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By Usama Jawad96
You may soon be able to get new emojis on Android without waiting for system updates
by Usama Jawad
Love it or hate it: a lot of people use emojis to convey a variety of emotions as it allows them to do so in a lesser amount of time with fewer taps of the keyboard. Typically, support for new emojis on Android and iOS devices comes with system updates such as Android 11 and iOS 14.2. Now, a new report claims that Google may be looking to decouple this dependency on Android system updates.
As spotted by the folks over at XDA, Google has made several commits to the Android Open Source Project (AOSP) Gerrit to achieve this purpose. Currently, all fonts and emojis are stored in a read-only system partition so updating them requires either rooting your phone and having a go at modifying system files yourself or waiting for a system update.
The new commits on the Gerrit indicate that Google will allow the "system_server" process read-write access to the system directory, which essentially means that the company will be able to roll out support for new emojis faster than before.
It is important to note that these commits have not been merged as of yet, so there's no assurance that this change will even happen. However, if they do get merged, we should probably see this change happening with Android 12 which is supposed to bring in at least 217 new emojis with Emoji 13.1 in 2021.
Source: Google (1, 2) via XDA
By Jay Bonggolto
Motorola unveils the Moto E7 budget phone in Europe for €119.99
by Jay Bonggolto
Image via PhoneArena Motorola today announced a new budget phone in Europe that costs only €119.99 (~$143). The Moto E7 will also be available in select countries in Latin America, the Middle East, and Asia in the next few weeks.
As a budget-friendly handset, the phone comes with modest specs that don't compromise its performance. Inside, it's rocking an octa-core MediaTek Helio G25 chipset with a clock speed of 2.0 GHz. The processor is coupled with 2GB of RAM and 32GB of internal storage that's expandable up to 512GB via a microSD card.
The phone sports a 6.5-inch Max Vision display with a resolution of 1600 x 720 and a waterdrop notch that houses a 5MP selfie camera (noted by PhoneArena). Additionally, its display has a 20:9 aspect ratio that Motorola says provides "the best viewing experience" for watching movies together with friends and family.
At its back, the Moto E7 features a dual camera setup comprising a 48MP main sensor and a 2MP macro camera. Its camera can also record videos in both HD and FullHD resolution at 30fps.
The phone packs a 4000mAh battery that can keep it running for up to "36 hours" on a single charge for various tasks, Motorola says. Speaking of gaming, the handset features HyperEngine technology for smooth and improved gaming performance.
The device runs stock Android 10 and it also includes a dedicated Google Assistant button mounted on the side.
By Jay Bonggolto
Poco M3 debuts with 6,000mAh battery, a Snapdragon 662 SoC, and more from $129
by Jay Bonggolto
The Pocophone F1 undercut its rivals when it debuted in 2018 with top-of-the-line specs such as a Snapdragon 845 chipset and 8GB of RAM for $300. Today, Poco is out with another mid-ranger that could give its rivals a run for their money.
Poco announced today the Poco M3, its latest smartphone that retails from $129. Under the hood, it's powered by Qualcomm's 11nm-based octa-core Snapdragon 662 SoC with a clock speed of up to 2.0 GHz. The chipset is paired with 4GB of RAM and either 64GB of 128GB of internal storage that's expandable to up to 512GB with a microSD card. It also features Adreno 610 for graphics.
Perhaps the phone's main selling factor is its 6,000mAh battery with support for 18W charging. In addition, it comes with a 22.5W charger in the box. Poco claims the battery can last up to 40 hours for calling or up to eight days for basic tasks like listening to music, although these can vary depending on real-world settings. Still, these specs offer a better value than the likes of the Nord N100, which features a 5,000mAh battery, a Snapdragon 460 SoC, and up to 64GB of storage for £179.
The Poco M3 sports a 6.53-inch display with a resolution of 2340 x 1080 and a Dot Drop notch that houses an 8MP selfie camera. Its screen is protected by Corning's Gorilla Glass 3 and has a 19.5:9 aspect ratio.
Optics-wise, the phone rocks a triple AI camera setup at the back featuring a 48MP main shooter, 2MP macro camera, and a 2MP depth sensor. Other features of the device include a side-mounted fingerprint sensor, AI face unlock, and 3.5mm headphone jack. It runs Android 10 with MIUI 12 on top.
The Poco M3 will come in Poco Yellow, Cool Blue, and Power Black. The 4GB/64GB memory configuration will be available to purchase for $129 and the 4GB/128GB for $149 beginning on November 27 as part of Poco's Black Friday promotion.
By Usama Jawad96
Looking back at Android games which were all the rage back in the day
by Usama Jawad
Fame is a fickle food, and this is especially true when it comes to the tech landscape. It's not surprising to see pieces of tech, whether it be hardware, software, or even companies being heralded as the next big thing, only to be forgotten in a relatively short amount of time.
In this piece, we will take a look at a specific niche with the respect to the above, and that is the world of Android games. Over the past few years, we have seen tons of titles which were being played by millions around the globe but now do not command a strong user base. Before we begin, it is important to remember that this is by no means an exhaustive list and neither is it in any particular order. Popularity of games differ region to region and it's possible that even though you may have heard of most of these games in the past decade or so, they might not be big names in your circle. With that out of the way, let's begin!
Image via ryancustard13 This 2010 blockbuster from Rovio Entertainment was all the rage back in the day. The title had a simple and silly premise: launch the titular Angry Birds at pigs who have stolen your eggs and are now hiding in destructible structures. Coupled with an addictive theme song, there was a weird satisfaction in killing pigs with birds - many of which had special powers - and it offered great replay value.
With over 100 million installs on Android alone, Angry Birds was popular among all age groups. Seeing its popularity, Rovio was able to partner with various franchises such as Star Wars, Rio, and Transformers, among others and release various sequels and spinoffs. None reached the heights of the original but managed to find their dedicated audiences nonetheless. Unfortunately, Angry Birds as well as most of its spinoffs are not available to download any more because Rovio has decided to shift focus to its newer titles.
Temple Run and Subway Surfers
Image via 91Mushrooms Even though I have coupled these two titles together because they are extremely similar in premise, this should not diminish their respective popularity. Both these games are endless runners, which simply mean that you control a character that's running on an endless path and you have to swipe to dodge obstacles and change directions while picking up power-ups and coins along the way.
While Temple Run had you being chased by demonic monkeys in a temple in a jungle, Subway Surfers had you on the run from an inspector who has seen you spray graffiti on a trains on the subway. Even though the two games were extremely similar, both enjoyed immense popularity at their peak, and it was not surprising to see both installed on someone's Android device. The two games are still updated from time to time with new content and bug fixes.
Clash of Clans
This freemium strategy game landed on Android back in 2013, tasking players with building up their clans, attacking other players to loot their resources, and defending against attacks your their own bases. Clash of Clans was extremely popular among players who liked city-building games due to the diverse content it offered, coupled with its focus on playing with your friends. The title received its latest update just this month and is still available on Google Play with a smaller, but dedicated, player base.
Asphalt 8: Airborne
Image via AndroidSpin Back in the early 2010s, Gameloft was commanding the wave of "console quality" games on smartphones with games like Six Guns, Modern Combat, Real Football. But perhaps nothing from its portfolio stood out more than Asphalt 8: Airborne. This arcade racer offered amazing graphics for the time, addictive gameplay, fun race tracks, a huge roster of cars, and a respectable playlist. It also featured seasonal content to keep the game fresh and keep pulling in players back for more. Up until 2015, it was almost impossible to find someone who hadn't given the game a go at least once.
While the Asphalt series has several other spinoffs and sequels, none have been able to match Asphalt 8: Airborne in popularity. The title is still updated with new content from time to time.
Candy Crush Saga
Love it or hate it, there's no denying that Candy Crush Saga was a huge hit on Android. While there are people who hate the game primarily because of the pesky Facebook notifications they kept receiving from their friends, the freemium title raked in truckloads of money via in-app purchases for its developers, publishers and any platform who hosted it.
While it didn't bring anything new to the match-3 genre, it was successful in reeling in millions of players due to its colorful visuals, fantastic sound design, and thousands upon thousands of levels. It's impossible to not have heard of the game in the past decade, unless you've been living under a rock. It's still updated with new levels to this day, and people just can't seem to get enough of it.
Plants vs. Zombies
Image via Android Games Originally planned to be released as Lawn of the Dead, this PopCap-developed game was released under the Plants vs. Zombies moniker on PC platforms back in 2009. It was later ported to consoles and smartphone devices, with the release on the latter platform published by Electronic Arts.
The premise of this game was quite silly. Waves of zombies are heading towards your home via your front lawn, and it is your job to "catch" sunlight and grow plants that will launch different attacks to kill the undead. Due to the range of plants that you could grow, different gameplay strategies that you could try out, various game modes, and an impressive variety of zombies, this title packed great replay value. A few sequels of the game have come out in the past few years but the original can still be downloaded from Google Play.
Perhaps the most simple title in terms of gameplay in this list. The concept of Fruit Ninja was quite straightforward: Swipe your finger across the fruit flying across your screen to slice it. Depending upon the game mode you were engaged in, there were various objectives you had to achieve within the given time limit.
Despite its simple premise, this 2010 game managed to garner hundreds of millions of users due to its addictive nature, and you can still find it on Google Play here.
Also from the developers of Fruit Ninja, this is yet another endless runner game of sorts. However, what sets it apart from the likes of Temple Runner and Subway Surfers is that it is a 2D sidescroller instead of a 3D game. You control the character of Barry Steakfries as he uses his jetpacks and other power-ups along the way to dodge various obstacles and reach the end of the science lab before the other scientists.
Despite stiff competition of seemingly visually superior endless runner, this 2012 game managed to hold its own and has nearly a billion players. It was updated on Google Play just a couple of days ago.
This is a bit of an odd one. Made by Vietnamese developer Dong Nguyen, this simple-on-paper game tasked you to tap on the screen to make a bird fly between Mario-like green pipes. If the bird even slightly touches a pipe, it's game over. With very simple 2D graphics, this game became notorious for its throw-your-phone-at-the-wall difficulty and was downloaded en masse several months after its release.
But that's not what's strange about it. What's weird is that despite its meteoric success and the title bringing in thousands of dollars to the developer, Nguyen decided to remove the game from storefronts in early 2014, claiming that he felt guilty for exposing the public to its addictive nature. Following its mysterious and abrupt removal, devices which already had the official game installed were soon up for sale for insane prices, and clones began to appear left and right. While Nguyen later released Flappy Bird Family on Amazon Fire TVs in August 2014, it was not able to re-capture the charm of the original.
We would like to know: What Android (or any smartphone OS, for that matter) game was popular in your circles back in the day? Let us know in the comments section below!
Google outlines Android dev plans for next year
by Paul Hill
Google has announced its plans for developers in 2021. It said that new apps will have to target API level 30 (Android 11) in August and in November for all app updates. Additionally, Google Play will require new apps to use the Android App Bundle publishing format which brings smaller app sizes and simpler releases.
With regards to Android App Bundle, Google revealed that 750,000 apps and games already use the publishing format and benefit from advanced distribution features such as Play Asset Delivery and Play Feature Delivery. On average, the size of an app using this publishing format is 15% smaller than a typical APK; as a result, app developers are seeing a higher install success rate and those in areas with poor download speeds benefit too.
From August 2021, the Google Play Console will require all apps to use the Android App Bundle format, utilise Play Asset Delivery or Play Feature Delivery to deliver assets of features that exceed 150MB, and target API level 30 (Android 11) or above and adjust for behavioural changes. It said expansion files (OBBs) will no longer be supported for new apps.
Existing apps will have to target API level 30 or above and adjust for behavioural changes in Android 11 by November 2021. Existing apps that are not receiving updates are unaffected and can continue to be downloaded from the Play Store. Google said that the changes due in August will impact instance experiences and updates; instant experiences will be required to publish instant-enabled app bundles.
Wear OS apps are not subject to the new target API level requirements so no work is needed there. Developers can continue to use a minSdkVersion so apps can still be built for older versions of Android. Google said that it has published a video series called modern Android development (MAD) skills that can help developers transition to app bundles.