Anticipation Meter : DOOM 3 or Half Life 2


  

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  1. 1. Anticipation Meter : DOOM 3 or Half Life 2

    • DOOM 3
      25
    • Half-Life 2
      44


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Ok, this may have been done before but, Im new and well, I havent seen it yet. Sorry if it has.

Simple vote, what game are you most looking forward to: Doom 3 or Half Life 2.

May the best...err...hopefully future best game win.

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I think most of the people don't care about either anymore because of all the delays. Not that we don't want to play em...it's just not as anticipated...that's the case for me anyway.

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I honestly don't think that STALKER will even be on the same level as Doom III or HL2.

Looks pretty impressive to me. IMO Doom III looks less and less impressive as time passes on compared to either Half Life or Stalker. By the time they actually release it, it probably won't be remotely impressive as it was when the first video was released.

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I honestly don't think that STALKER will even be on the same level as Doom III or HL2.

Stalker won't be on the same level as Doom III or HL2......STALKER WON'T BE ON THE SAME LEVEL AS DOOM III OR HL2!!!!! W.R.O.N.G.!!!

In order to correct what little information you have regarding STALKER, I shall present you the official specifications of the engine powering STALKER (the X-Ray Engine)

X-Ray is a powerful game engine implementing modern technologies. The engine does not support software rendering and requires a DirectX? 8 or higher compatible accelerator.

General:

Levels combining closed spaces as well as enormous open areas

On demand loading makes it possible to create a single huge level

Game time flow, change of time of the day

Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters

VR-Simulation engine optimized for massive load

Graphics:

Support for all second generation D3D compatible accelerators (TNT/Voodo2/etc), optimized for Geforce2 and up

Visualization optimized for hardware TnL (both FF and shading capable parts)

Continuous level of detail technology for all the geometry

~300 000 polygons per frame at 60 fps on average hardware

Detailed character models (500-10 000 polys)

High-speed blended animation system capable of an infinite number of bone interpolation & modulation operations

SSE/3Dnow! Technologies used for skinning and forward kinematics

Visibility determination:

Portal-style, non-linear subdivision based visibility detection system

Optimized for T&L hardware by batching primitives in optimally sized groups

Dynamic occlusion culling, contribution culling

Adaptive hardware state caching technology

Lighting:

Colored dynamic lights and dynamic "soft" shadows

Breakable light sources

Animated lights

Character shadowing

Intelligent light source selection, clipping, and merging

Detail mapping

Water, flares, coronas, etc.

Particle system with real physics

Screen post-processing

Shading

The Shader library is central to every part of the rendering pipeline

Completely abstracts the graphics API.

Multi-pass Rendering

Fallback Shaders

Facilitates cross-platform development

Separates shader writing from engine development

Pixel and Vertex shaders are automatically used (on shader capable hardware.)

Detail objects:

Grass, small stones, etc.

Enviromental effects, such as wind, turbulence, and tracks

Physics:

Based on ODE engine

Simulation speed outperforms commercial engines such as MathEngine, Havok, etc.

Real-time IK, vehicle physics, etc.

Collision database with low memory usage

Collision detection optimized for a large number of queries in a high concentration polygonal environment

Realistic simulation of ballistics, movement, and fluids

Audio:

High quality HRTF 3D-sound with clipping and partial wave tracing

Location-based environmental audio affected by surrounding obstructions

Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats

Network:

Distributed computing

Client-Server based system

Tools:

In-house tools ( Level, Shader, Particle, and Actor Editors )

Plug-ins for popular modeling packages

AI:

Simulation Level-Of-Detail and Culling (2 AI models - high and low detail)

Fiber based time distribution allows scalable AI without any slowdown

Virtual senses; sight, hearing and touch

Terrain-aware tactical assessment system

FSM with random factor

Data driven design (pattern based evaluation functions are automatically generated and optimized on training examples - supervised learning)>

This engine rivals the HL2 engine...as for Doom III, well it's hard to compare that to other 3D engines...we'll have to wait and see.

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I'm more worried about my video card being able to handle them than the actual games :s

It just doesnt seem right does it? :no:

as most people should :shifty:

I think its humerous that so many peole are making a big deal about the games when most folks vid cards arnt going to do it well. Dont wait Untill the game comes out do something about it know cus your going to be crying when you pop the cd into your tray. And believe me if you dont think there will be much differecne in the dx9 and dx8 games or the video modes of the dx9 games. The image will be significantly different. It wount look like another world mind you but it will be very noticable that you anrt running dx9.

another thing if you go ahead and get a card know you will have a nice time with all the current games that arnt using dx9. you will be able to max out graphics and aa/af on all the games you own with playable framerates. its definatly worth the $200 to run out and get a 9600xt and get a free copy of hl2 with it :yes:

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X-Ray is a powerful game engine implementing modern technologies. The engine does not support software rendering and requires a DirectX? 8 or higher compatible accelerator.

Why make a game for an old version of DirectX? Especially if you're trying to compete with Doom III.

STALKER sounds impressive, but I wasn't blown away by the videos.

Edited by jkinzer
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as most people should :shifty:

I think its humerous that so many peole are making a big deal about the games when most folks vid cards arnt going to do it well. Dont wait Untill the game comes out do something about it know cus your going to be crying when you pop the cd into your tray. And believe me if you dont think there will be much differecne in the dx9 and dx8 games or the video modes of the dx9 games. The image will be significantly different. It wount look like another world mind you but it will be very noticable that you anrt running dx9.

another thing if you go ahead and get a card know you will have a nice time with all the current games that arnt using dx9. you will be able to max out graphics and aa/af on all the games you own with playable framerates. its definatly worth the $200 to run out and get a 9600xt and get a free copy of hl2 with it :yes:

Now why would anyone spend their money at this point when new cards from both ATI and Nvidia are due out in the Spring. Plus, to buy a dx9 card now would be silly as there isn't a game that will really take advantage of them for at least a couple of months.

Unless you have a card that is below a GF4, I see no compelling reason to upgrade now.

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Why make a game for an old version of DirectX? Especially if you're trying to compete with Doom III.

STALKER sounds impressive, but I wasn't blown away by the videos.

Half Life 2 claims to run on all cards from Direct X 6 compatible up... all that this means is that Half Life 2 will take TNT2's whilst STALKER shan't... once again, X-RAY appears to be just as powerful as SOURCE

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Ever since I saw that 20 minute video they showed about Half-Life 2, I have wanted that. You all know what video. The one that when he throws a gernade under the dumpster, it blows up the support holding it, and falls and kills the guys underneath.

I played the Doom 3 demo, and it has VERY nice graphics, and does look scary, but I think that I want Half-Life 2 more.

But hell, I will buy both of them.

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