Counter-Strike 2


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do u think so? im sure it will, but i have a feeling it wont be for a long while because if its going to be run on the new HL-2 engine a big portion of the current 200,000+ CS players would not be able to support the game on their machines.

ive only read hearsay on other sites. what do you think... what do you know?

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I think it'll be a reality for sure, and a lot sooner than you think.

Based on what I've read, Half-Life 2 is optimized to run on lower end machines, though you won't get a great deal of "eye-candy" but I'd assume it'd look better than the original half-life, with the settings on HL2 on low.

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It most definatly appear considering the orginal was ground breaking on an online sense it tottally changed online, modding community.

Source engine is said to run on lower end systems but as we've already seen it doesn't run well on FX cards like 15fps which sucks but by the time the game is released Nvidia and ATI will both have cards which easily handle Source.

Also its heavily rumoured that TF2 is the mega secret online portion of Half-Life 2.

As things are looking if Valve doesn't get steam sorted many players won't be able to play.

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I thought Counter-Strike 2 was confired that it was going to be developed for the hl2 engine?

futb0l, cs-cz is just a single player for cs1...

edit: I had this and a lot of threads open so I forgot to refresh it so everyone beat me to it...

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and yes i also read up somewhere that tf2 was being released either with hl2 or shortly after. They scrapped making it and rebuilt on hl2 engine hence y it just disappeared into thin air, as for cs2 i heard that it was already being made and dod2 i dunno but no doubt in my mind

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Have never played Half-Life before so I don't know what to expect. HL2 looks pretty sweet (and a good exercise for my gfx card) so I'll see how it is. Never played DoD or CS because Steam crashes my internet connection. :wacko: :(

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cs:cz is the worst thing that ever happen to the counter-strike world. seriously its dog poo.

all i can say is that cs2 is not coming out until summer 2004. i saw picts of tf2 2 years ago, and im still waiting. so i im not thinking much about it

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doom3 looks like dolls made of clay. very rubbery

Doom III may not have the realism graphic's approach but i'd take the more artistic dark look over it anyday.

The creature design in Doom III are marvelous.

post-78-1072351279.jpg

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lol, DOOM3 SUCKS!!!, fake polys, it JUST LOOKS GOOD, in reality it is a low poly game like quake 3, jut with very high res textures, but hl2 is the real deal

Here's some info on how they do it. There isn't any game not using the DOOM engine that has this advantage:

Now, you have 2 models. One of them is the one you made for the game, it contains only mesh structure for the FIRST frame AND skinning parameters (that is the X, Y, U and V coordinates for every triangle).

If you wanna know what X, Y, U, V, H, X, 545, Hoolapalazac, etc etc are. It's quite simple : A "skin" is made from several images. Artists prefer to use one whole image for the head and neck, the other one for the torso and arms, and the other one for the pelvis and legs. Anyway, each triangle is painted with several pixels of those pics, how? Simple, choose the X and Y coordinates on where it starts borrowing from the pic, and then the U and V numbers tell the engine the horizontal and vertical percentaje of the pic being used.

Anyway, the thing is that X, Y and Z coords for EVERY vertex, the joined edges, the skinning parameters, the normals data and the sub-materials values mean a LOT of SPACE = LOT OF RAM.

That's why the 500k one is untextured. Otherwise it would occupy several megs.

Traditional animation says : 1 frame = one different mesh. This is a horrible, horrible waste, because the size required to store "mesh form" is enlarged as many frames there is. That's why id moved to skeletal. Both the low poly and the high poly versions contain only one frame of animation, commonly the shape of the creature in a non-complex gesture, as standing with both arms stretched.

Now, the hi-poly is user for shadow/bump calculations. Since it's not being rendered, it doesn't need all that skin data, but the model keeps eating a fair amount of RAM.

Anyway, we have 2 models. The hi poly model is being hit by the lightrays in the game, resulting in both shadow/highlight pixel values, and bumpmap results.

Have you ever seen a really good texture job in a model? It generally makes up for the jaggy edges. Now, taking this data in account, the textures will be upgraded by both the shadows and the bumpmaps in real time, as I explained in my article. But this time the position data comes from a MUCH MORE ACCURATE model, meaning that the result will not match the low poly mesh, but actually looking better.

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From what I see in the screenies and vids, I'm not overly impressed with the HL2 engine....

DOOM 3 BABY!!!!!

Wow you know what your talkin about dont you......

Every Doom 3 screenshot and movie ive seen the whole thing looks overly shiney and plastic, if that appeals to you.........then i dunno.

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QUAKE 4!!!!!!! :cool:

^ ^ ^ ^2007!!!!!!!!! :cool:

as always this went totally off-topic

as for the ppl fearing they won't be able to play CS2 on their machines , they should get finally an upgrade to their K6-2 and TNT2 packs .

Personally I don't expect CS2 next year. So if it comes out by 2005 , then they got no excuse to upgrade. Every 10 years sounds reasonable to me

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