Why Zelda and Sheik Are Different Characters In Super Smash Bros. For 3DS


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Unlike the past installments of the series in Melee and Brawl, Zelda and Sheik are their own characters in Super Smash Bros. for 3DS, rather than players being able to transform between the two. In this week?s issue of Famitsu magazine, director Masahiro Sakurai explained why this is the case. [Thanks, Hachima.]

 

?It?s basically due to the 3DS? limitations,? said Sakurai, when asked why Zelda and Sheik, and Samus and Zerosuit Samus, are different characters. ?It was impossible to have both characters exist together [as one] on 3DS.?

 

He continued, ?However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.?

 

When asked about why Super Smash Bros. for 3DS will be compatible with the the New Nintnedo 3DS? C-Stick but not the regular 3DS? Circle Pad Pro, he explained that this was due to CPU limitations on the 3DS, but with the higher capabilities on the New Nintendo 3DS, it isn?t an issue.

 

One fan provided feedback, saying that their connection has been pretty laggy during online fights in Japan.

 

?It varies according to your connection,? responded Sakurai. ?When the controls lag, to put it simply, it?s an issue with the connecttion speed. If you notice it lagging at all times, then there?s a high chance that there?s a problem with your connection.?

 

Super Smash Bros. for Nintendo 3DS will release in North America and Europe on October 3, 2014.

Read more at http://www.siliconera.com/2014/10/01/zelda-sheik-different-characters-super-smash-bros-3ds/#11KjtLpHbzH1eRkG.99

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I love when technical limitations create better ways of doing things. Sheik should have always been a separate character. They can then free up the transform move for a different move and balance Zelda; who sucks.

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