Steven Posted January 9, 2004 Share Posted January 9, 2004 (edited) Changes in The Frozen Throne version 1.14 Patch 1.14: Fixes Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently. Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness. Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. Balance Changes Undead Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes Nerubian Webspinners now cost 200/35/3, up from 175/25/2. Stampede damage reduced from 80 per beast to 60 per beast. The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of 2 seconds. Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III).[Download: http://ftp.blizzard.com/pub/war3x/patches/...114_English.exe--------------------------------------------------Changes in the Reign of Chaos version 1.14Patch 1.14: Fixes Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed while under the effects of Unholy Frenzy. Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness. Balance Changes Neutral Units Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III). Download: http://ftp.blizzard.com/pub/war3/patches/P...114_English.exe Edited January 9, 2004 by xStainDx Link to comment Share on other sites More sharing options...
DigitalN. Posted January 9, 2004 Share Posted January 9, 2004 oops, pre judgement. i only read the title Link to comment Share on other sites More sharing options...
kairon Posted January 9, 2004 Share Posted January 9, 2004 Nice, this reminds me to install the damn game that i got for x-mas. :) Link to comment Share on other sites More sharing options...
IlliniPi Posted January 9, 2004 Share Posted January 9, 2004 Just keep on nerfing UD and ruin it again like it is in RoC. :no: Banshees are pretty much useless now as the magic shell is down and the gaining control of another unit isn't even permenant. :crazy: Link to comment Share on other sites More sharing options...
Redestium Posted January 9, 2004 Share Posted January 9, 2004 Nice. :) Link to comment Share on other sites More sharing options...
krak Posted January 9, 2004 Share Posted January 9, 2004 Illi, UD is bar far one of the strongest races in 1v1. Link to comment Share on other sites More sharing options...
kryptonik Posted January 9, 2004 Share Posted January 9, 2004 Undead used to cheat anyways, and it is good that they are finally doing something about that damn BeastMaster. He was the strongest hero and he was just unstoppable. It would take more than 10 units to kill him. :pinch: Link to comment Share on other sites More sharing options...
Oblivion Posted January 10, 2004 Share Posted January 10, 2004 thanks for the link xStainDx (Y) Link to comment Share on other sites More sharing options...
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