR when he left


Recommended Posts

John Carmack's former employer claims he stole tech for Oculus VR when he left

 

BY Ben Gilbert @RealBenGilbert May 1st 2014, at 3:56:00 pm

 

john-carmack-oculus-630.jpg

 

The man who co-created Doom, who co-founded id Software, and who later left id Software for Oculus VR, is being accused by his former employer of taking intellectual property with him to Oculus VR. Lawyers for id Software's parent company, Zenimax Media, sent claims to Oculus VR stating, "It was only through the concerted efforts of Mr. Carmack, using technology developed over many years at, and owned by, ZeniMax, that [Oculus founder] Mr. Luckey was able to transform his garage-based pipe dream into a working reality." The Wall Street Journal obtained copies of the correspondence.

 

Oculus denies Zenimax's claim. The company provided the following statement:

 

"It's unfortunate, but when there's this type of transaction, people come out of the woodwork with ridiculous and absurd claims. We intend to vigorously defend Oculus and its investors to the fullest extent."

 

Zenimax confirmed to Engadget that it sent claims to Oculus' legal folks and offered us this (lengthy) statement:

 

"ZeniMax confirms it recently sent formal notice of its legal rights to Oculus concerning its ownership of key technology used by Oculus to develop and market the Oculus Rift. ZeniMax's technology may not be licensed, transferred or sold without ZeniMax Media's approval. ZeniMax's intellectual property rights arise by reason of extensive VR research and development works done over a number of years by John Carmack while a ZeniMax employee, and others. ZeniMax provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings.

The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax. Well before the Facebook transaction was announced, Mr. Luckey acknowledged in writing ZeniMax's legal ownership of this intellectual property. It was further agreed that Mr. Luckey would not disclose this technology to third persons without approval. Oculus has used and exploited ZeniMax's technology and intellectual property without authorization, compensation or credit to ZeniMax. ZeniMax and Oculus previously attempted to reach an agreement whereby ZeniMax would be compensated for its intellectual property through equity ownership in Oculus but were unable to reach a satisfactory resolution. ZeniMax believes it is necessary to address these matters now and will take the necessary action to protect its interests."

 

To be completely clear, Zenimax is claiming that John Carmack took software with him to Oculus VR that he developed while still an employee at id Software (owned by Zenimax). As such, Zenimax's laywers are telling Oculus' lawyers to either work out a licensing deal or prepare for a legal battle.

 

Further, Zenimax claims that Oculus VR founder Palmer Luckey "acknowledged in writing" that certain, unspecified property belonged to Zenimax. The quote also says that Zenimax attempted to work out compensation with Oculus and "was unable to reach a satisfactory conclusion."

 

It's unclear if the case will proceed to a formal legal process, but neither side sounds very friendly at the moment.

 

http://www.engadget.com/2014/05/01/zenimax-claims-oculus-stole/

Link to comment
Share on other sites

Quite frankly, I would be shocked if Carmack didn't take previous work with him as he probably saw it as his work.

 

I think Oculus may have a problem with this, unless they can demonstrate that all of Carmack's Oculus code was written from the ground up.  Or maybe it is up to the plaintiff to show the similarities between code Carmack did under Zenimax is similar enough to code he did under Oculus.

 

I'm a programmer, and if ever I switched companies I would probably bring a lot of the functions I've developed with me which is such a gray area because technically none of that code is owned by me.  It would be good if programmers study their contracts with their employer and try and work out deals up front that allows them to have ownership of low level functions.  Programmers as highly valued as Carmack would probably not have had an issue adjusting his contract for this, but hindsight is always 20/20.

  • Like 1
Link to comment
Share on other sites

He said Zenimax has never patented his work? So while they may own that source code. It doesn't stop him re-writing it and probably improving on it.

Link to comment
Share on other sites

 
 

 

Quite frankly, I would be shocked if Carmack didn't take previous work with him as he probably saw it as his work.

 

I think Oculus may have a problem with this, unless they can demonstrate that all of Carmack's Oculus code was written from the ground up.  Or maybe it is up to the plaintiff to show the similarities between code Carmack did under Zenimax is similar enough to code he did under Oculus.

 

I'm a programmer, and if ever I switched companies I would probably bring a lot of the functions I've developed with me which is such a gray area because technically none of that code is owned by me.  It would be good if programmers study their contracts with their employer and try and work out deals up front that allows them to have ownership of low level functions.  Programmers as highly valued as Carmack would probably not have had an issue adjusting his contract for this, but hindsight is always 20/20.

Most companies have a "anything done while at work is our property" clause and a "you can't join a similar competing product within XX years if you quit" clause. So technically, all of the VR technology belongs to Zenimax. It doesn't need to be patented. They will probably have to show the code to prove it's different enough or strike a licensing deal from Zenimax.

  • Like 1
Link to comment
Share on other sites

 

 
 

 

Most companies have a "anything done while at work is our property" clause and a "you can't join a similar competing product within XX years if you quit" clause. So technically, all of the VR technology belongs to Zenimax. It doesn't need to be patented. They will probably have to show the code to prove it's different enough or strike a licensing deal from Zenimax.

 

 

There was already a law suit and a settlement over the no-compete clause in contracts.  Those should be gone now, unless companies want to risk further law suits.

Link to comment
Share on other sites

This topic is now closed to further replies.