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Fallout 4

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dragontology    442
On 10/6/2016 at 3:25 AM, Pico619 said:

I still have not finished fallout 3! I forget where I was and how to play. Someone told me to skip it and go to four but I feel like the story is necessary. I'm about half way. What you guys think? I will be pooped out from fallout by the time I finish three or should I play three and then buy four? 

Fallout 4 is not a sequel to Fallout 3. However, about half a dozen characters from Fallout 3 appear in Fallout 4 in some fashion or another. They don't spoil anything from 3, so it's more of like a, "Hey, I remember you" kind of thing.

 

Absolutely finish 3 if you don't own 4 yet. Fallout 4 is still $60 AFAIK and then the season pass is $50. Worth it, but that's $110. Milk 3 and the rest of your backlog, wait for Fallout 4 Game of the Year Edition and get it all for $60, maybe $45-50 on sale.

 

Fallout 3 is one of my favorite games of all time, and I'd be more than happy to offer any help I can. Also, Fallout 3's main quest is not long at all. It's all the side quests, and five full quest-based DLCs that aren't necessary, but rewarding.

 

As for the Nuka-Cade Tickets, there are rolls of random amounts between 900 and 1,000 in many of the Nuka World rides and exhibits. I'd guess there are 8-12 of them, but I could be wrong. They're hard to miss. HUGE rolls, I'm guessing 2-3' across, or about a metre if you're outside the US. On your standard grey desk, they're about as wide as the desk is deep. Very hard to miss. Anyway, I'm not gonna lie. I used a console command to give myself about 80,000 of the 100K. Not proud for cheating, but I played the stupid shooting game about a dozen times with my explosive shotgun before saying, "You know what, frell this, this isn't worth my time." I don't really like to cheat, but whoever came up with that sorry achievement can take a long walk off a short pier. I'm not even mad, just glad it's past me.

 

I may have powered down the beta wave emitter. I guess that is the most likely explanation, though I did not mean to. I mean, I probably just stuck them all on the same circuit, and turned off the power. So I should go, Power source → Beta wave emitter → Switch → Cage 1 : Cage 5. Then, turning off the switch will leave the beta wave emitter powered.

 

I'm sure all the creatures in Nuka World have respawned by NOW... let's see.. I started Nuka World at around level 55. Probably left around 65. (I have a Trait that doubles my XP. Plus INT 10.) Now? Level 114... Hard to imagine, it's been about 50 levels since I've been there. Since I left, I added the mod that cleans all the trash and debris and lets stuff grow, so when I return, it will look like the freed slaves have been hard at work making the park their home.

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Jim K    13,445

High resolution pack coming out next week...need a beefy machine though...haha.

 

Quote

OFFICIAL HIGH RESOLUTION TEXTURE PACK FOR PC

Also available next week, with so many fans still actively playing Fallout 4 on Steam, we’re excited to announce the release of the game’s High-Resolution Texture Pack. Consider this free download a love letter to our amazing PC fans that have supported us – not just with Fallout 4, but across multiple decades and games.

 

Note: To utilize the High-Resolution Texture Pack, make sure you have an additional 58 GB of available and that your system meets/exceeds the recommended specs below.

 

Recommended PC Specs
Windows 7/8/10 (64-bit OS required)
Intel Core i7-5820K or better
GTX 1080 8GB
8GB+ Ram

 

More at Bethesda

 

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Andrew    2,860
9 hours ago, jjkusaf said:

High resolution pack coming out next week...need a beefy machine though...haha.

 

 

More at Bethesda

 

There's also a PS4 Pro patch (Y)

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dragontology    442

Some people on Reddit have been saying those recommended specs are way higher than they should be... and that my system should be fine. Xeon E3 1231v3, 16GB DDR3, 3GB Radeon R9 280. I'm not so sure. Might as well try. I certainly have the space for it.

 

Glad to see the Fallout 4 topic back on the front page. Thought y'all forgot about this game. I'm still playing, but not so much these days. I got the Xbox One version so I could play when my wife is on the PC. Stuck on two achievements. All Sugared Up, the one where you have to kill all the creatures on Nuka Cola mixes. I've actually killed just about every single Nuka World creature while on Nuka Mixes, unless I was out. And it's never popped. Definitely a bugged achievement. Definitely made the kill when the pill ("effect") icon was on the screen. Though at one point I was using Orange and Grape and I now know those don't count, but I got way more than 40 with the mixes. And what's screwed up about Nuka World is, the enemies don't respawn, so even if you leave and do a bunch of stuff and then come back, there are no enemies left (except for that random Deathclaw encounter... and the Gunners in the east respawn... just none of the creatures you need for the achievement). And of course the other is the 100,000 tickets. Yeah, screw that. That achievement is staying locked.

 

So I've been thinking about a, like, "Master" play-through, where "Master" is code for "Final." Not like, "Beat it one more time and I'm done with it," but since settlement building can make the game go on indefinitely, to make a game save that basically just goes on indefinitely, and exists to build up the Empire of trade the Commonwealth deserves. I figured I would finish the game with the Railroad, since they're the least crappy faction (though, they are a bit narrow-minded), but the more I thought about it, the more I want the Brotherhood of Steel behind me. Think about it, Nate is a soldier. Soldiers don't think for... well, they certainly do think, but they are trained to think with the goals of the unit, the battalion, the fighting force in mind. So while I think he'd have fun with the Railroad and be intrigued by the Institute, I think he'd fall in brotherly love with Paladin Danse and never stray. He'd want that order and control and he'd want to be a part of that again. Especially since he lost his wife.  But he's also going to be the General of the Minutemen, and bring nothing but honor to that office as well.

 

At first, he's just going to fortify his own house. Put in a new roof (norespawns and others' new roof/rug glitch). Fortify most of the outside with junk fences turned inward (support boards pointing out). Basically, no one's getting in there. I'm gonna use a mod to move the workbench into his car port, and put the crafting stations there as well. Does anyone else think it's rude that Preston Garvey gives you permission to live with them in YOUR neighborhood? So do I. Anyway, Preston and his refugees will take the first two houses. Preston and Sturges in one, Mama Murphy and the Longs in another. The houses will be themed appropriately (you can assign beds). All the rest of the houses will be gutted until needed.

 

When he joins the Brotherhood of Steel, I'm going to turn the whole back lot (the cul-de-sac) into a Brotherhood stronghold. Walling off the whole area around the houses that face the big tree, with a big gate that leads to the rest of the road and out of town across the bridge. Near where Trashcan Carla stops will be a set of scaffolding pieces with turrets and spotlights (I wanted 3-4 of these as like 'checkpoints,' but they'd interfere with pack brahmin). Inside the compound, both scrappable houses will be scrapped. The one facing the gate will be the main base, or possibly they both will be with a hallway connecting them on the second level (so as to go over the hedges). It's gonna look mean as hell. Concrete construction with metal pieces attached. Gonna find a mod that adds to the steel kit, as it's currently lacking. This base will basically be run by Paladin Danse, and there will be Brotherhood soldiers here (settlers wearing Brotherhood outfits assigned to beds here). Other settlers will be designated Minutemen settlers and will be doing the farming. Basically it will almost look like the Brotherhood is lording over the Minutemen. No Brotherhood guys will be doing any farming, for example. They're there to harvest technology and such, and will have a few such outposts around the Commonwealth, spread out. Murkwater might be another one — I love that settlement with mods. It has a lot of potential, and the creep factor. More 'homey' settlements like farms, and Covenant, will be strictly Minutemen. And the trade routes will be set up accordingly. Several Minutemen settlements trading with a Brotherhood operated hub, and those only sparsely scattered around. Like five, maybe six total. And some settlements I just won't even bother with. Like Spectacle Island. Who needs it? Though I'm tempted to put up a "secret Brotherhood base" overlooking the Castle... I saw this thing on /r/EvilBuildings on Reddit that inspired me to do something there. Its real purpose will be to collect water. A guarded bridge leading to an array of water pumps, as many as I can build, connected to a fusion generator. That's the ground level. Above it, your typical Brotherhood settlement. Beds, recreation areas, training areas (weight benches and pommel horses), computers/instruments, and I'd love to have some hidden gun pointed at The Castle, though that might be too obvious.

 

Oh, and a bona fide town/market at the Starlight Drive-In. I've seen a great setup for this on /r/FalloutSettlements. Basically, you can have, I think two streets with four rows of full sized stores, two of them back to back. I'd anchor the settlement with three or four big buildings in the corners. A hotel, obviously, or more likely an apartment complex since you can't rent rooms. So every vendor has their own assigned room. Since I use the mod "Don't Call Me Settler," I can assign each vendor to an apartment, and put their name on the door, with I think it was Contraptions that added the lettering stickers. Very cool. Oh, and a hospital. I've heard if you bury a surgery center/clinic in a wall (or maybe pillar glitch it below the map), the settler assigned to it will merely walk around in the general area. So I might try that. Maybe have a Sheriff. MacCready might make a good Sheriff. Garvey would be the first choice, but he can't/won't leave Sanctuary, except for a brief time at the Castle.

 

Speaking of companions, I need a really good place to put all the companions the Brotherhood would hate, or love to kill. Including Synth Curie. Maybe Covenant. That's usually a good catch-all. But too central. Then again, "hiding in plain sight." And I think most of the surrounding settlements would be Minutemen anyway. So that could work.

 

Oh, my character. I almost forgot. On Xbox One, he's basically the Silver Shroud. On PC, he will be. Difference is, ability to put Ballistic Weave on the Silver Shroud costume. You can't do it without mods. On PC you can, with a mod. So Silver Shroud costume and hat, Ballistic Weave 5 on both. No armor. Carries Spray n' Pray. And always wears sunglasses (kind of a tribute to JC Denton of Deus Ex). He's the Shroud's mean older brother. His goal is to clean up the Commonwealth and eat Mirelurk cakes. And wouldn't you know it. He's all out of Mirelurk cakes.

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dragontology    442

We can't let 2015's undisputed Game of the Year fall out of the front page now, can we? Yeah, that was bad...

 

Best settlement for the companions as sort of a camp/refuge became obvious to me yesterday. Sunshine Tidings Co-Op, obviously. It's got a bunch of private cabins set up. I think, for what I want to do, I may need to do some things in the Creation Kit (level editor). I want to fix the broken Sunshine Tidings cabin. Maybe add another. Every companion should get a cabin, except Dogmeat and Codsworth. I figure they'll just bunk in one of the halls, either that central one with the terminal, or the one off to the side. And Strong should have a sort of junk place out of the way, seems to fit him better than a little cabin. So each companion will have their own bespoke cabin with decorations that suit them, and they'll be assigned to their bed so it will be theirs alone. And a common area with crafting and such. Though I think Danse will be at the Brotherhood fortress I have planned.

 

Final Render has this great video on using the CK to fix some pretty basic settlement issues. I think I'm gonna use this to fix up some settlements. There have got to be a bunch of mods that do this, but I want my own touches. Maybe I'll share it, I don't know, it seems like something that if a person wants it done, it's easy enough to do themselves.

 

I got a great concept idea (not prediction) for Fallout 5, and you lot get it first, because Reddit will rip it to shreds. They might get it at some point, but negative feedback isn't quite what I'm after. It's more head canon/concept than prediction. I love what Bethesda does, but I don't expect greatness from them. I expect low and get surprised. People expect too much from them and come away disappointed, and that just won't work for me.

 

First and primary concept is the Deathclaw Behemoth. We've already gotten Super Mutant Behemoths and Mirelurk Queens (Behemoths). It's time to super size the Deathclaw. There's no definitive inspiration or basis officially stated for the Deathclaw, but if you look at the Tarrasque from Advanced Dungeons & Dragons, you probably just see a Deathclaw. I think that's where they got it from. Now, a Tarrasque isn't something you shoot a couple times and move on, maybe heal yourself if you let yourself get hit. Oh no. These things serve a purpose in the D&D world much like what Alduin was for Skyrim. The gods would unleash one of these things when they wanted to wipe the slate and start over. It was a world ender, and only the best heroes, and a boat load of them, could stop it. Singular. It wasn't a race, though there were, in theory, more than one. They make dragons look like kittens.

 

So the campaign would be something like, following the every-other rule, you're not a Vault Dweller but another kind of survivor, in a big place like New York City, You have a family, you're in an established settlement, you have a job in that settlement. Maybe you're a guard on post, maybe you're a scavenger, either way, you're out of the way when you hear a noise. A big explosion of some kind. There's smoke, there's rubble, and buildings are falling. (So maybe NYC isn't the best venue, but it's got to be a big city.) That's when you see it. A Deathclaw the size of the Prydwen, but upright, is just tearing through the city and destroying everything in its path, and it's just destroyed your settlement, killed your family, everyone you know. You barely escape with your life.

 

There's still some of the city left, mostly the outskirts. You find a few factions. Of course the Brotherhood of Steel is one. Maybe the Enclave is another. They have to have an enemy faction, something like the Railroad that opposes their interests. Only, this game wouldn't have you pick one faction and gleefully murdering the others. No, this time you have to make the factions work together. You have to refuse jobs that will put them further at odds with one another. You have to go out and find work that will bring them together. Because each of the factions has a piece of what you need to beat the Deathclaw Behemoth once and for all. And it's not going to stop trying to kill you. (Well, not just you specifically, but people.) It's going to take a run at populated areas. And it's going to have an area it generally hangs out in, and if you get anywhere near it, it'll kill you like you're nothing. And that'll be a variable thing. Just like the Prydwen, you'll be able to see this big bastard from miles off, and you'll be able to approach it, but this time around, if this thing sees you, it's pretty much all over. Bullets, lasers, plasma, radiation won't even ###### this thing off. Mini nukes might make it notice. But really, whether you're attacking or evading, it's just gonna kill you because you're there.

 

I haven't worked out completely how the ending will go, but I'm thinking someone will distract it, who can fly away, so, like, Vertibirds. Brotherhood or Enclave. The only way you're killing something like that, in the Fallout universe, is to get it to swallow a big nuke. Something that will do enough internal damage to stop it. So you would have to find said nuke, with one of the factions, and have the other factions convinced the faction you use to get it, isn't going to use that game-changing nuke on them.

 

Well, that's what I got so far. I pretty much want to see a Deathclaw Behemoth, and factions working together rather than against each other to beat it.

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dragontology    442

War... war never changes. But settlements just did, in a huge way! In what is possibly poised to become the best Fallout 4 mod of 2017, Sim Settlements completely changes how settlement building happens. In the old way, you built or refurbished homes, and put beds down equal to or greater than the number of settlers, and let them just kind of figure it out. And they'd go from bed to bed with no clear method of ownership, they'd just use whatever was available. And then you get more settlers, and then what? They just kind of stand around until you come back and find the happiness is way down, people are just standing around, and that's no good.

 

But now that's changed, thanks to modder kinggath. Now you get 'plots' you can set down. Firstly there's the commercial plot, and it can be sat down straight, or you can put it on a concrete foundation, or the foundation with stilts. This makes a 2x2 platform. The plot will assign a settler to itself, who will then build themselves a home on that plot. And the homes are random, with many random elements coming together to make a home that is more or less unique. You shouldn't encounter the same one twice in a game, even if you have 30 settlers at each settlement. There are enough variations, and there are about to be more, since the modder is putting in a system where you'll be able to add new elements, and he's going to vet these elements and add the working ones to the base mod, so soon there will be thousands of choices per slot where before it was just dozens or hundreds.

 

There are also commercial plots. Basically, shops. For each of the shop types, there are many variations there as well. And it will not repeat a shop type until all six are used. So for your first five, you cannot choose what it is. You might get a tailor, a clinic, or a weapons shop. You can't choose. But you won't get a second one until all six are built. Maybe choice will come later, but it's not here now. Then there are agricultural plots (farming, random food type) and industrial (scrap collection is the only one so far). And again, when these are built, they will auto assign an eligible settler.

 

The cool thing about this mod is, you can zone an entire settlement from the word go, putting down 30 residential plots, and however many of the other plot types, and they'll just be empty "for rent" plots until a new settler arrives. Then that settler will automatically, by the mod, be assigned a home and a job, provided there are unclaimed plots. If that's not amazing enough, you can also tax your settlers. Each settler who lives in a residential plot and/or works on a plot will pay a tax. And this is all configurable via a Holotape you find in the Museum of History or whatever it's called where you meet Preston, on the third floor in an unused room. (You don't have to rescue him, if you're doing Nuka World → Minutemen, you just have to go there, or, you can add the Holotape to your menu via console commands.) Oh, and all the plots will upgrade, not once, but twice, if you meet certain requirements. So there are tier 2 and tier 3 plots of each kind. Some will make homes two storeys rather than one.

 

I think we can all agree that settlement building was a cool idea, but not executed in the best possible way. I think this has a better approach overall.

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dragontology    442

You can't move in VR. And that's the weirdest thing. I got to try an HTC Vive last month, and one thing that I found so strange was that traditional game movement was not part of the package. I played a Portal game (I previously had no idea that there was a Portal VR game) and movement was by teleportation. You had a teleporter gun and a gravity gun — not a portal gun at all.

 

I know with traditional (gamepad) gaming, we're used to controlling both movement and looking with our thumbs. With VR, we play while standing, and we can look with our heads. Actually moving about with our legs is a tricky situation because, well, we generally only have so much room to wander before we hit walls or other obstacles. Now, is VR tech like HTC Vive incapable of processing character movement? Can it only create virtual worlds within the space you provide, and depth beyond that is simulated? Or is it simply too immersion breaking to move your body with a stick and look with your head.

 

Hey, Bethesda, here's an idea. You're in a wheelchair. Have the game played sitting down, because you can't move your legs. But since it's the future, your wheelchair is joystick controlled. And it can go up and down stairs. It can jump too, but not very high. Would that solve the problem? Or would social justice advocates consider that a mockery or exploitation of the handicapped?

 

 

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Gerowen    1,234
18 hours ago, dragontology said:

You can't move in VR. And that's the weirdest thing. I got to try an HTC Vive last month, and one thing that I found so strange was that traditional game movement was not part of the package. I played a Portal game (I previously had no idea that there was a Portal VR game) and movement was by teleportation. You had a teleporter gun and a gravity gun — not a portal gun at all.

 

I know with traditional (gamepad) gaming, we're used to controlling both movement and looking with our thumbs. With VR, we play while standing, and we can look with our heads. Actually moving about with our legs is a tricky situation because, well, we generally only have so much room to wander before we hit walls or other obstacles. Now, is VR tech like HTC Vive incapable of processing character movement? Can it only create virtual worlds within the space you provide, and depth beyond that is simulated? Or is it simply too immersion breaking to move your body with a stick and look with your head.

 

Hey, Bethesda, here's an idea. You're in a wheelchair. Have the game played sitting down, because you can't move your legs. But since it's the future, your wheelchair is joystick controlled. And it can go up and down stairs. It can jump too, but not very high. Would that solve the problem? Or would social justice advocates consider that a mockery or exploitation of the handicapped?

 

 

This is one reason that I think VR in gaming is a long way from being main stream.  It's a gimmick that I'm not going to be spending money on any time soon.  You need a crapton of space to keep from bumping into your walls and furniture, and they still haven't invented an omni directional treadmill so players can "walk" without actually moving around in their real life room.

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Louisifer    748
1 hour ago, Gerowen said:

and they still haven't invented an omni directional treadmill so players can "walk" without actually moving around in their real life room.

They have actually :p it was demo'd at a couple of cons a few years ago, I don't think it was cheap. I think it used stiff roller balls and a harness around your waist to stop you face-planting while running.  :p 

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dragontology    442
5 hours ago, Gerowen said:

This is one reason that I think VR in gaming is a long way from being main stream.  It's a gimmick that I'm not going to be spending money on any time soon.  You need a crapton of space to keep from bumping into your walls and furniture, and they still haven't invented an omni directional treadmill so players can "walk" without actually moving around in their real life room.

To clarify... I haven't gone through the HTC Vive setup process, but having used one, I can imagine how it goes. When you're in the thing, when you start to approach a wall, you see a grid come up in the VR space, and it looks kind of like Holodeck walls, if you're familiar with Star Trek: The Next Generation (and Voyager used them as well). And they were very accurate. I tested all four, and when I touched the virtual wall, I touched the actual wall. The depth was perfect. And I have a pretty good sense of direction, and it's funny, it's real easy to lose it in the virtual space. I thought I could keep track of which way I was facing, because the Vive has all these wires that come down around you, so it's easy to get tangled up in them...

 

There's a video on YouTube... it's a parody of the anime series Sword Art Online, which itself is an update of an older anime... anyway, it takes place almost entirely in VR, and while the original SAO doesn't cover this, there's a scene in the parody where a character tries to take off his VR headset, and he can't, so the main character tells him his motor functions are disabled, because they didn't do that in the beta, and there are YouTube videos (inside the parody which is itself on YouTube) where people wearing the rig were beating people up in real life while wearing it. I would recommend the entire 8.5 minute video to everyone, it's a lot of fun (and the main character in the parody is at least ten times better a character than he is in the real series) and it's a good perspective on VR and gaming as a whole. (Oh, and while they seem to bleep out bad words... this is a plot device that gets disabled later, to great humorous effect.)

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Gerowen    1,234

Been playing FO4 the last couple of nights.  I finished the game once on PS4 last year, but sold my PS4 and built a PC, so I've been playing it on PC.  Doing a few things different this time around.  Instead of taking Dogmeat with me absolutely everywhere, when I got to Diamond City I decided to bring Piper along as a companion.  I figured it would give me somebody to build an in-game relationship with, some actual context sensitive dialog from time to time, and maybe a side quest or two.

 

So we had done quite a few quests and it didn't take long for her to get knocked down by Swan or when we got ambushed by two Deathclaws, one of which was an Alpha, so I wanted to give her some light armor with stats better than 0.  I remembered that I still had a Grognak costume I had found in the comic book store that I actually wore for a while because it had some decent stats for light cloth armor.

 

Also just finished the "Silver Shroud" quest line; I love the Silver Shroud speech options.  I actually saved Kent by just scaring the goons off by acting like the Silver Shroud and then killing Sinjin in VATS with a shotgun and a critical hit.  Here's a screenshot of Piper in her new outfit and one of down-town that I thought looked particularly cool.

piper1.thumb.jpg.6525622d898351ab22fd19fa55908ef8.jpg20170407042624_1.thumb.jpg.f861b9f6297314bb95f57971e49ea5ea.jpg

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dragontology    442

I never stuck the Grognak outfit on anyone before. Piper looks great in it. Piper is definitely best girl, but she could have been a little deeper. Cait's deeper, but kind of annoying. No one's looking at her pixelated "arse" but damned if she isn't going to accuse you of doing so every 5 minutes. Yeah, that gets old fast. Love her story, though. I mean, even after you help her! FFS... Once you reach max affinity for any of them, they should stop with the snide comments, and treat you like a lover or family, depending on whether you romanced them or not.

 

I'm travelling with Ellen right now. She's a mod companion. Her gig is, she's a cartographer, and I think that's in the name of the mod. Ellen the Cartographer or something like that. She wants to map the Commonwealth, and she's been to the Capital Wasteland and New Vegas, so if you're a fan of either Fallout 3 or New Vegas, she'll talk about those games, and that's kinda neat. And so far she's no clingy girlfriend type, a trap many companion mods fall into. She's a fairly adept fighter, I think. Me and Spray n' Pray don't need her, but I'm curious about her story.

 

Settlement building has changed, guys. I thought I posted about it, but there must have been no activity, so I didn't. Sim Settlements. Look it up. You place plots down and your settlers choose the plots they want, and then they build their own stuff! It's great! I mean, if you want full control, this mod is not for you. But if you want to feel like your settlers have their own wants and desires, you can find that this changes the game significantly. It also changes the formula. An agricultural plot is a job for one person, but only produces two units of food, not the six you can get without an ag plot. An ag plot, a commercial plot (store, random first store, but that type won't repeat until all store types have generated) and industrial plot (salvage) each provides one job, and generally a settler must own a residential plot (and have built a house) to have a job. There's a whole settlement management thing in this mod independent of, and will work alongside the existing one. So you can have a Sim Settlement, a vanilla settlement, and a settlement with elements of both. For example my long standing Minutemen-Brotherhood plan in Sanctuary? Easy. I will use Sim Settlements for my Minutemen settlers, and my Brotherhood settlers will simply be assigned to Brotherhood barracks beds and guard posts. They won't use the Sim Settlements stuff at all. If a settler has a bed assigned, they won't grab a Sim Settlement residential plot. And if they have a job, they won't take a Sim Settlement ag/comm/industrial plot. Works out pretty well. Oh, and the modder, kinggath, is a great guy, he's active on YouTube, he answers your questions in his videos, and he offers tutorials on how to either contribute to his mod, or to make plugins that work alongside it. Oh, almost forgot. All plots evolve three times. So they start at level zero, or they're empty. When they're claimed, the settler builds level one. When certain needs are met, they can upgrade to level two. And again, certain needs are met, level 3. They pay taxes too, and the mod is hugely configurable. Like I said, it's a real game changer. This is DLC quality modding. Hell, if this is what Bethesda gave us, I think there would be a lot fewer complaints. It's a better idea, and anyone can use the Creation Kit to make their own little huts and have it in the mod. His goal is for there to be so many random plots that no player will ever see the same plot twice. He's not there yet, but it's a long term goal.

 

Also, kinggath's mod and tutorials have inspired me not to contribute to Sim Settlements at all (I don't want to be limited to his framework) but rather, to make my own mod. I've been a student of norespawns since he started streaming his builds, and I see him make the same structures over and over. And I've been doing the same. Well, I'm going to start using the Creation Kit to make these multi-part structures of things, and make a mod that makes a category for "dragontology's customs" or something like that, and it'll just have these things, for the same material cost and perk requirements of making the thing with all the components. Except I have a lot more freedom. Like, there aren't any snapping issues in the CK. You can scale objects, rotate them, move them, with such precision that you can make some really beautiful things that are completely outside the scope of what the in-game building system can do. And you aren't limited to the building pieces Bethesda gives you in the game, either. You can literally use all the pieces they used to make the game. Anything you see in the game, you can use. If you use the DLCs as well, you can use that stuff as well (this is why some mods require the DLC and others don't). You can even take things from mods, with the mod authors' permission, but this will break console compatibility. The PS4, specifically, can use no external assets. And I'm going to target all three platforms. I'm a PC gamer, but not a console hater. (And I also play on XB1, because why not.) Console bros will be able to use anything I make. Well, that's the dream anyhow. Modding, that is. Not console compatibility — if I mod, I'm not wavering on that, unless I actually make something new and I can't put it on PS4. Then that's on Sony. But yeah. I think everyone should crack open the CK and take a swing at making something. Because we can, you know. Not all games let you do that. This one does.

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dragontology    442

Double post, but two weeks apart. People on Neowin may not be playing this anymore, but dammit, I'm excited! Not one, and not two, but THREE ideas I've been posting about have made their way into mods. I'm not saying the mod authors took my ideas. They may have seen them, or great minds think alike. Definitely no salt here.

 

Most recent idea: Cobbling together vanilla assets to make new settlement building options. I brought this up above. The mod that does it is definitely older. And I probably got the idea from the mod. I saw it before, forgot about it, and saw a video on it, and holy crap. That's exactly what I want to do. But so much better.

 

The mod: Thematic and Practical. Just had a huge update that adds a Brotherhood of Steel pod kit and a trade center, but the bread and butter of the app is a bunch of furniture that is literally made from a bunch of junk mashed together in the CK. For example, a couch made from boxes/crates, mattresses, and pillows. Really cool.

 

Second most recent idea: Since Rockband 4, a music game from real-life Boston developer Harmonix features a Vault 111 suit, complete with Pip-boy (no joke, my wife has the game, and my in-game character has it. It's free, and you don't have to do anything to unlock it, just pick it), I think something from Harmonix should be in Fallout 4. I got a lot of flak for suggesting this on Reddit, because Harmonix's games don't fit within Fallout lore.

 

The mod: You can now get a Gibson SG as a weapon or a piece of armor (worn on the back). I suggested a Harmonix office with a bunch of broken guitar and drum controllers, and protected by a Glowing One, an intact Rockband guitar controller that could be modded with barbs or spikes. The mod can't be modded, but it can be worn as armor. And it's not a game controller, it's an actual guitar. Still, close enough.

 

Old AF mod idea: In Fallout 3, I had Dogmeat glitch on me and go aggro. He kept trying to kill me. So I floated the idea that, in Skyrim, there would be a nemesis who kept trying to kill you, over the course of the game. I suggested it again for Fallout 4. This suggestion really made Fallout fans salty, as many prefer the in-game mechanic of being an unstoppable demigod by level 8. The idea of an equal continually challenging you takes away from that. I also suggested that the nemesis could be less powerful if you played the game a lot, and more powerful if you didn't, and people were afraid of being penalized for going on vacation or something. (I say bring on the challenge.)

 

The mod: No Place is Safe. Not quite as deep as my nemesis idea, but it's a different idea. The description is vague, but it seems like at various level gains, and after clearing some areas, high level enemies will take note of your good deeds and will hunt you down. It seems like a cross between my idea, and the gangs that would target you in Fallout 3 if you were good or evil. There was the Talon Company if you were good, and the Regulators if you were evil. But those were specific spawn points. This mod seems to send its boss level enemies to hunt you down wherever you go, like in my idea.

 

Added the first and last to my load order. I don't care about the guitar because I don't use melee. But it looks cool for those who do!

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techbeck    6,907

I still have no finished FO4.  To busy building stuff and then new games came out.  I think I am still at the Nuclear Option mission.

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soniqstylz    1,048
On 4/7/2017 at 7:49 AM, Gerowen said:

Been playing FO4 the last couple of nights.  I finished the game once on PS4 last year, but sold my PS4 and built a PC, so I've been playing it on PC.  Doing a few things different this time around.  Instead of taking Dogmeat with me absolutely everywhere, when I got to Diamond City I decided to bring Piper along as a companion.  I figured it would give me somebody to build an in-game relationship with, some actual context sensitive dialog from time to time, and maybe a side quest or two.

 

So we had done quite a few quests and it didn't take long for her to get knocked down by Swan or when we got ambushed by two Deathclaws, one of which was an Alpha, so I wanted to give her some light armor with stats better than 0.  I remembered that I still had a Grognak costume I had found in the comic book store that I actually wore for a while because it had some decent stats for light cloth armor.

 

Also just finished the "Silver Shroud" quest line; I love the Silver Shroud speech options.  I actually saved Kent by just scaring the goons off by acting like the Silver Shroud and then killing Sinjin in VATS with a shotgun and a critical hit.  Here's a screenshot of Piper in her new outfit and one of down-town that I thought looked particularly cool.

piper1.thumb.jpg.6525622d898351ab22fd19fa55908ef8.jpg20170407042624_1.thumb.jpg.f861b9f6297314bb95f57971e49ea5ea.jpg

if I'm not way too late on this, wear the Shoud outfit during the Mechanist quest

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soniqstylz    1,048
On 4/27/2017 at 5:53 AM, dragontology said:

Old AF mod idea: In Fallout 3, I had Dogmeat glitch on me and go aggro. He kept trying to kill me. So I floated the idea that, in Skyrim, there would be a nemesis who kept trying to kill you, over the course of the game. I suggested it again for Fallout 4. This suggestion really made Fallout fans salty, as many prefer the in-game mechanic of being an unstoppable demigod by level 8. The idea of an equal continually challenging you takes away from that. I also suggested that the nemesis could be less powerful if you played the game a lot, and more powerful if you didn't, and people were afraid of being penalized for going on vacation or something. (I say bring on the challenge.)

 

The mod: No Place is Safe. Not quite as deep as my nemesis idea, but it's a different idea. The description is vague, but it seems like at various level gains, and after clearing some areas, high level enemies will take note of your good deeds and will hunt you down. It seems like a cross between my idea, and the gangs that would target you in Fallout 3 if you were good or evil. There was the Talon Company if you were good, and the Regulators if you were evil. But those were specific spawn points. This mod seems to send its boss level enemies to hunt you down wherever you go, like in my idea.

 

Reminds me of this:

http://kotaku.com/the-fallout-4-survival-permadeath-run-that-turned-prest-1776289180

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LUTZIFER    473

Fallout 4 is what I'm currently playing on my laptop.

Pretty cool game, awesome graphics.

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dragontology    442
On 5/19/2017 at 4:18 PM, LUTZIFER said:

Fallout 4 is what I'm currently playing on my laptop.

Pretty cool game, awesome graphics.

Lucky. My laptop will run Fallout 4... at about 5FPS. Skyrim and Fallout 3 play fine, but Fallout 4 and SSE are a no go. Is that your laptop in your sig? Mine's an i7 too, but the GPU is only a GeForce 940MX, and it's only got 12GB of RAM, but that's not the problem. The 940MX is not very capable. I'm glad it can do what it can though as it's a great all-around laptop that does nothing particularly amazingly, but does a lot of things well. It's an Asus 15.6" convertible. I wonder if I can get an M.2 SSD in it. I could trade the 2TB hard drive for a 1TB SSD for around $300, but I'd rather keep the big drive for media.

 

As for Fallout 4, we apparently have a new SteamDB entry, as of a week ago, under Fallout 4. It has the strange name of QuakeCon 2011 Retail. Since Fallout 4 came out 4 years after 2011 in 2015, that just makes no sense. So it's code for something, but they didn't have to give it a name at all, which has the community wondering. The best rumor is that it's the rumored "Fallout 4 S.P.E.C.I.A.L. Edition" that includes the DLC. So it's a tiny piece of DLC (we can't see the size) that basically means if you have the base game and all the DLC, it just shows up as "Fallout 4 S.P.E.C.I.A.L. Edition" so Steam doesn't hound you to "upgrade" to what amounts to nothing. We're hoping that there's free content as well, even if it's just another workshop thing, since it's been like 10 months since the last expansion, Nuka World. Yes, the game we waited years for is almost a full year since its last major content upgrade... amazing how time flies. I suppose we'll hear something at E3 this weekend. I will be tuning in — will you? Watching E3 live in 2015 is how I got the Pip-Boy edition. Just as soon as Todd Howard said they made a real one and it's in the special edition of the game, and I knew he wasn't BSing, I jumped over to Amazon and pre-ordered it.

 

This. THIS MOMENT RIGHT HERE is why you watch E3 live. Jumps right to the Pip-Boy "we made a real one" announcement, where the game we'd all been waiting for, and we'd seen a bunch of footage, and it was awesome, it was just starting to set in that this was happening, but with this, Godd Howard took it to a whole other level, and then in addition to shelling out $60 for the game, I shelled out another $70 for the Pip-boy edition (total was $130 on Amazon). And it didn't even support my phone. Android phones are all too big. iPhone Plus is too big. You can put a 4.7" standard iPhone in it, or a 5/5s/SE. Or the old, sub-5" Galaxy phones and their equivalents from other OEMs. My wife's 2013 Moto X fit in it, and that's a 4.7" phone, too. I had an HTC One M8. At 5" it was just too big. My Pip-Boy might have weighed in a little when I chose an iPhone 6s last year, but not really. Honestly I never use it. It might be the best "F—ing" second screen gimmick Todd Howard has used, but it's still a gimmick and the Pip-boy adds to fatigue playing the game. I'll use it for cosplay one day. Absolutely want to cosplay a Vault Dweller. Anyway, hopefully Bethesda has an awesome E3 this weekend. I think it's Saturday at 9pm EST, but check Bethesda.net for specifics.

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Louisifer    748

Bethesda's is Sunday, or Monday am for those not in the US.

 

I expect the SteamDB is related to VR, either a demo for compatibility or full release. :) 

 

I decided to replay the game again with mods since I had all achievements and experienced it as it was intended, I added a machine to scrap things automatically and added Nuka World ammo to the ammo machine.

Nuka World has a recommended level of 30 but I became Overboss at level 10 and finished it buy level 30 :D Everything had skulls by their names even the Rad-rats, upside of doing Nuka World before meeting Preston is he'll give you the open season quest and everything will return to normal and he'll be a companion. :) 

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dragontology    442

We don't think it's VR because Bethesda has confirmed that will be a separate title. Might be related to it, though. I wouldn't count that out. Hell, it could just be an in-game ad for Fallout 4 VR.

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dragontology    442

Two months later... far as I know, there never was an update.

 

Last week it was revealed that, like Fallout 3, but unlike Skyrim, Fallout 4 will receive a Game of the Year Edition. This has a bunch of Witcher and Metal Gear fans upset as they feel their franchise's 2015 game should be the only contender for GOTY, or that at least, Fallout 4 doesn't deserve it. But as gamers know by now, every game that comes out, including most of the shovelware, is somebody's game of the year, so Bethesda are rocking that, only now when they promote it on Facebook, they are being very specific as to exactly who thinks it's the game of the year.

 

They aren't adding anything new. It's just Fallout 4 with all six expansions: Automatron, Wasteland Workshop, Far Harbor, Vault 88, Contraptions, and Nuka World. Sixty bucks. Oh, and they will have a Pip-boy Edition of GOTY for $100. Once more for those in the back: THEY WILL SELL MORE PIP-BOYS. So if you missed it the first time around, now's your shot, and you can pay $30 less than the early adopters, or rather $60 less, as the Pip-Boy Edition was $130 and the Season Pass was $30. So now you can get both for $100. Interesting that the cost of the Pip-Boy has fallen from $70 to $40. Worth noting however, your smartphone won't fit in it. Unless your smartphone is an iPhone 6, 6s, 7, or SE, that is. Android phones start large and get huge. I had a 5" HTC phone that wouldn't fit. The smallest Android flagship I believe is either the LG G6 or Samsung Galaxy S8, and that's like 5.2", whichever one it is. Though they're mostly screen now, so they may squeak in. I don't know. I'd love to get a Fallout cosplay on and walk into Best Buy or Verizon as a Vault Dweller, and tell them my Pip-Boy screen is busted, and that I want to know which phones could replace it. With my wife running camera, of course. But alas, I lack the cosplay as well as the stones to do it. Anyway, I don't know if Todd Howard knew iPhone market share was dropping when he made the decision to make it only fit iPhones and the rare normal sized Android phone, or if he was just that in love with Apple, either way it was a great idea poorly executed. Now you can get a Raspberry Pi Zero and a screen small enough to fit in there, and maybe if you have Android, you can get some kind of screen mirroring app, but I don't know. It's a stretch. But for what those things cost, it's a shame Bethesda didn't get something like that together. Imagine if the Pip-Boy worked with any phone, without your phone having to even be in it. Use your phone while it's in your pocket. Yeah, that would be awesome. I'll have to ask some Pi fans if that could be done.

 

Other than that... it's all quiet in the Commonwealth, which is how we like it.

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Andrew    2,860

For all intents and purposes, Skyrim Legendary Edition is the "GOTY". It has all of the DLC and number of awards received on the cover.

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dragontology    442

Yes, but they wanted to capitalize on the Legendary gimmick, since they had just added Legendary difficulty and the ability to make skills "Legendary" (they reset, you get the skill points back, and you get an Imperial logo by the skill). They meme'd Skyrim to death. They were going to call Fallout 4's Fallout 4: S.P.E.C.I.A.L. Edition, which would have been cool as hell. We may never know why they didn't, especially when Skyrim absolutely was game of the year, and Fallout 4 basically wasn't.

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