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By George P
Xbox & Bethesda E3 2021 Games Showcase on June 13 at 10:00am PT , 6:00pm BST.
Xbox Twitch Link.
Windows Central Gaming is going to have a co-stream going on here.
With this quickly approaching I figured it was time to make an official thread for the show. Feel free to post what you expect to see, hope to see, rumors, and thoughts on what they actually show come Sunday.
Universal Media Server 10.6.0
by Razvan Serea
Universal Media Server is a DLNA-compliant UPnP Media Server. UMS was started by SubJunk, an official developer of PMS, in order to ensure greater stability and file-compatibility. The program streams or transcodes many different media formats with little or no configuration. It is powered by MEncoder, FFmpeg, tsMuxeR, AviSynth, MediaInfo and more, which combine to offer support for a wide range of media formats. Because it is written in Java, Universal Media Server supports all major operating systems, with versions for Windows, Linux and Mac OS X.
To see a comparison of popular media servers, click here.
Universal Media Server 10.6.0 changelog:
Added support for UPnP searching (thanks, sf666!) Removed broken New Media folder, as that functionality exists in the Media Library Improved episode detection and prettifying Fixed failed database connections with hanging processes Fixed description of media library/cache settings Renderers:
Improved support for Sony XBR OLED TVs Dependencies:
Bump checkstyle from 8.42 to 8.43 Bump commons-io from 2.8.0 to 2.9.0 Bump FLAC on macOS to 1.3.3 Bump tsMuxeR (justdan96 release) on macOS to 2021-04-30-02-13-20 Bump gson from 2.8.6 to 2.8.7 Bump jna-version from 5.7.0 to 5.8.0 Bump junit5.version from 5.7.1 to 5.7.2 Bump maven-javadoc-plugin from 3.2.0 to 3.3.0 Bump oshi-core from 5.5.0 to 5.7.4 Translation updates via Crowdin:
Chinese (Simplified) (98%) (thanks, QI wolong!) Danish (100%) (thanks, NCAA and GurliGebis!) Finnish (100%) (thanks, Esko Gardner!) French (100%) (thanks, Archaos!) German (98%) (thanks, pipin!) Korean (100%) (thanks, VenusGirl!) Polish (100%) (thanks, Karol Szastok!) Portuguese (99%) (thanks, mariopinto!) Portuguese (Brazilian) (96%) (thanks, Mauro.A!) Serbian (Cyrillic) (96%) (thanks, Slobodan Simić (Слободан Симић)!) Spanish (100%) (thanks, edwardalvarez2011 and fafranco82!) Turkish (100%) (thanks, Burak Yavuz!) Ukrainian (18%) (thanks, Paul Furlet!) Download: Universal Media Server 10.6.0 | 153.0 MB (Open Source)
Download: Other operating systems
View: Universal Media Server Website
Get alerted to all of our Software updates on Twitter at @NeowinSoftware
No Man's Sky visuals get a massive overhaul with the new Prisms update
by Pulasthi Ariyasinghe
Hello Games has been updating its space exploration and adventure game No Man's Sky with fresh content for almost half a decade now, and it is not done yet. The latest update, dubbed Prisms, is aimed towards dramatically increasing the game's visual fidelity while also adding the ability to adopt and ride flying creatures.
The visual improvements come from the addition of screen space reflections for higher quality reflective surfaces, alongside enhanced volumetric lighting, light refractions, as well as rain and weather density improvements, among other effects. There is now even an advanced photo mode to take the new graphics for a spin.
There are also new audio and visual effects for warp travel, more alien looking subterranean biomes, a huge increase to the number of stars that can be seen across the sky, and – as Nvidia announced earlier this week – DLSS support. Fur rendering is also in for the first time, giving appropriate creatures the all-important fuzzy look.
Not all enhancements are available across every platform though. Screen space reflections are only enabled on PC, the new generation consoles, and the Xbox One X, with support for PCVR coming soon. Old-generation consoles are also missing out on the planetary detail improvements this update carries. Meanwhile, Xbox One S and PSVR platforms aren't getting the new fur rendering
The No Man's Sky 3.5 Prisms update has now shipped out across all systems. The official patch notes of the release can be found here.
Component shortage fails to slow PC growth in Western Europe, says Canalys
by Paul Hill
According to new research from Canalys, PC shipments in Western Europe during the first quarter reached 16.1 million units representing year-on-year growth of 48%. The analyst said that despite component shortages and high demand for PCs to enable working from home, the supply chain is in better shape than in Q1 2020 when COVID-19 brought everything to a standstill suddenly.
HP saw the most shipments at 4.1 million units, representing 26% market share and Lenovo saw 4.0 million shipments, representing a 25% market share. In the following three places were Dell, Apple, and Acer who had market shares of 14%, 10%, and 9% respectively. Of these, Apple saw the highest growth, up 127% year on year. Canalys said that the new M1 chipset was a major driver behind sales of new Macs.
Commenting on Apple’s success in Western Europe, Canalys Research Analyst Trang Pham said:
As we emerge from the pandemic, Canalys doesn’t believe we’ll return to the world as it was before the pandemic. Instead, it sees employees doing more remote work which will keep demand for PCs high. Over the next 12 months, Canalys doesn’t expect PC supply to match the “sustained demand surge”.
The Normandy SR1 from Mass Effect comes to No Man's Sky
by Pulasthi Ariyasinghe
Mass Effect fans can now take a break from the Legendary Edition to boot up another sci-fi game to catch the SSV Normandy SR1 in action. The No Man's Sky community that completed the second expedition (Beachhead) that arrived at the game last week had a surprise waiting for them when they reached its end, with Shepard and the crew's stealthy vessel greeting them as the reward.
The official cross-over between the two space games had spawned out of a collaboration between Hello Games, BioWare, and EA. The No Man's Sky Expeditions update from last month delivered this form of seasonal community missions, where all players in the mode strive towards a single objective by completing various milestones situated across the stars.
The Beachhead expedition had space goers accomplish milestones that had them figuring out the purpose of the "Historiographical Dosimeter", translating hidden messages, and attending to monoliths spread across the universe among their steps to finally summon the surprising grand prize.
With the mystery out of the way, the Normandy is available to be added permanently to the frigate fleet of anyone that completes the Beachhead expedition. Interested fans may want to hustle though, as the expedition and the opportunity to claim its sleek reward will go away on May 31.
It sounds like this won't be the only crossover we will be seeing from Hello Games going forward. This August will mark the fifth anniversary of No Man's Sky, and the studio has said to expect more surprises soon.