First screenshot of NV30's graphics?


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Originally posted by Rivak

This too :o

0,3363,i=13699,00.jpg

hmmmmmmmmmm ok i think this is a rumor....... cuz i seen that picture of a women about sometime ago just b4 the GeForce 4 was released........

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my theory is that perhaps the images were rendered with a high end 3D creation program, but all the info was rendered with the NV30 using the new functions of the chip

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Originally posted by Shifty

my theory is that perhaps the images were rendered with a high end 3D creation program, but all the info was rendered with the NV30 using the new functions of the chip

here's some real stuff...

http://www.nvmax.com/Articles/Previews/NV3...X-TechBrief.pdf

dates 7/22/02

unless you wanna fake a PDF...

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Originally posted by Hypercube

Now that's real. :D :D :D

logo.gif

NVIDIA NV30 Sneak Preview

Published by NVIDIA Corp Developed by NVIDIA Corp Previews >> Video Cards >> 2002-07-27

Andrew Charnley writes... This sneak preview of the NVIDIA NV30 focuses on the architecture behind the chipset and some, but not all of the new features that it will bring. Because we signed an NDA to get this information we wont be giving away performance figures, as mind boggling as we know them to be. Instead we shall focus on "CineFX", NVIDIA's new cinema engine that promises to render animation such as Toy Story; in real time. Since we can't share benchmark figures we will leave you with some thought. NVIDIA says Cinematic quality requires five key points:

1) Advanced Programmability, 2) High Precision Color, 3) High Level Shading Language (CG), 4) Highly Efficient Architecture, 5) High Bandwidth to System Memory and CPU (AGP 8X)

The only other point we can share is that NV30 will use a 256 Bit memory bus and DDR2 memory.

John Carmack, ID Software, notes in a release NVIDIA give at SISGraph that the convergence of customer realtime and professional offline rendering is such a step forward that all his previous work, including that on Doom shall be outdated - simply because upto NV30 there were just extensions / additional features to the original chipsets. He states that his next generation of work will be designed around what is possible on the NV30.

"CineFX" is based on third generation shading features. NV30 goes further than the DX9 specification / Pixel Shader 2.0. Because of highly complex shading techniques that can be made possible the NV30 has an increased instruction management subsystem that can handle shader programs up to 1024 instructions long, and these can contain loops, branches and call & return. NVIDIA will be pushing the CG programming language to write these highly complex shading programs that previously had to be wrote in assembly language.

The original DirectX 8 1.1 specification allowed for four textures per pass, whilst the 1.4 spec increased this to six. The 2.0 spec increases this to 16, and with the complexity of shading offered by the NV30's programmability Texture Maps can be replaced by realtime effects. The ATI R300 can process 160 instructions in one go whilst the NV30 does 1024. These are maximum permissable and the benefits will only be visible if a) developers write huge instruction sets and b) are willing to use the CG language to write them, as manual would be both difficult and time consuming. The recent idea to make parts of the CG compiler open source is a step in the right direction.

NV30 is different from its predecessors because it focuses more on the GPU rather than the memory. The shift means that the performance bottleneck shifts from memory efficiency to computing efficiency. In addition to this the NV30 includes better algorithms for detecting when hidden pixels that applications are not rendered through the system. This is known as an extension to Hidden Surface Removal and will be a part of a new system NVIDIA said we couldn't talk about, at this time.

Another major breakthrough is the use of 64 and 128 Bit Color rendering, more than used for Toy Story 2! The drive for cinematic quality on the desktop called for greater precision, and the NV30 delivers. Developers will be able to use floating point precision throughout the architecture resulting in formidable quality. However this feature is not unique, ATI's 9700 also has 128 Bit precision. NVIDIA has confirmed is shall be using a .13u process for the NV30 core. We expect, although this is totally unconfirmed, that the chipset will reach 400MHz with further frequencies at a push due to the complexity of the chipset.

NV30 looks to us to be the most significant chipset NVIDIA have ever made and it shall be the reason why Microsoft sticks with NVIDIA for the XBox 2. According to NVIDIA you can expect hardware to be on the shelves for Fall '02, at the same time as the introduction of DirectX 9. All we can say, is get saving. Our thanks to NVIDIA Europe for passing on the info.

This is REAL NEWS, enough of this speculation crap... i'm sick of it :dead:

Source: NvMax

http://www.nvmax.com/Articles/Previews/NV3..._SNEAK_PREVIEW/

Technical Brief: http://www.nvmax.com/Articles/Previews/NV3...X-TechBrief.pdf (PDF Format, Requires Acrobat, Acrobat Reader)

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The closest thing to real news about the NV30 is that no one will be using one until early next year. This is just the beginning of a massive rumor/hype campaign by nvidia to try to dampen the R300 launch, which is ultimately pointless because the NV30 won't be competing with it and the GF4 doesn't come close.

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Originally posted by Explicative

The closest thing to real news about the NV30 is that no one will be using one until early next year. This is just the beginning of a massive rumor/hype campaign by nvidia to try to dampen the R300 launch, which is ultimately pointless because the NV30 won't be competing with it and the GF4 doesn't come close.

well i hope you enjoy using it next year, i'll use it in the FALL :)

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the NV30 is real but what it can do is still rumours. There are some very gullable sites out there neowin take note ;) who believe everything they read.

It is possible for all current gfx cards to do what the fake pictures show. Thats render a scene using a 3D Software package ;)

Can't wait when this goes real time.

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Look at the end of the day we are still far away from producing a card that could render a bike like that in real time. Why? cause in games where it matters youve got moving scenery, particle effects, even sound which takes away performance and other stuff which will hinder the rendering of one specific object like that bike. So there

If im worng i dont care cus all i know is that there are some really gullable people in here.

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