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Super Mario 64

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NightScreams    97

*yawn. I thought I'd see some killer graphics or something. It's not much sharper than emulating the original in high resolution but whatever keeps the boat afloat.

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PotatoAlchemist    48

Just standardly PBR'd visual style applied on practically the whole scene and characters. HD is not even a word that needs to be used when you're developing games in almost any modern game developer engine.

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The_Decryptor    1,105

Just standardly PBR'd visual style applied on practically the whole scene and characters. HD is not even a word that needs to be used when you're developing games in almost any modern game developer engine.

I don't think there's any PBR, the guy developed it in Unity 4 and ported it to 5, he mentioned that he used none of the newer lighting stuff.

Anyway, it's just a test/demo for his character controller class, heck of a nice way to get attention though.

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compl3x    6,290

 heck of a nice way to get attention though.

 

 

Especially from Nintendo :p

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argonite    198

Just standardly PBR'd visual style applied on practically the whole scene and characters. HD is not even a word that needs to be used when you're developing games in almost any modern game developer engine.

 

Not even the effort of PBR. Looks like he straight up took a texture dump of Super Mario Galaxy and maybe 3D world.

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