I am an undergrad in a Computer Science program and am taking a Computer Graphics class this summer. I have eight weeks to build a graphics project using DirectX or OpenGL. The catch is that the teacher won't be teaching either to us--we must learn them on our own. With this time restriction, I need to know what would be fastest to learn and program with. I'd be interested in any and all opinions and am open to alternatives (on the Windows platform) with readily-available SDKs and learning resources.
Thanks in advance.
FYI, I haven't decided exactly what kind of project I will undertake, but it must use 3D graphics technology.
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jkinzer
I am an undergrad in a Computer Science program and am taking a Computer Graphics class this summer. I have eight weeks to build a graphics project using DirectX or OpenGL. The catch is that the teacher won't be teaching either to us--we must learn them on our own. With this time restriction, I need to know what would be fastest to learn and program with. I'd be interested in any and all opinions and am open to alternatives (on the Windows platform) with readily-available SDKs and learning resources.
Thanks in advance.
FYI, I haven't decided exactly what kind of project I will undertake, but it must use 3D graphics technology.
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