CryTek graphic engine


Recommended Posts

CryEngine is a graphic engine created by CryTek for the FarCry game, I must say that is really awesome but for some reason I think they took some parts of the stealed hl2 code... who knows...

Here's the gfx engine trailer: http://www.farcry-thegame.com/uk/downloads/CRYTEK.wmv

Here's the FarCry trailer: http://www.farcry-thegame.com/uk/downloads...ailer_Dec03.wmv

What do you think... ??

Link to comment
Share on other sites

Dont be silly, you really think they could write a whole engine (and game) from some leaked source code in just a few short months?

Pictures and videos of the engine in action have been around a lot longer than any leaked half life 2 stuff.

Link to comment
Share on other sites

Wasn't the basics of the far cry graphics engine used as a demo for the geForce 3? I may have that wrong but if its true then there is no chance of it being in anyway copied from the HL2 engine

Link to comment
Share on other sites

The CryTek engine has been under development for a long while. Way before the HL2 Source Engine code was leaked. If CryTek bears any similarities to the Source engine, it's only because they're taking advantage of the same advances in technology that have been developed over the years. :)

Link to comment
Share on other sites

HL2 physics are way better.

Erm, HL2 uses the Havok Physics Engine, which is developed so that it is one of the superior pieces of software when it comes to real-time physics. So, yeah, it should be pretty good. Hell, the CryTek engine may even use the Havok software.

And, from what I've seen, HL2's physics are pretty similar, however HL2's "material system" (for those unfamiliar with this; basically, if something is wooden, it sounds like wood, breaks like wood, and physically responds like wood) makes the physics in the game seem all the cooler.

Link to comment
Share on other sites

And, from what I've seen, HL2's physics are pretty similar, however HL2's "material system" (for those unfamiliar with this; basically, if something is wooden, it sounds like wood, breaks like wood, and physically responds like wood) makes the physics in the game seem all the cooler.

Its a cool concept but i have a hard time believeing its as simple as that to program it. Although valve is saying it will be that easy to program it, for some reason i doubt it. :rolleyes:

Link to comment
Share on other sites

Its a cool concept but i have a hard time believeing its as simple as that to program it. Although valve is saying it will be that easy to program it, for some reason i doubt it. :rolleyes:

Well, they HAVE it programmed. They didn't do the physics engine, that was done by Havok. The material system they have implemented (which was shown in full during the first video, shown at E3 2k3) most likely isn't as difficult to program as you may think. They probably programmed a simple framework, and then they let the content-creators (the game designers and artists) script the materials into the game. It was probably more tedious then anything else.

Link to comment
Share on other sites

the materials thing isn't new, every car game has somethign similar when it comes to how a car responds on a certain surface. All valve had to do is take this concept, but than apply the havoc physics to it, and they are set. Each material is capable of the same things, and once hte framework is layed the dev's can make new materials on the fly by just settings some settings, and choose what shoudl happen when something collides, when it is stepped on, etc. etc.

Link to comment
Share on other sites

CryEngine is a graphic engine created by CryTek for the FarCry game, I must say that is really awesome but for some reason I think they took some parts of the stealed hl2 code... who knows...

Here's the gfx engine trailer: http://www.farcry-thegame.com/uk/downloads/CRYTEK.wmv

Here's the FarCry trailer: http://www.farcry-thegame.com/uk/downloads...ailer_Dec03.wmv

What do you think... ??

Idiot. Are you really willing to believe that a company would use illegal software (or in this case, illegally stolen source code) for a commercial venture.

That's way beyond a serious accusation, one you have shown nothing to back up.

:crazy::

Link to comment
Share on other sites

Idiot. Are you really willing to believe that a company would use illegal software (or in this case, illegally stolen source code) for a commercial venture.

That's way beyond a serious accusation, one you have shown nothing to back up.

lol, wat moron would do that though, it wud be like a thief stealing $120,0000,000 and when the cops knock on his door he says he did not do it with the money in the background, wat morons

Link to comment
Share on other sites

Well, maybe if it was inside of a barbwire fence. Then it would be a bitch to get into, but some people would try it. It's not like taknig stuff from Source is a copy and paste job...

Link to comment
Share on other sites

Well, maybe if it was inside of a barbwire fence. Then it would be a bitch to get into, but some people would try it. It's not like taknig stuff from Source is a copy and paste job...

Exactly, the code would need to be developed further into a working state, and then would take a crap load of work to fit it into their own engine.

Link to comment
Share on other sites

Exactly, the code would need to be developed further into a working state, and then would take a crap load of work to fit it into their own engine.

But they can get ideas from it, surely? (i.e. ohhh WE could use that in our engine too!)

Link to comment
Share on other sites

But they can get ideas from it, surely? (i.e. ohhh WE could use that in our engine too!)

which is of course the true damage that the leak of the source code will/has done. But to suggest that the Crytek engine exists only because of the leak is proposterous.

Link to comment
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.