Just seen Doom3 Trailer...


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thats true..getting them both no matter what! cuz i know both wil be great games.

i just completed doom2 again. it is soo cool. scary in a way ;)

^ I second both of your statements.

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like someone else said earlier, the trailer is almost a year old. Since then, they prolly enhenced it,.. No?

I hope so.

Viper118 @ Jan 26 2004, 17:00

If the sequels play out like the originals did, Half-Life 2 will have more exciting gameplay moments, but Doom3 will be horrifying.

Doom3 looks like it will be crazily terrifying, especially when you play it trying to stay alive, as opposed to infinite player dying and spawning (hey, that gives me an idea of having a 'remote' marine that is like a robot, and when it dies, you get another into the area and then control that one - more realistic than player spawning).

Playing the demo of HL2, I found the levels way too linear for my liking. I hope D3 keeps the levels from D1 (and possibly D2?) that have a rather labyrinth style and hence non-linear pathway.

Anyone here read the Doom novels?

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has anyone seen the really long doom3 trailer (or maybe I watched it so many times that it seemed long) I cant remember it that well but I do remember that at the end one of the large monsters knock you down and you watch him stomp your head in (in first person)then it go's to the doom3 logo because the guy you played just died it also might of been a game play video of someone who downloaded it im not sure

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This game will make HL2 look like a pretty poor effort.. Thats for sure !

yeah, because you have played both games and you have a comparation point :rolleyes:

dont try to start something kido

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^ Well said [sd] (Y)

Both games will have their unique features which will make them stand out.

Radish?

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Well....there does exist two questionable leaks that are quite playable.... :whistle:

But seriously, I think Id software holds the upper hand here.

Their game engines have always been the mark for what is possible at that generation of first person shooters...and what was their main competition (the unreal engine) has just failed on their last single player attempt. It will be good if Valve can give them a run for their money, but I'm highly doubtful of it.

A friend of mine once suggested something to me, and it does kind of make sense... both companies don't give a crap about a good game, they just want to show off their game engine so that it can be licensed out to other companies. How else did the Quake 3 engine survive so long, as the game they released to show it off (Quake III, arena) was forgotten by most a long time ago.

Half Life 1 survived this long not for the single player experience...but the counter strike mod. I feel that this mod should be sometimes viewed as a seperate entity to Half Life, my logic been that if it had been on any other game engine then it would have been just as popular and Half Life would have been forgotten about by now.

The source engine has already been licensed out (the new Vampire game), but I think what will keep it going is if/when Counter Strike is ported to it....and then it may be shunned still because of the steam delivery system. (I'll name one flaw in it, it is counter productive if you have a dialup connection).

Of course, this is just my opinion, everyone is entitled to their own and no amount of flaming/bitching will change my opinion. The only thing to change my opinion will be the release of both games....and no one here can give me those games hence my opinion remains unchanged.

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Half Life 1 survived this long not for the single player experience...but the counter strike mod. I feel that this mod should be sometimes viewed as a seperate entity to Half Life, my logic been that if it had been on any other game engine then it would have been just as popular and Half Life would have been forgotten about by now.

I somewhat agree, but how your firend dare to say that about valve? agreeing with the fact that the online community is awesome, HL 1 single player gameplay and plot was awesome and still is, it just happen that online games are more popular then more people focus more on the online part of HL 1, but you cant diss their single player work

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I feel that this mod should be sometimes viewed as a seperate entity to Half Life, my logic been that if it had been on any other game engine then it would have been just as popular and Half Life would have been forgotten about by now.

Quite the contrary, the engine had very little to do with it's popularity. The gameplay and story is what created most of the fans. As well as the extensive mod support Valve gave to the community. Counter-strike just happened to come along and make something good even better. I strongly believe if cs was never created some other mod would have taken it's place. Look at DOD and Natural Selection.

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Chode, you forgot Daikatana.

Actually Daikatana sucked because it was based off the Quake engine, with plans of "upgrading" to the next generation engine available, which was something Romero's license allowed him to accomplish. When he saw the Q2 demo at the E3 he said "gotta have that" so they designed everything in a way that would make it easy to switch engines afterwards. However, Carmack had changed waaaaaay too much stuff in the rendering code (which was now fully OpenGL and stuff) and it was now impossible to directly "port" the game. You know, Carmack keeps his code clean, because he's cool like that. So they rushed it. Released waaaaay too late and it sucked.

On another note, Carmack's graphic engines were always the most innovative ones. Ever noticed how id's games became very pretty yet not so fun to play after Romero left/was fired? Noticed how Romero's new games were sucky -- but always emanated from a great idea in background? I always tought that id was at its best when Carmack was being the engine guy and Romero the designer. Oh well.

Doom 3 is most likely going to be the most amazing thing on earth, graphically, since Carmack is programming it, and he shall pwn us with the best, what we first tought impossible once again.

But how will it play...?

To be honest, I am very concerned about id's future.

Plus, I would also like to mention that I think we are reaching a turning point when it comes to graphic quality, soon there will be a limit to what can be accomplished, and there will be very little to innovate into. (Look at windows, for instance. Nothing really huge, innovation size.)

Somebody's also mention something about Doom3 being OpenGL. That would no surprise me the least, as Mr.Carmack knows his GL stuff, and somehow tends to stay away from Windows. We might even be graced with a Linux port, which would rawk. And we'll get the source at some point, and we'll all be able to say "Wow. We are now less stupid from reading that truely innovative code".

Myep... but I am still very concerned about the gameplay.

Edited by mr_da3m0n
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On another note, Carmack's graphic engines were always the most innovative ones.

well, graphically yes, I mean, he is the first that implemented real curved surfaces, but its engines always lacked physics and other equations, thats why they are quite light, Doom 3 is the first unmodified ID engine that have ragdoll physics

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,Jan 29 2004, 08:03] well, graphically yes, I mean, he is the first that implemented real curved surfaces, but its engines always lacked physics and other equations, thats why they are quite light, Doom 3 is the first unmodified ID engine that have ragdoll physics

Physics... well maybe. But graphically still.

If you look back, Carmack was the first to implement a real side scrolling engine for the PC that was not slow. As well, Carmack was the first to implement BSP tracing and texturing into a 3d world. The Doom engine then was very stunning. We were still talking sprites, back them, what would ragdoll physics be? Same goes for the Quake engine then. Fully 3D, which was really something. With quake 2 came the "amazing Dynamic Lightning that pwns j00 all @ E3 " and so on. Somewhere in between, OpenGL was implemented.

His engines were always one step ahead of the others, from the technical innovation point of view. And the guy can code extremely efficiently, it's really scary.

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Nice sig Radish.  Akuma is the shiznit.

Thanks, found the larger image at DeviantArt :)

Carry on people ;)

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If you look back, Carmack was the first to implement a real side scrolling engine for the PC that was not slow

I agree with everything you have said, the guy is a genious, but I dont agree with that statement, the first engine that implemented it was the source engine, used in games like duke nukem 3d and blood

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,Jan 29 2004, 08:03] he is the first that implemented real curved surfaces

AAAGGHHH! That claim ****ed me off, I was so frustrated when he said that. A real curved surface is generally not accepted as a mathematical possibility.....Calculus tells us that.

For the non-mathematical, it is a mathematical concept that goes back to the Greeks. If you look closer and closer and closer at a curve, eventually it will be seen that it is made up of infinitesimal straight edges that from a distance looks like a solid curve. It is this theorem that allows us to calculate the area under a curve, using delta y over delta x (when the function of the curve is known in a y=x form).

But the above is a real world application, I'll put it into a computer based application.

All 3D graphics are made up of polygons, a polygon been the flat face between three points (vertices). If the curve is drawn in 3D, it is made up of polygons. If it is made up of polygons, then it is not a true curve. For all intents and purposes, it may appear to be curved...but it is not a "Real Curved Surface"..all it really is is a fancy way of rendering a low polygon curve to appear to have a much higher polygon count. Good technology but badly misnamed.

It may seem minor, but it always frustrated me when people quoted this as the technology of the future.

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