Balance RPG


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Hey,

I have a forum running and there's a very very simple rpg system running where everyone can gain levels by posting which in turn increases their power, defense, and stamina. My problem is this: I've run into a problem of balancing because when I initially installed the rpg the attack algorithm was simply attack minus defense (no dice rolls). Can anyone help me come up with a decent method of keeping things balanced? Currently with each level the attack goes up rand(5)+1, the defense goes up rand(4)+1, and the stamina (which affects how much the hp goes up each level) goes up rand(2). HP currently goes up (stamina/4) + rand(10) with each level. There's a defense mode as well which members can go in and out of - attack power goes down if either the attacker or defender are in defense mode, goes down even more if both are in defense mode, and is simply attack-defense if neither are in defend mode.

I realize there are many ways to go about this, but any help would be really appreciated. And if any other info is needed, let me know. Thanks!!

Edited by schwarz2
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oh. There's also a limit break which maxes when the member takes 75% of his max HP in damage. When used, it currently allows the attacker to attack at simply full attack power (no subtracting defense). Thanks

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Not really. It's more simplistic and just a little something to add to the forum (the talk is not centralized around the rpg). No items as of yet. Nonetheless the members are getting irritated when it's so imbalanced which is why I'm trying to come up with a valid fix. If you want to see it, it's at Sleep Kicks Ass and there's a forum link there.

Thanks again for any help you can provide.

Edited by schwarz2
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