TaRaKa Posted June 23, 2004 Share Posted June 23, 2004 i am a fairly compotent W32/c++ programmer and am wanting to learn a 3D API and was just wondering which people recomend this will be my first 3D API and then only things i have read about These things is a book called "Maths for 3D graphics and Game Development" so im open to sugestions Link to comment Share on other sites More sharing options...
0 TaRaKa Posted June 23, 2004 Author Share Posted June 23, 2004 any one??? Link to comment Share on other sites More sharing options...
0 xxpor Posted June 23, 2004 Share Posted June 23, 2004 id go with DirectX i think it has better support Link to comment Share on other sites More sharing options...
0 azcodemonkey Posted June 23, 2004 Share Posted June 23, 2004 OpenGL is multiplatform, unlike DirectX. My recommendation would be to use OpenGL for 3D/2D, and DirectX for Sound & IO. Link to comment Share on other sites More sharing options...
0 TaRaKa Posted June 23, 2004 Author Share Posted June 23, 2004 thanks Link to comment Share on other sites More sharing options...
0 neowin_hipster Posted June 23, 2004 Share Posted June 23, 2004 Opengl! why? because of a number of reasons including -power: very fast and powerfull -stability: unlike the directx platform, this doesn't change as often. -cleanliness: its very clean, and very well laid out. I find directx, like most other microsoft API's quite a mouthfull when trying to write a line of code, opengl is very intuitive As John Carmack why he uses OGL, or ask many others. However, if you want to write a game for the windows platform, you're going to have to use directx for stuff like sound, input, or whatever. You can use the two together. Link to comment Share on other sites More sharing options...
0 rezza Veteran Posted June 23, 2004 Veteran Share Posted June 23, 2004 OpenGL. Direct3D is a Microsoft-only API, if you learn it and then decide you want to work on projects for apple or linux or unix or any non microsoft platform, you'll be screwed. Link to comment Share on other sites More sharing options...
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TaRaKa
i am a fairly compotent W32/c++ programmer and am wanting to learn a 3D API
and was just wondering which people recomend
this will be my first 3D API and then only things i have read about These things is a book called "Maths for 3D graphics and Game Development"
so im open to sugestions
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