Meet Super Mario Run

Recommended Posts


If anyone can make a decent endless runner for mobiles it's Nintendo.


It actually does look better than most of the  endless runners I've played. More technique and ideas than just "tap to avoid obstacle" which is what I have mostly seen.

Link to post
Share on other sites

Interesting ...

Link to post
Share on other sites
  • 3 months later...

They really need to relax with the $15AUD price to unlock the game.

Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Rich Woods
      iPhone 12 Pro Max review: Do not buy this phone
      by Rich Woods

      Last year when I reviewed the iPhone 11 Pro, I titled it "an actual, meaningful upgrade". I called it that for two reasons. The first is that coming out of the gate, it was severely underestimated, using the same design for the third year in a row, and it's tough to get over the hump of the idea that it's not new if it doesn't look new. The other reason was that it actually was a significant upgrade. Apple produced a smartphone camera that was competitive for the first time in years, and battery life was phenomenal.

      This year's iPhone 12 Pro series is what you'd expect in a follow-up. The design has been overhauled using flat edges in a throwback to the iPhone 4, the OLED screen looks even better, and the camera is improved, especially on the iPhone 12 Pro Max. It's a lovely device.

      But you shouldn't buy it. Apple and Google both went all-in on facial recognition last year, ditching fingerprint sensors. Obviously, they couldn't predict a pandemic that was on the way that would render facial recognition useless when wearing a mask. Google adapted, adding a fingerprint sensor to this year's Pixel 5. Apple did not, opting to release the entire iPhone 12 series with Face ID only.

      For that reason, I simply won't be able to recommend the iPhone 12 Pro Max, or any iPhone 12 for that matter. As long as we're wearing masks in public, you're better off using something with a fingerprint sensor, and if you're more comfortable in the Apple ecosystem, all sign point to just waiting until next year.

      CPU A14 Bionic, dual 3.1GHz, quad 1.8GHz, Apple GPU (quad-core), next-gen Neural Engine Display 6.7 inches, 2778x1284, 458ppi, OLED, 19.5:9 Body 160.8x78.1x7.4mm (6.33x3.07x0.29in), 228g (8.03oz) Memory 6GB RAM, 128GB / 256GB / 512GB storage Camera 12MP f/1.6 + 12MP f/2.4 ultra-wide + 12MP f/2.2 2.5x telephoto, Front - 12MP f/2.2 Video capture 4K - 60fps Battery 3,687mAh, 20W fast charging Colors Graphite, Gold, Silver, Pacific Blue Price $1,099 / $1,199 / $1,399
      Day one
      Notably, there's no power adapter in the box, just a USB Type-C to Lightning cable. If any other manufacturer did this, I wouldn't care. After all, we do all have power adapters, and a lot of the stuff that comes with modern devices is wasteful. The only problem is that most people still have 5W Apple power adapters, which is what Apple has been shipping forever, even when fast charging was supported.

      So not only will you not have a fast charger if you use one that you already have, but you won't even be able to use the cable that came in the box. Your adapter uses USB Type-A, and this is USB Type-C. Just the iPhone 11 Pro series came with an 18W USB Type-C adapter.

      Also, there are no more Lightning headphones in the box, which is totally fine by me. I haven't used one of those in quite a long time, and I suspect that Apple has some telemetry on how many people use them.

      Apple's entire iPhone 12 series offers the first full redesign since the iPhone X was introduced three years ago. In fact, as far as the chassis goes, you could probably make the case that Apple has been using the same design since the iPhone 6. Of course, you could also say that this is a recycled iPhone 4 design. Maybe it's best not to overthink it and just say that we have something that looks completely new.

      The iPhone 12 Pro series comes in four colors: Graphite, Silver, Gold, and the new Pacific Blue. Graphite is basically Space Gray rebranded for the new design. When I purchased this phone, I initially picked Pacific Blue. After all, I do usually get the new color, which would make sense to replace my Midnight Green iPhone 11 Pro. But a few hours after pre-orders began, I canceled my order and switched to Gold, because this new Gold color really pops.

      You see, being that the iPhone 12 Pro Max shipped a few weeks after the iPhone 12 Pro, I was able to go to an Apple Store to actually see the colors in person, something that you usually can't do when pre-ordering an iPhone. Personally, I think the Silver and Gold models look the best, Pacific Blue is the one for those that want the new color, and Graphite is for those that just always buy Space Gray.

      The back of the phone is still made out of frosted glass, and on the Gold model, it's still a sort of beige. You'll still get a gray back with Graphite, white with Silver, and so on. It's got gold accents all over though, which is what really makes it stand out. The three rear cameras are surrounded by transparent glass, but each lens has a gold border around them.

      The stainless steel frame is flat, a throwback to the iPhone 4-style design that I mentioned earlier. And the frame is wider than the glass back or front, so if you look at it directly from either side, you can see the accent around the entire border. It's quite nice.

      Unfortunately for some, you'll still find the Lightning port on the bottom of the device. Now that the iPhone 12 series has been announced for over a month, that means that we're well on the way with rumors about the iPhone 13 having USB Type-C, just like every year.

      The rest is the same too. On the left side, there's a volume rocker and above that, a switch to control notifications. Personally, I love that switch and it's one of my favorite features of iPhones. OnePlus is the only Android OEM I know of that does this, and it's just so useful. Also on the left side is the nano-SIM slot, so that's the one thing that's been moved. The power button is still on the right side.

      The iPhone 12 Pro Max is surprisingly comfortable to use, and perhaps I feel that way because I had such low expectations for this device. I've always criticized Apple for having big, flat backs that just aren't as comfortable to hold as curved backs. I will note that if you're moving from something smaller, you'll definitely notice it. I came from the 5.8-inch iPhone 11 Pro.

      One of the new features that caught a lot of attention is MagSafe. MagSafe was a popular MacBook feature which was all about a magnetic charger. The idea was that if you went and tripped over the charging cable, the cable would fall out of your MacBook rather than pulling your MacBook crashing to the floor.

      It's been replaced with USB Type-C on the laptop side of things, but now MagSafe is here for iPhone in the form of wireless charging. Like a good reviewer, I purchased a $39 MagSafe charger alongside my iPhone 12 Pro Max, and no, it does not come with a power adapter. It's just a USB Type-C cable with a magnetic disc on the other end.

      The disc attaches to the back of the iPhone and charges it. Yes, it seems simple, and perhaps that's the beauty of it. Personally, I think that the MagSafe charger is also pointless. After all, it's just a cable with a wireless charger on the end; why not just use a wired charger?

      But of course, MagSafe has other applications. For example, Apple's cases support MagSafe too, and you can add other accessories on the back like a magnetic wallet. Belkin makes a MagSafe car mount, letting you mount your phone on your dashboard without a clip. That Belkin product is the only MagSafe item that actually got me excited, but sadly, it's not out yet.

      MagSafe is a cool idea, and frankly, its potential relies on the ecosystem of products that are released around it.

      Despite not being a high refresh rate display like virtually all of Apple's competitors, this screen is amazing. If you want proof, check out DisplayMate's analysis of the display, which gives it top-notch results. Yes, I will always make notch puns, because why not?

      Ever since the iPhone X, Apple has had its big notch at the top of the display which includes sensors for Face ID and a front-facing camera. But also, the bezels are black, something that wasn't the case previously. Before the iPhone X, you had to get a Space Gray iPhone to get black bezels on the screen. I know; dark times.

      The bezels are a bit smaller this year, as the display is a bit bigger at 6.7 inches. Given the new design, it looks amazing. The true blacks on the OLED display blend right into the black bezels, and it really makes you feel like you're just holding a big screen. It has a 2778x1284 resolution for a 458ppi pixel density, and Apple is calling it Super Retina XDR.

      But as I said from the beginning, the down side is that it doesn't have a high refresh rate. Apple is sticking with a 60Hz screen for now, while companies like Huawei and Motorola are making 90Hz screens, and companies like Samsung and OnePlus are releasing phones with 120Hz screens. The higher refresh rates make for smoother motions.

      Still, this screen just looks so good. And of course, refresh rate rumors for the iPhone 13 should be right up there with the USB Type-C rumors.

      The camera on the iPhone 12 Pro Max is awesome. Let me explain something about my use case as a reviewer. I always get excited for the annual iPhone release because it's annual. I'll use this device for about six months, and I'll inevitably move back to Android in the spring since most OEMs have spring and fall releases. What I'm getting at is that I've been using a variety of Android phones for about six months.

      And it feels good to be using the iPhone 12 Pro Max. There are definitely some great cameras on Android phones, such as those from Google and Huawei, but Apple provides a more complete experience. Google's Pixel 5 is great, but it's certainly not premium in the way that the iPhone 12 Pro Max is. Huawei's P40 Pro+ is awesome too, but you really can't buy it in the U.S. And in this reviewer's opinion, you should never buy a Samsung phone if you care about what your pictures will look like.

      So let's talk about the new camera on the iPhone 12 Pro Max. It's a larger sensor for better low-light performance, and all three cameras are still 12MP. However, this year, the Pro Max doesn't have the same camera as the Pro as it has in years past. The iPhone 12 Pro Max actually has a better telephoto lens that gets you 2.5x zoom instead of 2x zoom.

      The bad news is that lossless zoom is something that Apple still isn't taking seriously. You have companies like Huawei that are putting both a 3x and a 10x zoom lens on a phone to do some crazy stuff with hybrid zoom, and Apple is boasting 2.5x. Well, actually, it's boasting 5x zoom because it counts it from the ultra-wide sensor.

      Video recording is improved as well. You can now record HDR video with Dolby Vision, and it looks beautiful. Indeed, Apple has long been the king of video capture, so just hearing that it's getting even better is great news. Unfortunately, you do have to switch to "high efficiency" video to get Dolby Vision HDR, just like if you want to record in 4K 60fps.

      Gallery: iPhone 12 Pro Max samples
      There are a few things to note here. If you're using the main sensor, it seems like you actually have to try to take a bad picture, like by shutting off night mode. And yes, night mode kicks on automatically. That's one of the nice things about Apple's camera features. While night mode has been a thing for a long time (Huawei was the first), Apple takes the thought out of it.

      Night mode works with all three lenses, but you'll still notice that both ultra-wide and 2.5x zoom images struggle at night. In fact, when you switch to another lens, you'll almost always see the night mode indicator change the amount of time for exposure in an effort to compensate.

      But here's the best part, or at least my favorite part. I really didn't have to throw out any images for this review. With almost every other phone, I throw out a ton of low-light images that are out of focus, blurry from movement, and so on. So many phones take too long to focus, especially in low light. And they can also take forever to take a picture, and if you're not paying attention, you might move the phone before it actually takes the shot, leaving you with a blurry mess.

      I didn't have those issues with the iPhone 12 Pro Max, and frankly, it was kind of refreshing. This is a big issue that I've seen with devices from LG and OnePlus particularly.

      Apple's camera on the iPhone 12 Pro Max is among the best around. The one area where it doesn't keep up is lossless zoom. While the ultra-wide and telephoto lenses can struggle in low-light, this isn't uncommon due to the nature of these types of sensors, and I do think that Apple does a better job than most of its competitors. But things like image processing, video capture, general low-light performance, ease-of-use, and more are really the best around.

      Performance and battery life
      The iPhone 12 Pro Max is probably the most powerful smartphone in the world. Apple's custom processors regularly beat out what Qualcomm has to offer, and if Qualcomm does come out on top, it's the following spring. You see, Apple releases new iPhones with brand new processors in the fall, and Qualcomm releases its new Snapdragon chipsets in the spring, so sometimes we see a back and forth.

      Apple's A14 Bionic chipset is impressive, to say the least. It's the first 5nm SoC to be used in a smartphone, and we're also seeing it in the new iPad Air. With Dolby Vision video recording, Apple billed this as the first device that can record, edit, and compile Dolby Vision video, so it's got some power.

      Battery life is fantastic as well. In many (if not most cases), the iPhone 12 Pro Max still had 50% battery life left when I went to sleep. Obviously, the battery is much bigger than the one that I had in my iPhone 11 Pro, although it is smaller than the battery in the iPhone 11 Pro Max, which had a 3,969mAh battery.

      The entire iPhone 12 series supports 20W fast charging, even if you do have to buy the adapter separately. And of course, it supports 15W wireless charging, along with the new MagSafe technology.

      For benchmarks, I used Geekbench 5, AnTuTu, and GFXBench. First up is Geekbench 5, which tests the CPU.

      For one thing, you'll notice that the A14 has the best single-core score of any A-series chip yet, but it's still beaten in multi-core by both the A12Z and A12X that's found in Apple's iPad Pro. But you can also see that it beats the A13 in both categories by quite a bit.

      We can compare this to Samsung's Galaxy S20+, which uses Qualcomm's latest processor, the Snapdragon 865, and got 909 on single-core and 3,160 on multi-core. Lenovo's Legion Phone Duel, which has a Snapdragon 865+, got 979 and 3,409, respectively. Next up is AnTuTu, which tests everything.

      In this case, the Legion Phone Duel scores 612,768. The OnePlus 8 Pro scored 576,696, but somehow they both beat the iPhone in the CPU category. Perhaps AnTuTu changed how it does scoring at some point. Finally, GFXBench tests the GPU.

      MagSafe got its own section in this review because it was something that people got excited about during the event. 5G gets its own section because, well, Apple got excited about it. Yes, Apple spent a great deal of time talking up 5G, and for some reason, Verizon's 5G specifically.

      So let's break down 5G, including why you need it in a smartphone, and why you really have nothing to be excited about. First of all, here's why you need it: you're spending a thousand dollars on a pocket computer and you should be future-proofed. Seriously, I wouldn't recommend a 4G phone to anyone right now unless you're spending under $400. But you're not spending under $400; you're buying an iPhone.

      The bad news is that you will probably never notice any meaningful change over 4G LTE. Perhaps the experience will evolve over time, but there's nothing right now. I know what you're thinking, didn't Apple and Verizon talk about crazy gigabit speeds? Yes, and that's what every company is doing to talk up 5G right now, but it's also meaningless.

      5G is a combination of sub6 bands and mmWave bands. Millimeter wave (mmWave) bands are high frequency waves that offer super-fast, multi-gigabit speeds. The only problem is that they can't penetrate, well, anything. For mmWave to work, you need to be in line-of-sight with an antenna. Even a window will block it. Companies will hype up the ability to download a whole season of a show while waiting in line to board a plane. Just be careful not to put your phone in your pocket while it's downloading, or the speeds will drop drastically.

      Here's something that you can actually try with a mmWave smartphone. Go find a mmWave antenna. You'll have to go to a major city for this. Run a speed test and watch the super-fast data flow in. In the middle of the test, just put your hand in-between your phone and the 5G base station, and watch how quickly the speed drops.

      In other words, mmWave is pretty useless. That's where sub6 comes in. Sub6 covers frequencies below 6GHz, and they consist of low-band and mid-band frequencies. T-Mobile is doing the best here because it actually has its own 600MHz spectrum, and the 2.5GHz band that it picked up from Sprint.

      The idea is the lower the frequency, the better it is at penetrating buildings. Also, it's easier for your phone to send a signal back to the base station. Remember, the base station is much more powerful for sending a signal to your phone than your phone is at sending the signal back.

      I use T-Mobile, and I was happy to finally see the 5G signal light up on an iPhone. I did run into some connectivity issues, but I later found out that that was due to a single app using 45GB of cellular data over the course of just 48 hours, so now I'm throttled for a while. That app was The Weather Channel by the way, and if anyone has a weather app that they really love, feel free to let me know.

      The iPhone 12 Pro Max is an absolutely delightful device, and I love it. After using Android for about six months, it felt good to use this phone, and it got me thinking about what a comparable Android smartphone would be.

      I couldn't think of one. I'm a fan of OnePlus devices like the 8 Pro, which has a beautiful QHD 120Hz OLED display and it's blazing-fast, but the camera doesn't even come close to what Apple is offering. Google's Pixels are always among my favorites, and while the camera is fantastic, it just doesn't feel premium. Like OnePlus, Samsung makes great hardware, but its image processing is so bad that I'd never carry it anywhere if I'm planning to capture an actual memory with a smartphone camera. Huawei phones are great, but they aren't sold in the U.S. and don't have Google services.

      The iPhone 12 Pro Max is perfect in almost every way. It's got the fastest internals, a stunning design, a nearly perfect display, and one of the best cameras around. It would be the complete package, if there wasn't a pandemic going on.

      But there is a pandemic going on, and most of us have to wear masks when we go out. If I'm at the supermarket and I open OneNote for my shopping list, I have to type a PIN, like a barbarian. Seriously, for a company that champions itself as one that cares about the issues, releasing a smartphone without a fingerprint sensor was incredibly tone-deaf, and for that reason, I simply can't recommend buying one.

      If this pandemic ends and we go back to a world where being limited to facial recognition makes sense, then by all means, I recommend the iPhone 12 Pro Max. But until that happens, this device has to stay on the do not buy list. And the longer it takes, the better off you are just waiting for the iPhone 13.

    • By indospot
      Game & Watch Super Mario Bros. review: A great homage to Nintendo's classics
      by João Carrasqueira

      On September 3, Nintendo announced its celebrations of the 35th anniversary of the launch of Super Mario Bros. on the Nintendo Entertainment System. The Mario franchise is arguably one of, if not the most recognizable name in the industry, so naturally, Nintendo likes to flaunt it.

      As part of the celebrations, we got Super Mario All-Stars added to the Nintendo Switch Online's library of SNES games; Super Mario 3D All-Stars released as a collection of the three first 3D Mario games; Super Mario Bros. 35, a battle royale-style adaptation of the original game; and Mario Kart Live: Home Circuit, a real-life Mario Kart game that lets users create their own courses at home and play on them alone or with friends who also have the game.

      The most recent launch as part of the anniversary is the Game & Watch: Super Mario Bros., and this one celebrates more than the 35th anniversary of Mario. It also celebrates Nintendo's first success in gaming, the Game & Watch. Each of these products stands on its own as a piece of Nintendo history, and you can see that with how the packaging is designed to showcase Super Mario Bros. at first, but also the original Game & Watch: Ball game once you slide the box out of the plastic wrap.

      Game & Watch origins
      It may not hold as much of a place in many people's memories, but the Game & Watch was how Nintendo started seeing success in the gaming industry, all the way back in 1980 - meaning this is the device's 40th anniversary, too. The original Game & Watch devices were designed with calculator-type screens, and they were simple endurance games, having the player perform certain actions for as long as possible before messing up their streak. The content on the screen couldn't change beyond what fits in a single frame, so this was the only kind of game that could be crafted, and it also meant that each Game & Watch device had a single game, with many iterations being released over the years.

      Game & Watch: Ball (2009 re-issue) | Image credit: masatsu (Flickr) The device was conceptualized and designed by Gunpei Yokoi, who was riding a train when he noticed a man fiddling with a calculator to kill some time on the ride. The name Game & Watch is about as self-explanatory as it gets. It was a game, but when you paused it, it constantly displayed the time, so it could be used as a pocket watch. You couldn't turn the console off entirely, so the watch was always there, and an alarm was also added in later models.

      The Game & Watch was also the birthplace of some features that would eventually become staples of Nintendo products. The cross-shaped D-pad was first used in the Game & Watch adaptation of Donkey Kong in 1982, before it was used in the Famicom (the Japanese version of the NES) controller in 1983. Donkey Kong was also part of the Multi Screen series of the Game & Watch, with the clamshell design and dual screens being an obvious inspiration for the Nintendo DS in 2004. Even the idea of detachable controllers we see with the Nintendo Switch bears some resemblance to the Micro Vs. series of the Game & Watch.

      All in all, the Game & Watch products sold 43.4 million units worldwide, and they became Nintendo's first big success in the gaming industry. Sadly, I don't personally own one, or I didn't until the Super Mario Bros. edition.

      Design and display
      A lot of the identity of the original Game & Watch lineup lives on in this new Super Mario Bros. version. The look seems to mostly derive from the Gold and Wide Screen series of the Game & Watch, but it can also be interpreted as a reference to the Famicom controller, which was itself red and gold. The gold-colored plate on the front is metal, which makes the device feel much more premium.

      Having never owned a Game & Watch before, I was surprised at how compact this thing is. It's quite small, and also very thin, which I think adds to the premium feel. It also makes it super easy to carry around if you just want something to help you kill some time throughout the day. However, it can be a bit uncomfortable to play for longer periods, especially if you have big hands.

      There are, however, some things here that weren't in the original Game & Watch devices. For one thing, there's a power button, so you can actually turn the device off, or put it in sleep mode, at least. The battery is also rechargeable here, and it charges via USB Type-C. It's great to see that Nintendo didn't cheap out and use micro-USB or something. It's a retro device but modern enough to not be annoying. A USB Type-A to Type-C cable is included, but you need to provide a power adapter yourself. In terms of omissions, the original Game & Watch devices had a kickstand, which you don't get here.

      Of course, another big change from the classic Game & Watch models is the display. This version plays a couple of games from the NES, so a color backlit display is used instead of the calculator-style LCDs of the past. I was shocked at how good the display really is. It gets very bright and as far as displaying NES games goes, it looks phenomenal. The pixels are also so small here that it helps these games feel less dated than they actually are, and they feel right at home on this tiny device.

      Sound is also as fine as it needs to be for NES games. The single tiny speaker on the left side gets surprisingly loud, and the quality is more than good enough for the sounds you'll hear from these games.

      Games and controls
      As you'd probably expect, the Game & Watch: Super Mario Bros. allows you to play Super Mario Bros. from the NES, but it also includes Super Mario bros.: The Lost Levels, here referred to by its original Japanese name, Super Mario Bros. 2. The Western Super Mario Bros. 2 was actually a completely different game based on another title, Doki Doki Panic, but the one included here is very similar to the first Super Mario Bros., albeit with some cranked up difficulty. There's also a recreation of the original Game & Watch game Ball, now starring Mario as the main character instead of Mr. Game & Watch.

      The games are recreated nearly perfectly on this device, including the copious amounts of sprite flickering you'd get in NES games and some bugs from the original versions. There are, however, some bonuses and changes here and there. For example, you can press the B button on the title screen for both Super Mario Bros. games to start from a specific world, as long as you've made your way to that world before. You can also hold A when starting a game to start with infinite lives. Additionally, after beating the original Super Mario Bros., you unlock Hard mode on the title screen, whereas the original game only allowed you to play it if you kept the system on after beating the base game. For Ball, in addition to playing as Mario, you can also play as Luigi by holding the A button on the title screen for five seconds. Sadly, there's no option to play as Mr. Game & Watch.

      All the games control really well here, with no input delays, and the controls somehow feel tighter than I remember them being for these games. I've never had a situation where I blamed the controls for a death or something like that.

      The buttons themselves feel good too. The D-pad is made of hard plastic, and it has a nice tactility to it without feeling too harsh when it actuates. The A and B buttons are made of a rubber-like material, and that may sound terrible, but it actually works well. While the buttons are very soft, they still have nice actuation, and again, I've never been able to blame the controls for losing in a game. They end up feeling comfortable, and the rubber gives them more grip than hard plastic would.

      Extra features
      Of course, it wouldn't be a Game & Watch without a watch, and Nintendo also designed one themed around Mario. The clock screen features an animated screen with Mario running through the bottom, and various characters from Mario games appearing from time to time. The time of day on the screen changes throughout the day, and there are 35 easter eggs that happen at different times of the day, such as the blocks that display the time changing to coins at 5:55 (AM and PM). You can also just see a simple clock by pausing any of the games.

      From the watch screen, you can press the A button for five seconds to listen to the Mario Drawing Song, which was originally available in 2010 as a promotion for a Mario-themed contest in the Nintendo DSi application Flipnote Studio. The song is only available in English, but you can choose subtitles for different languages. Nintendo issued a warning prior to the release, though, as many non-English languages are mixed up and selecting one language will display the lyrics in another.

      This issue can't be fixed, and that's because there's no way to update or change the software on this system. The USB Type-C port has no data throughput, meaning there's no way to push anything onto it. That also means that, if you were hoping to turn this device into some sort of tiny emulation machine, you won't be able to, at least not without physically opening up the device and some very advanced tinkering.

      Another neat little bonus for Nintendo fans is the artwork that's displayed after the device has been idle for some time. After three minutes of inactivity, the Game & Watch goes to sleep, but before it does, you get to see some art of Mario and other characters, which varies depending on the time of day and what you were doing before the device was idle. The artwork depicts Mario and Luigi's outfits in the same colors as in the games featured in this package instead of their official colors, which gives them an interesting touch. These colors weren't even used for official artwork when the games released, so it's definitely an interesting decision by Nintendo.

      The Game & Watch: Super Mario Bros. is probably one of the coolest collectible items Nintendo has made. It's a wonderful blend of products that defined the early days of Nintendo's history in the gaming market, combining the premium-feeling design of the Game & Watch with the most iconic game of the 1980s. The color display is beautiful and a perfect fit for these titles, and the controls feel really good overall.

      I also love all the little extra bonuses thrown onto the package, like the clock, the special artwork, and the Game & Watch: Ball game. Plus, some of the options added to the games make it much easier to actually finish them, ditching the old-school approach of having to beat games in one go.

      The small and thin design can get a little uncomfortable for long play sessions, but it stays true to Game & Watch brand, and this is more of a collector's item than an ideal way to play these games in my view. I still think it's a great way to play them, and if you're a parent trying to introduce kids to the early days of Nintendo, then this will likely be a perfect fit for their small hands.

      It can be hard to justify or evaluate the price of a collectible. Like I said, it's not the absolute best way to play these games, and the fact that it only has these three games means it's definitely not meant to be compared with actual consoles. But the way it brings together elements of Nintendo's history, plus the bonuses thrown in here, do make this a fantastic device for die-hard Nintendo fans like myself. If you happen to be one, too, then I think the $50 price tag is definitely justified.

    • By Abhay V
      Apple releases iOS 14.2.1 with fixes for iPhone 12 mini's lock screen bug and more
      by Abhay Venkatesh

      Apple is rolling out iOS 14.2.1 that brings with it a few fixes for the iPhone 12 series phones. One of the main fixes brought by the firm is for the recently released iPhone 12 Mini, which has been experiencing an issue with the lock screen that results in the device becoming unresponsive.

      The said problem seems to have been plaguing iPhone 12 mini phones since launch day, guessing from the number of responses in a Reddit thread and user reports on Apple’s forums. Users have been complaining of the screen rejecting thumb input or wide presses on the screen, with the phone only recognizing light taps for both dismissing the lock screen or using the shortcut icons for the camera or flashlight.

      In addition to the touch issues, the Cupertino firm has also fixed problems with MMS messages and some audio issues. Here is the complete changelog:

      Since the update has just begun rolling out, it could be a while till it propagates to all devices for download. Folks over at 9to5Mac report that the update is only available to the recent iPhone 12 lineup.

      Source: 9to5Mac

    • By indospot
      Gmail and more Google apps are getting widgets on iOS
      by João Carrasqueira

      Apple's iOS 14 added support for home screen widgets for the first time, and companies have been working to catch up and add widgets to their own apps. Google is one such company, and after adding a widget for the Search app back in September, the Mountain View giant has now revealed a few more apps getting their own iOS home screen widgets.

      Some of the widgets are rolling out in the next few days, and those are for Gmail, Google Drive, and Google Fit. The first two are fairly similar, featuring a search bar at the top and a couple of quick links. In the Gmail widget, you can start composing a new message or get a glimpse at how many unread emails you have. For Drive, you get links to the "files you're most likely to need".

      Meanwhile, Google Fit simply shows a summary of your activity in the past week. You can see your daily and weekly goals for heart points and steps and whether you've met them.

      Coming a little later, the Calendar widget shows your upcoming events. And next year, Chrome is also getting its own widget, which is similar in design to Gmail and Google Drive widgets. A search/address bar is at the top, along with links to open an incognito tab, use voice, or scan a QR code.

      There's also a smaller widget with a "prehistoric surprise", which is likely a reference to the dinosaur game that's displayed when you try to open a webpage in Chrome without an internet connection. These widgets are available now for Chrome Beta users, but the general public will only get them in 2021.

    • By indospot
      Nvidia's GeForce Now is now available on iOS, Fortnite coming soon
      by João Carrasqueira

      Nvidia has announced that its game streaming service, GeForce Now, is now available in beta for users on iOS through the Safari web browser, albeit in beta form. iOS has typically been a challenge for cloud gaming services, with Google Stadia and Microsoft's Xbox Game Pass Ultimate cloud streaming only being available on Android. However, Amazon kickstarted the idea of launching on iOS through a web browser with its Luna service, and now Nvidia is joining the fray.

      If you have an iPhone or iPad with iOS or iPadOS 14.2 or later, you can access the newly-launched beta version of GeForce Now through this link. Nvidia also recommend a using a gamepad for playing, as mouse and keyboard aren't fully supported due to limitations in Safari. You can find a list of officially supported gamepads here, but it does include Xbox Wireless Controller models with Bluetooth.

      The launch of GeForce Now on iOS means that Fortnite will officially available on Apple devices, but it isn't yet. While Fortnite is a cross-platform game and available on GeForce Now, the PC and mobile versions are actually quite different, and Nvidia is working with Epic Games to release a version of Fortnite that feels familiar to users on iOS. As such, touch controls have to be added, and thus the game will take a while longer to be available.

      In addition to the iOS launch, Nvidia also announced that it's adding support for the Chrome browser on Linux, PC, and Android early next year. Chrome has already been supported on ChromeOS since a beta launched earlier this summer.

      Nvidia also announced that it's working with to add its library of gamers to the GeForce Now catalog, starting with games like The Witcher 3: Wild Hunt and Cyberpunk 2077. Finally, GeForce Now is expanding to Saudi Arabia thanks to a partnership with Zain KSA. These expansions are also coming soon.