This free FPS shooter will eat your hd alive !


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XLS

This one is huge !

.kkrieger requires a relatively high-end machine to run properly. To be

precise:

- A 1.5GHz Pentium3/Athlon or faster.

- 512MB of RAM (or more)

- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card

supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.

- Some kind of sound hardware

- DirectX 9.0b

We've done some testing to ensure it runs on all hardware meeting those

requirements we could get, and we checked it runs on all major supported

configurations with current drivers, but with some graphics card/driver

combinations it might screw up. In case you have problems, please try

getting the most recent driver release from your vendor, and only if the

problem persists contact us (refer to the contact section).

Its a hefty 96Kb !!!!!!

Link: http://www.theprodukkt.com/

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Batfink

ROFL Quality

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SMeK

its a game made purely with algorythoms isnt it

there was a video similar to this 3kb or sumin and it looked amazing

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+BeLGaRaTh

WOW!!!

who could have believed this, just saw a news post on Gamers Hell about a FPS game done in a whole 96k.

Gameplay obviously is not great, considering the size, but this is absolutely awesome when you think about it ... Even the dial-up people can download and enjoy this one :)

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cpu killer

Game runs horribly on my rig, dont think it should seeing I can play FarCry on max details full aa/ff 1280X1024 quite wel..

:(. Looks cool tho :).

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Ridgeburner

Game ran beautifully on my end :woot: That was quite amazing for only being 96kb, although an insane load time, im guess for uncompression of some sort. But either way, I actually had more fun playing that game, that I do any game that's out today :yes:

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+BeLGaRaTh

oops ... mind u search kept timing out :)

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Radium
Game ran beautifully on my end :woot: That was quite amazing for only being 96kb, although an insane load time, im guess for uncompression of some sort. But either way, I actually had more fun playing that game, that I do any game that's out today :yes:

It's all based on descriptions that algoritms then generates data from. Not compression like we know it...

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serox

Someone explain how this is done with only algoritms please...

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kennyout

very hard coders:

for example of another product:

http://www.theproduct.de/

completelly different people probablly...they have things that tell how they did things like that game up there.....but not...

its all coding....they basically tell the cpu/whatnot to draw the things from coding....not from textures/ectera....its high programing language...

yes i have bookmarked the site above ...lol

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kongit

my card has no pixel shader support. :cry:

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kennyout

would not be suprized....searching for things in IPB in my opinion sucks....

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Si

Completely awesome (Y)

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DELTA75329

Holy s**t... Runs smooth as butter on my new rig. Impressive @ 96k. Wonder how they do that... :huh:

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Sushubh

did not work on mine...

1.8 GHz

512 megs

Geforce 4 64 megs

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SMeK
did not work on mine...

1.8 GHz

512 megs

Geforce 4 64 megs

you prob dont have pixel shaders on that card

if you read the readme it explains at the end how it is done

your computer works everything out before hand

it basicaly gives you the instruction manual and you make the game

shame i cant get it to run :/ it loads and then cuts out

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DirtyLarry

ran fine on my system.

amazing they could do that. i am just thoroughly impressed.

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uniacidz

Runs fine on my system

Screenie for those wanting to see it.

post-78-1081967258.jpg

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b3n

works fine on my radeon 9600

its not bad for 96kb

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Skywing

it just uses stock DX9 textures and sends all the commands straight to the GPU, nothing all that difficult

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Solarix

damn i have a Radeon 7500 in my laptop, no pixel shaders :(

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Xylene

It looked nice, but ran like 5fps on my machine.

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JonathanVP

Awesome demo! Runs great on my machine. It will be interesting to see the source code on this one.

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