NEX MACHINA Gameplay: Housemarque's RESOGUN Follow-Up


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Check out 5 minutes of gameplay from Nex Machina, the next game from Resogun developer Housemarque, created in collaboration with Robotron and Smash TV creator Eugene Jarvis.

 

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Introducing Nex Machina on PS4, From Housemarque and Eugene Jarvis

 

Posted by Mikael Haveri on Dec 03, 2016 // Housemarque

 

Hey, Mikael from Housemarque here. A few months after the release of Resogun we bumped into Eugene Jarvis at DICE Summit 2014, where he received a Pioneer award for his contribution to the gaming industry. Eugene, creator of arcade cult classics such as Defender, Robotron, and Smash TV, has always been one of our major sources of inspiration for the kind of games we are famous for.

 

 

You can see Eugene’s invisible hand in the gameplay of Dead Nation, Alienation, and — of course — Resogun, which is Defender’s “spiritual successor.” What makes both of our philosophies resonate is that we believe games should be fun, fast, and brutal.

 

We stayed in touch. He played Resogun. And when we asked if he wanted to do something together, he jumped on board without hesitation.

 

We are now proud to show you the result of that collaboration. What was called for a long time “the Jarvis Project” we can now reveal as Nex Machina (Which, roughly translated, means Death Machine) — the most explosive top-down action shooter Housemarque has ever created.

 

Taking hints from both Robotron and Smash TV, Nex Machina focuses on pure arcade action, voxel destruction, and competition. But before delving into more of that, I want to talk about the game’s setting.

 

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