TheNay Posted January 8, 2004 Share Posted January 8, 2004 Which is better for visual? - Bilinear or Trilinear? I figure Tri would be cos Tri meaning 3.. Bi meaning 2... but is there a huge difference? IF so, is it worth the cpu usage etc..? just wondering was playing call of duty :p Link to comment Share on other sites More sharing options...
DigitalN. Posted January 8, 2004 Share Posted January 8, 2004 dude, with that kind of system, ALWAYS trilinear. Link to comment Share on other sites More sharing options...
TheNay Posted January 8, 2004 Author Share Posted January 8, 2004 :blush: hehe thanks :) well just saying fir other ppl out there too, ya never know who might wonder ;) Link to comment Share on other sites More sharing options...
DigitalN. Posted January 8, 2004 Share Posted January 8, 2004 i always go trilinear, i want the best quality since AA and AF dont word for me :angry: Link to comment Share on other sites More sharing options...
TheNay Posted January 8, 2004 Author Share Posted January 8, 2004 okay now for max mayne 2.. i got these options.. bi tri and anisotropic... what one shud i use, tri or ani? thanks for the info btw Link to comment Share on other sites More sharing options...
DigitalN. Posted January 8, 2004 Share Posted January 8, 2004 always use anisotropic when you can. Link to comment Share on other sites More sharing options...
TheNay Posted January 8, 2004 Author Share Posted January 8, 2004 One last question, lol.. What about AA, can I handle it? If so, what shud it be at? Thanks a bunch! :) Link to comment Share on other sites More sharing options...
DigitalN. Posted January 8, 2004 Share Posted January 8, 2004 ok, AA.... what games are you playing/plan to play Link to comment Share on other sites More sharing options...
TheNay Posted January 8, 2004 Author Share Posted January 8, 2004 may payne 2 ;) Link to comment Share on other sites More sharing options...
DigitalN. Posted January 8, 2004 Share Posted January 8, 2004 thats it? ah hell, you could turn it up to 4xAA and 8X AF w/o ANY video lag Link to comment Share on other sites More sharing options...
MxxCon Posted January 8, 2004 Share Posted January 8, 2004 always use anisotropic when you can. that's not really smart. there are cases and games where anisotropic filtering makes extreme performance penalty w/o major image improvement. that's like saying to always use phong shading :rolleyes: Link to comment Share on other sites More sharing options...
FearMeAll Posted January 8, 2004 Share Posted January 8, 2004 an FX 5600 isn't that great of a card, I would not crank up antialiasing and aniso together on that card unless you like to run the game at maybe 1024 x 768 or less unless you plan on upgrading your 3d card. but I have to disagree with mxxcon about aniso not making a major improvement in image quality, it is a massive improvement in every game that utilizes a 3d accelerator. And it takes less performance hit than antialiasing does (and I run my 16x aniso in trilinear mode thanks to a hacky little program called rtool) and really helps textures in far off distances. I hate mip-map soup. it takes a lot of realism out of the game if the textures are a blurry mess just 3 feet in front of you. Link to comment Share on other sites More sharing options...
cpu killer Posted January 8, 2004 Share Posted January 8, 2004 *Polishes his ATI RADEON 9700 PRO* Well well well, Mr. Nvidia user..I'll be cranking up my AA and AF all the way , and playing games at twice as much FPS as you. PH34R M3!!! Hehe, yah, with that card you should probably try all high details with trilinear, and little to no AA and AF.. Nvidia doesnt handle it too well ;). Link to comment Share on other sites More sharing options...
FearMeAll Posted January 8, 2004 Share Posted January 8, 2004 *Polishes his ATI RADEON 9700 PRO*Well well well, Mr. Nvidia user..I'll be cranking up my AA and AF all the way , and playing games at twice as much FPS as you. PH34R M3!!! MU HU HA HA HA! Good day, brother! :devil: Link to comment Share on other sites More sharing options...
[ timko ] Posted January 8, 2004 Share Posted January 8, 2004 thenay, You should just try out the settings and see for yourself how well it looks and works. If the games doesn't appear to suffer from any particular slow down, even in really busy scenes, then you can safely leave whatever feature you turned on to on. :) Link to comment Share on other sites More sharing options...
..... Posted January 8, 2004 Share Posted January 8, 2004 that's not really smart.there are cases and games where anisotropic filtering makes extreme performance penalty w/o major image improvement. that's like saying to always use phong shading :rolleyes: If you have an ATi card Anisotropic filtering is practically no performance hit at all (less than 10% in most cases) it is drastic on nVidia cards though. In my opinion it is a huge difference in quality/image improvement. Link to comment Share on other sites More sharing options...
TheNay Posted January 8, 2004 Author Share Posted January 8, 2004 meh, most games aren't even that good right now... doom 3, half life 2, may payne, and prine of persia are the only games that have really opened my eyes.. even tho doom 3 and hl2 i tried was only alpha/beta still amazed me.. lol.. thanks for the info though ;) and I only play my games @ 1024x768 since I only got a 17'' monitor which seemes best anyways on my tube... unless i play on my 32'' tv.... but even still 1024x768 is good enuf :) Link to comment Share on other sites More sharing options...
Joel Posted January 8, 2004 Share Posted January 8, 2004 Moved here Link to comment Share on other sites More sharing options...
DigitalN. Posted January 9, 2004 Share Posted January 9, 2004 well, i guess it does hit Nvidias at the knees now. i didnt know. me got a 9600 Pro 128 Link to comment Share on other sites More sharing options...
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