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By Usama Jawad96
Nintendo Switch finally gets support for Bluetooth audio, with a bunch of caveats
by Usama Jawad
Ever since its launch in 2017, the Nintendo Switch has only natively supported wired audio accessories. Support for Bluetooth audio devices such as Bluetooth headphones has been completely absent. Although some manufacturers do offer dongles and accessories to work around this limitation, native support has just not been present. We have talked in length about how we would love to have support for Bluetooth audio in the system, particularly given the fact that even Switch controllers connect to the console via the same technology. Today, Nintendo has finally pushed out a software update which enables this capability.
Support for Bluetooth audio comes via system software update 13.0.0, which is available both for the Nintendo Switch and the Nintendo Switch Lite right now. It adds a "Bluetooth Audio" configuration in the settings menu, which enables you to pair your console with a Bluetooth headset.
That said, there are a number of caveats to be aware of. If you pair to a Bluetooth headset, you cannot connect more than two wireless controllers at the same time, and a pair of Joy-Cons counts as two wireless controllers. Moreover, Bluetooth audio will not work when you boot up a local wireless multiplayer game. Although the Switch allows saving up to 10 audio devices, only one can be connected at one time. Bluetooth microphones will not work in multiplayer games and you may also experience audio latency.
It's quite a list, honestly. In our limited testing, our Bluetooth headset connected just fine and we didn't notice any noticeable audio latency. However, we do have to note that there's no Bluetooth toggle that allows you to disconnect a device from the "quick settings" menu that is accessible by long-pressing the Home button. The only way to disconnect is either via the headset or via the main settings app. While support for Bluetooth audio will likely be welcomed by Switch gamers, it's evident that there's a lot of room for improvement, should Nintendo decide to enhance this feature in subsequent software updates.
By Asher Madan
Crysis Remastered Trilogy launches October 15, gets frame rate boost
by Asher Madan
Today, developer Crytek finally revealed the long-awaited release date for the Crysis Remastered Trilogy on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch, and PC. The package is launching on October 15, 2021, priced at $49.99. You can pre-order the physical edition right now on GameStop, but digital pre-orders are expected to go live soon.
As expected, the Crysis Remastered Trilogy features Crysis Remastered, Crysis 2 Remastered, and Crysis 3 Remastered. The visuals have received a significant overhaul because the frame rate has been increased to 60 FPS, and the resolution, textures, and lighting have received substantial upgrades. You can take a look at a detailed comparison video below which showcases the Xbox 360 version with the Xbox Series X version.
According to a report by Wccftech, Project Lead Steffen Halbig said the following about the Crysis Remastered Trilogy.
If you already bought Crysis Remastered when it launched on consoles many months ago, don't worry, you'll have the option to buy Crysis 2 Remastered and Crysis 3 Remastered separately.
Are you interested in the Crysis Remastered Trilogy? Did you play the games on Xbox 360 or PlayStation 3? Let us know in the comments below.
By Asher Madan
Disco Elysium: The Final Cut rated for Xbox and Nintendo Switch, possibly launching soon
by Asher Madan
Many months ago, developer ZA/UM announced that its popular role-playing game, Disco Elysium, would be coming to consoles. It's already available on PC and PlayStation devices, but it seems like its Xbox One, Xbox Series X|S, and Nintendo Switch launch is imminent.
Today, Twisted Voxel discovered that Disco Elysium: The Final Cut was rated for additional platforms. ZA/UM mentioned that the game was coming to other consoles in Summer 2021, and since we're almost already in September, here's hoping that it'll launch in the coming days. However, you never know. We'll have to wait for an official announcement from ZA/UM for concrete plans.
The description of the title on its Steam listing reads:
The Final Cut tweaks the original game and adds even more content to an already rich experience.
We'll keep you posted as soon as we know more, but typically, when games are rated, they launch soon afterward.
A sealed copy of Super Mario Bros. sold for $2 million
by Chandrakant Isi
Vintage games continue to rake in an insane amount of money, as a rare copy of Super Mario Bros. has just fetched a whopping $2 million. It has shattered the previous record held by Super Mario 64 that sold for 1.56 million back in July.
The cartridge of 1985's classic title was made for the Nintendo Entertainment System. The game is in pristine condition with the seal intact. It is rated 9.8 A+ by video game grading agency Wata. New York Times highlights that while the previous record-holder was sold via an auction, the latest transaction is kind of unique.
The game was owned by a collectible assets company called Rally. It buys valuable collectibles and then allows regular people to buy a share of that item. When an outside entity makes an offer to buy a certain item, the investors vote among themselves to accept or reject the offer.
In this case, Rally had purchased the Super Mario Bros. cartridge for $140,000 in April 2020. In the same year, the company received a $300,000 offer. However, the investors declined the offer and held onto the copy for over a year. Finally, a buyer who wishes to remain anonymous offered to pay $2 million. This time around, close to 75 percent of investors greenlit the deal.
Rally deals in a variety of items such as vintage cars, comics, books, games, historic documents, and books. Some of its prized possessions are a copy of Declaration of Independence, 1955 Porsche 356 Speedster, 1977 Star Wars #1 Comic Book, and 1976 Apple I Computer signed by Woz.
By Usama Jawad96
Dr. Mario World is shutting down in November, just two years after launch
by Usama Jawad
Back in June 2019, Nintendo announced Dr. Mario World for mobile devices and launched it in some countries in July of the same year. The match-three puzzle game followed a freemium model where you can download and play the game for free but partake in microtransactions to get in-game currency and power-ups. Today, Nintendo has announced that it is shutting down Dr. Mario World in November.
An update on the game's website notes that Dr. Mario World will shut down at 6AM UTC on November 1, 2021. Beyond that point, anyone who boots up the title will be treated with a notification informing that service has ended and the game will not be playable. Similarly, in-game diamonds cannot be purchased from today.
While the company has not disclosed the reason for the shutdown, Dr. Mario World had apparently been doing quite poorly in terms of sales reported by third-parties. This is despite the fact that it boasts respectable ratings of 4.6/5 and 4.2/5 ratings on the App Store and the Google Play Store, respectively.
On the other side of the fence, Nintendo's Fire Emblem Heroes, Animal Crossing: Pocket Camp, and Dragalia Lost are currently the company's cash cows on mobile. Finally, two other Mario-related offerings, namely Super Mario Run and Mario Kart Tour are lagging behind in terms of revenue.