Ironman273 Posted January 5, 2004 Share Posted January 5, 2004 I haven't seen any talk about this game here. The website is here. Take a look at the second video under Game->Demo. It's pretty amazing. Edit: I put it here because there's an XBox and PC versions of the game, so it wouldn't fit in any of the categories (Console/PC). Link to comment Share on other sites More sharing options...
briangw Posted January 5, 2004 Share Posted January 5, 2004 Preview in this months Computer Games mag. Made the cover too. Looks good, but Pc version is coming later. Xbox is coming first. In fact, the mag story reported that the Pc version hasn't even been started on yet, but they hope to have it out shortly after the Xbox version. Link to comment Share on other sites More sharing options...
.KICK Posted January 5, 2004 Share Posted January 5, 2004 I saw thw 15 minute demo for the Xbox and it looks amazing Link to comment Share on other sites More sharing options...
Ironman273 Posted January 5, 2004 Author Share Posted January 5, 2004 I hope it's not too complicated. It seems like it's pretty easy to give orders and make them do what you need. It's good to see some good AI finally, or at least it seems like that from the video. Link to comment Share on other sites More sharing options...
briangw Posted January 5, 2004 Share Posted January 5, 2004 It kind of reminds me of Conflict Desert Storm (I and II). That one has some pretty good tactics too. One of the interesting points of this game is when a teammate is wounded to where he cannot fight, another one gives up his rifle and carries him. This is really realistic. now, instead of four fire team members, you're down to two. Link to comment Share on other sites More sharing options...
Ironman273 Posted January 5, 2004 Author Share Posted January 5, 2004 I found Conflict Desert Storm to be more FPSish, even though you had the teamates to order around. FSW seems a lot more tactical. Maybe the biggest step is in making the teamates think like real soldiers would, not following your commands to the letter. Like when the guy had them run out to the middle of the street, as soon as they came under fire they dropped to prone. Other games would have them complete the order and run to the spot before thinking what lese to do. Link to comment Share on other sites More sharing options...
TheLegendOfMart Posted January 5, 2004 Share Posted January 5, 2004 Wow i just watched that video, the game looks totally awesome, i really cant wait for it Link to comment Share on other sites More sharing options...
..... Posted January 5, 2004 Share Posted January 5, 2004 I've not watched that video yet, but this is one of my most anticipated titles of the year after watching IGN's 15 minute video of it. (insider only I think) Link to comment Share on other sites More sharing options...
MxxCon Posted January 5, 2004 Share Posted January 5, 2004 Preview in this months Computer Games mag. Made the cover too. Looks good, but Pc version is coming later. Xbox is coming first. In fact, the mag story reported that the Pc version hasn't even been started on yet, but they hope to have it out shortly after the Xbox version. BS. pc version is already in the making. FSW will be delivered to military for training at the same time consumer version is released. so PC version is definatly well under way Link to comment Share on other sites More sharing options...
..... Posted January 6, 2004 Share Posted January 6, 2004 BS. pc version is already in the making.FSW will be delivered to military for training at the same time consumer version is released. so PC version is definatly well under way Who says they're not training with xboxes ? ;) Link to comment Share on other sites More sharing options...
MxxCon Posted January 6, 2004 Share Posted January 6, 2004 army can afford something more advanced than running 640x480p Link to comment Share on other sites More sharing options...
Ironman273 Posted January 6, 2004 Author Share Posted January 6, 2004 I've not watched that video yet, but this is one of my most anticipated titles of the year after watching IGN's 15 minute video of it. (insider only I think) I think that might be the same video that's on the site. It's about 15 minutes long, if I remember correctly, and it has one of the developers (I think) explaining the features of the game as he runs through some of it. Link to comment Share on other sites More sharing options...
Neo003 Posted January 6, 2004 Share Posted January 6, 2004 I heard they made just few modification for gamer version from the actual army game like grenade in army version it take's about four to five min to fully discharge in gamer version it's blows rightaway. Can't wait for the game Link to comment Share on other sites More sharing options...
Ironman273 Posted January 6, 2004 Author Share Posted January 6, 2004 I heard they made just few modification for gamer version from the actual army game like grenade in army version it take's about four to five min to fully discharge in gamer version it's blows rightaway. Can't wait for the game Are you saying a real Army grenade takes 4-5 minutes to discharge? Isn't that a little too long? I mean they have M16s with grenade launchers, don't they? Link to comment Share on other sites More sharing options...
MxxCon Posted January 6, 2004 Share Posted January 6, 2004 not 4-5min but yes, army's version smoke granade will take about 45sec to start working..like in real life, while gamer version will take i think 4-5sec Link to comment Share on other sites More sharing options...
Neo003 Posted January 6, 2004 Share Posted January 6, 2004 not 4-5minbut yes, army's version smoke granade will take about 45sec to start working..like in real life, while gamer version will take i think 4-5sec Don't ask me, I was watching histroy channel and they were showing the :dontgetit: 21st century weapon and all the statistic. They said it take a fully 4 to 5 min for a smoke grenade to take effect (full discharge). Link to comment Share on other sites More sharing options...
MxxCon Posted January 6, 2004 Share Posted January 6, 2004 Don't ask me, I was watching histroy channel and they were showing the :dontgetit: 21st century weapon and all the statistic. They said it take a fully 4 to 5 min for a smoke grenade to take effect (full discharge). i was watching (same?) history channel show too, it was "tactical to practical", and i distinctly remember them saying ~45seconds for smoke nade to take effect :happy: and think for yourself, do you think enemy will wait 4-5min? they will move to another potition where they can see what's going on behind the smoke Link to comment Share on other sites More sharing options...
Neo003 Posted January 6, 2004 Share Posted January 6, 2004 my bad :happy: Link to comment Share on other sites More sharing options...
CrimsonBlur Posted January 6, 2004 Share Posted January 6, 2004 That was a very, very impressive demo! I'd heard of the game, but nothing more than that. I can't believe the detail and complexity built into that game. At the same time, the interface is so elegant and simple, it just blows my mind. I wonder if it works that well for someone who do not develop the game themselves though, heh. I was surprised to see that everything is destructable, the corners of the buildings were the only part I could really tell were being blown away by bullets, but if that's happening just in the demo, I bet there is a lot cooler stuff in the full game! Link to comment Share on other sites More sharing options...
..... Posted January 6, 2004 Share Posted January 6, 2004 (edited) I think that might be the same video that's on the site.? It's about 15 minutes long, if I remember correctly, and it has one of the developers (I think) explaining the features of the game as he runs through some of it. It probably is the same one then. As for the difficulty/realism etc, they are going to have the army version in the game as the hardest difficulty setting. Edit: If it's the same video, it was all running on an xbox;)) An xbox is just much more portable, and easier to hook up to a tv/projector. They're also putting in some serious effort into live play. You can download replays of other people's games, and take over them at any point you want to, this has been done mainly for the army version so instructors can set up a situation for trainees to beat, or to replay scenarios showing them what went wrong, and then going back to a certain point and doing it the right way etc... This also leads me to believe they're going to be using the xbox version... :whistle:: Edit 2: The online component of FSW is mix of the familiar with the revolutionary. Two players can hook up and play the main campaign cooperatively over Xbox Live with each person controlling their own four-man team. There's no adversarial game types because the game is designed to have eight soldiers in a hostile environment full of baddies and that's it. You can't have four players on one Xbox either since the whole point of the game is to be in command of a team of troops and to use them effectively. The big story is that your sessions of FSW are being recorded as you play and you can save and upload the replay of your missions to Xbox Live servers. These replays can then be watched by anybody, including you, and at any point during the playback, you can hit a button and hop right into that game and start playing in real time. This takes things a step beyond the "save anywhere" mechanic since you can see what you've been doing wrong and fix it before things get totally out of hand. Plus you can learn another player's technique by watching how they handled a certain mission. During a mission replay you can engage the free camera and fly all around the environment to see where the potential hot spots are going to be. You won't be able to seek out and plan for enemies because FSW won't render the bad guys until it's time for you to deal with them and then they're placed semi-randomly in an area. Pandemic envisions scenarios where Xbox Livers will handicap themselves with no ammo and a wounded soldier, save the replay up to that point, upload it and see what players can complete that mission given those circumstances. This replay system is an offshoot of a feature the Army requested because instructors needed to be able to point to specific things students were doing wrong as they progressed through the simulation. Edit 3 (lol) Yes, that's the same video that is at ign, but ign is higher resolution (and framerate?) if I remember correctly. Edited January 6, 2004 by andrewfee Link to comment Share on other sites More sharing options...
briangw Posted January 6, 2004 Share Posted January 6, 2004 BS. pc version is already in the making.FSW will be delivered to military for training at the same time consumer version is released. so PC version is definatly well under way OK, smart guy. The mag reported in an interview with a developer of the game that the PC version had not been started on as of yet. Now, why would they say something like that to the previewer? Link to comment Share on other sites More sharing options...
Ironman273 Posted January 6, 2004 Author Share Posted January 6, 2004 Well, to beat a dead horse, wasn't the grenade in the video a regular grenade, not a smoke grenade? I've seen in movies how a smoke grenades takes a little time to really get going (it makes sense) but a regular grenade just goes *BOOM* Link to comment Share on other sites More sharing options...
MxxCon Posted January 6, 2004 Share Posted January 6, 2004 OK, smart guy. The mag reported in an interview with a developer of the game that the PC version had not been started on as of yet. Now, why would they say something like that to the previewer? 1) it takes at least a month untill mag is finished and goes into print 2) it takes even more time between such interview and mag goes into print 3) how many times have you seen a game advertized as being console only while it's common knowledge that pc version is out/in the making Ironman273, yes, we are talking about smoke nade, not frag nade Link to comment Share on other sites More sharing options...
briangw Posted January 6, 2004 Share Posted January 6, 2004 3) how many times have you seen a game advertized as being console only while it's common knowledge that pc version is out/in the making I already stated it was coming to PC. Here's the exact quote: The retail version of FSW is due out on Xbox this spring. The plan to release it for PCs a few months afterwards might be a bit optimistic, considering that there's been no work done on a PC version. But Pandemic is counting on a relatively smooth transition. And, we all know about translations between Xbox and PC (*cough* Halo *cough*) :whistle: Link to comment Share on other sites More sharing options...
ZooYork Posted January 6, 2004 Share Posted January 6, 2004 what was wrong with halo? :ninja: Link to comment Share on other sites More sharing options...
Recommended Posts