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[C++] Timer for timebased animation


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I want to do some animation in OpenGL for a school project, and everything is done except for the animation. I can make it move with increments, each time the PaintGL function is called, but as this depends on the hardware speed, I don't think it's a great solution.

I want to animate my scene with a timer as parameter. I really don't know how to do this.. It has to be real time, so not hardware depending.

Any help? Thanks a bunch

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