jokeripa Posted January 24, 2006 Share Posted January 24, 2006 Halo 1 was awesome, simply awesome! Then came Halo 2, gahhh that wasnt too bad, but the only thing that kept me playing with the Stats tracking, but duel wielding was pretty cool aswell. What features would you like to see in Halo 3? One thing I think would be cool, is biiiiig deathmatch and team deathmatch (64-128 players, imagine 256 :blink: ) Link to comment Share on other sites More sharing options...
bkellner Posted January 24, 2006 Share Posted January 24, 2006 PC Version. Link to comment Share on other sites More sharing options...
MadFerIt Posted January 24, 2006 Share Posted January 24, 2006 I'd like some form of objective based multiplayer. Something like you get with Call of Duty 2 and other games. They originally planned something like that for Halo 2 but changed their minds.. I'm hoping they add it to Halo 3. Link to comment Share on other sites More sharing options...
eyedemonxxx Posted January 24, 2006 Share Posted January 24, 2006 i would like the abiliity to drive boats, the pelican, the long sword, human vheilces such as cars, jeeps, trucks, haveing the ablity to do stealth kills and using a small bowie knife and even being able to go prone. I wolud even like for other spartans to be in the game adn be able to piolt the ODST drop pods in certain levels. Link to comment Share on other sites More sharing options...
magik Posted January 24, 2006 Share Posted January 24, 2006 Ah man, you beat me to my own post, I had this all ready... well, anyway, here is my top 10 features I'd like to see in Halo 3: Idea #1: Dynamic Weather in Multiplayer Maps -> What if multiplayer maps could have dynamic/random day/evening/night time settings, as well as random/set weather settings such as Clear, Rain, Snow, Lightning, Fog, etc? This would add to the playability of (outdoor) maps dramatically. -> Also, what if these weather settings effected vehicle gameplay? They may affect vehicles: Warthog won't drive as fast or as efficiently in the Snow/Rain. The Banshe won't be able to fly as fast/well in windy conditions. The Tank may get stuck in large puddles of mud. These elements would greatly increase the skill required to operate and dominate vehicles on certain maps. -> They could also affect weapon gameplay: Sniping on a large-scale map in the dark with very window/snowy weather conditions would be extremely difficult due to low visibility. Plasma Pistol charge may not go as far or act as accurate in foggy/windy conditions. Frag grenades may not bounce as much or go as far. Plasma grenade motion may also be effected. This would allow for much more varied matches and breathe new life into maps that are usually dominated by simply controlling a particular weapon/vehicle. Idea #2: Controller Button Configurations/Variations -> The "Switch Grenade" button is rendered completely useless when Dual-Weilding weapons because you cannot throw grenades while holding two weapons (Dualing). So, I suggest that the button is to be renamed in the game manual to "Switch Grenade/Duals". What it will do is, while Dualing, Swap the Dualing weapons between hands. For eample, accidentally picking up a Magnum on the right hand and an SMG on the left (instead of the more comfortable/natural Magnum Left, SMG Right stance) will no longer be a problem since you can just hit the "Switch Grenade/Duals" button and be back to the more comfortable/natural stance. This saves precious time as you no longer have to find a third weapon to swap with in order to drop the Magnum (See Idea #3), set SMG as primary (right hand) and then pick the Magnum back up again on the left hand in the natural Magnum/SMG stance. Idea #3: Drop Weapons -> How many times have you frantically ran around trying to find a third gun in order to drop the Sniper rifle you just picked up off of a kill you got so that you can give it to the "Designated Sniper" on your team? And how many times has this ridiculous task of finding a 3rd gun to swap with ended up causing you or your Designated Sniper to die because you were concentrating on weapons rather than the enemy? Well the most obvious solution to this is the Drop Weapon button. This seemingly basic function is lacking in Halo 1 and Halo 2, yet, the major FPS on the Xbox franchise that had this feature is Perfect Dark Zero (there may be others, but PDZ is the one that first comes to mind). Halo3 should have the D-Pad Down button allow the Master Chief to drop whatever current weapon he is holding. If he is only holding one weapon then, depending on how Bungie decides is optimal for gaming, MC can either drop that weapon and thus not have any weapons on him (aka 'Camera Mode/Stance' or 'Fist Mode/Stance'). Why would anyone want to do this? What if you find yourself in any one (or combination of) the following: You are completely out of ammo in your SMG, you have no grenades, everyone on your team conveniently spawned at the other side of the map, AND you an enemy hot on your tail all the while bringing your shield quickly to a screaming beep*beep*beep... Your only chance of survival would be a jumping melee (which can sometimes backfire: try doing this manuever on a laggy match on lockout and you're not the host). Instead, the power of an Oddball Melee would do the trick, since it's not an Oddball match your only other alternative is to drop your useless SMG and enter 'Fist Mode', now duck around a coner and wait for your enemy to come running by, frantically start pounding him ? la DOA4 Spartan-458 style and most likely you'll be able to survive the encounter! Idea #4: Map Editor> -> This definitely has to be possible seeing as how FarCry has a very capable Map Editor. If you have played Far Cry for the Xbox (or for whatever system) and have tried creating your own map you realize how much fun this feature could be. You could recreate or edit certain things that you don't like about current maps ( e.g: Add a Front-Side Entrance (4th Entrance) to the top side on Ivory Tower, or Add an additional exit to the 'Green Room' on Lockout, or Create more cover on Burial Mounds, etc). You could also recreate your favorite Halo 1 Maps (read: Hang 'Em High). Bungie could also hold Monthly Map Contensts in which users create and submit their maps to a Peer-Review System (? la halo.bungie.org Peer Review System) to filter the best 10 Entries for Bungie Staff Review. Bungie staff would vote and then select the best Map out of the ten. This map would then be further enhanced/editted (more textures, different lighting, and other things the user may not be able to control in the Halo 3 Map Editor) by Bungie for optimal gaming and then maybe released as an official Halo Map! We would see much more maps this way as well as much more variation in maps as well)! These maps could ben be released bi-monthly in OXM Magazine or as Free downloads in the Xbox Live Marketplace with credit given to the original Gamer, of course... what fame!:):)Idea #5: Not Just Matchmakingb> -> Sometimes you want to create your own type of game with your own rules and have random people join. Your friends list may not be all that extensive, or maybe nobody on your friends list happens to be online. A great option would be able to start hosting your own room with your own rules on any map of your choosing with any weapons you choose (this is also optimum for people trying to get their newly created map out there to see what people like/dislike about it). They would then start hosting their room and a list of rooms available would be listed under "Find a Custom Match" multiplayer menu option. This is, of course, in addition to the brilliantly successful "Matchmaking Playlists". If I had to choose between the two, however, I would definitely choose Matchmaking. But this would be a great addition. You could find new friends and police your own game (boot modders, cheaters, whiners, etc) all the while not having to worry about ranks, of course.Idea #6: More Statsb> -> More stats should be recorded such as "Steals". It currently keeps track of "Assists", so why not keep track of who took the assist, aka "Stole" the kill? -> "Dying Spree", currently the game keeps track of Killing Sprees and gives you a medal for it, why not also have "Shame Medals", if you will. In LAN games, whenever you hear "Killing Spree" or "Running Riot", everyone always asks, "Who got that??" or something similar. I think it would be funny and even more entertaining if the game also counted deaths, such as "Dying Spree", "Dying Rampage", etc. -> It would also be nice if the Post-Game Carnage Report had an additional page with strictly Medals and it showed the exact number of each type of medal each player received, much like the information visible on Bungie.net stats currently.Idea #7: Spectator Modeb> -> Sometimes things get heated in a Matchmade game and there's so much trash-talking in the Post-Game Carnage Room after a 49-50 Team Slayer match that the top two players just can't shut up. The best way to shut them up is usually to have the duel it out in a one-on-one match in an Arranged Game. Usually, the respective team members also want to watch and end up having to sit in a corner of a map (on top of high-middle platform on Midship, or at the Blue Lift on Lockout, for example) so that they are out of the way and can watch whatever action happens out in the open (usually not that much). Wouldn't it be cool if you could enter a match as a Spectator and watch with the 3rd person camera that you get after you die (in a Team Slayer match). The players in Spectator Mode would be able to talk to each other ONLY (the players actually playing should not be able to hear them as this would allow cheating otherwise). The Spectator Mode players should also be able to talk to one of the players playing only when he/she has died. -> You could also enter randomly Matchmade Games or Tournaments in Spectator Mode to watch the World's Best battle each other, much like the GothamTV system that Project Gotham Racing 3 has.Idea #8: More Control over Gametypes and Weapon Setsb> -> Much like Perfect Dark Zero, a player should have absolute control over what weapons are to be available and how Oddball/CTF/etc should be played. -> Also, instead of having "No Sniping", how about "Sniper: Beam Rifle --> Half-Ammo Spawn" so that a team does not control the game with a fully loaded Beam Rifle for too long. Team Slayer on Collossus in Matchmaking usually has the "No Sniping" weapon set, which is a shame because it takes away the fun of having a Designated Sniper and the other three players working together to protect him. Instead of taking out snipers alltogether, why not create more chance and up the frequency of confrontations by limiting the ammo in the Beam Rifle when it spawns to half-capacity? -> Bring back Unlimited Grenades. This was a fun Gameplay option in Halo 1, why take it out?Idea #9: More Handicap Settingsb> -> Instead of just limiting the shield that a handicap player has (and the damage he can instil on un-handicapped enemies) why not have other limitations to his character? For example, some handicap settings could be: - Unable to pick up Overshield or Camoflauge - After each successive kill, character moves slower (or faster, this would be an option to give less skilled players). This would help avoid Power Weapon dominance by an exceptionally skilled player playing against much weaker opponents. - Opponnent spwans with weapon that player playing with Handicap killed them with. This would also help alleviate Power Weapon dominance.Idea #10: No More Noob-Combo!b> -> I'm sick of everyone complaining about the Noob-Combo, but you tend to have to agree. Even though it does require skill, it requires a considerably less amount of skill than say Sniping or even using the Sword. -> It is absolutely ridiculous that the Plasma Pistol Charged Shot takes out an enemy's COMPLETE shield, even with Overshield! Doesn't make any sense weapon-balance wise. If anything, it should take out 85% of shield for a normal shielded enemy and 50% of shield for an Overshielded enemy. I think this would eliminate "The Combo" and add more balance across other weapons. Phew!:D:D Link to comment Share on other sites More sharing options...
The Scarecrow Posted January 24, 2006 Share Posted January 24, 2006 PC Version. I agree here. Link to comment Share on other sites More sharing options...
mikebeech Posted January 24, 2006 Share Posted January 24, 2006 i'm just hoping for a great story line :alien: Link to comment Share on other sites More sharing options...
MrStoo Posted January 24, 2006 Share Posted January 24, 2006 I think magik said it all hehe, i'd like to see bots so we can train with the cpu before going into a deathmatch, more weapons, harder modes, and melee attacks (1-100 combos). Link to comment Share on other sites More sharing options...
MadFerIt Posted January 24, 2006 Share Posted January 24, 2006 Here's also hoping that Halo 3 truly pushes the 360 hardware. Would love to see Halo 3 be the most graphically appealing game for the 360 (and even across all platforms). Halo 2 wasn't able to take that award possibly due to hardware limitations and the fact that it had been 3 years since launch (thus PC hardware was much farther ahead by that point). If you remember when Halo came out for the xbox, it looked better then anything else on the market. Granted it was a game running at 480i resolution, but even so it looked far better then any PC game. Link to comment Share on other sites More sharing options...
jokeripa Posted January 24, 2006 Author Share Posted January 24, 2006 Here's also hoping that Halo 3 truly pushes the 360 hardware. Would love to see Halo 3 be the most graphically appealing game for the 360 (and even across all platforms). Halo 2 wasn't able to take that award possibly due to hardware limitations and the fact that it had been 3 years since launch (thus PC hardware was much farther ahead by that point). If you remember when Halo came out for the xbox, it looked better then anything else on the market. Granted it was a game running at 480i resolution, but even so it looked far better then any PC game. I wouldnt want a PC Version, I want all the effort put straight into the 360, so the game will actually live up to the hype. But if they did do a PC version, I would like to be able to play against the PC guys. But that would lead to hackers... Brilliant post Magik :) Link to comment Share on other sites More sharing options...
MGS4-SS Posted January 24, 2006 Share Posted January 24, 2006 Triple Wielding. Link to comment Share on other sites More sharing options...
AlphaPrime Posted January 24, 2006 Share Posted January 24, 2006 I just want online co-op with up to 4 players. Link to comment Share on other sites More sharing options...
jokeripa Posted January 24, 2006 Author Share Posted January 24, 2006 Triple Wielding. uhm, where do you want the other gun to be held? His mouth? Link to comment Share on other sites More sharing options...
Shuu Posted January 24, 2006 Share Posted January 24, 2006 the GHOUL 2 rendering system. :D:D:D with at least 50 gore zones. Link to comment Share on other sites More sharing options...
sharpy2k4 Posted January 24, 2006 Share Posted January 24, 2006 id like the feature to be able to disable enemy vehicle spawning posts. that would be pretty cool, but really, all i want is an awesome storyline, amazing graphics that really push the 360 to the edge, and ill be happy with a multiplayer the same as Halo 2 Link to comment Share on other sites More sharing options...
BajiRav Posted January 24, 2006 Share Posted January 24, 2006 Online Coop will be very good. And just continue the great story + amazing music. -> Also, what if these weather settings effected vehicle gameplay? They may affect vehicles: Warthog won't drive as fast or as efficiently in the Snow/Rain. The Banshe won't be able to fly as fast/well in windy conditions. The Tank may get stuck in large puddles of mud. These elements would greatly increase the skill required to operate and dominate vehicles on certain maps. Didn't they have that with Sidewinder in Halo ? where a warthog would lose grip/speed on the icy patches ? I really miss that in Halo2. Somehow I missed Halo a lot while playing Halo2 (haven't played a good multiplayer for good 6 months now :( )....maps like Sidewinder/Boarding action/Chill Out/Hang'emHigh/Prisoner/BloodGulch are kind of etched on my mind :D Lockout is probabaly the only map on Halo2 I've played for hours ! Link to comment Share on other sites More sharing options...
giga Veteran Posted January 24, 2006 Veteran Share Posted January 24, 2006 1. A double energy sword, just like Darth Maul. 2. That is all. Link to comment Share on other sites More sharing options...
1WayJonny Posted January 24, 2006 Share Posted January 24, 2006 Online CO-OP Link to comment Share on other sites More sharing options...
-=Monkey Boy=- Posted January 24, 2006 Share Posted January 24, 2006 No cheap cliffhangers, good thing is this will be the last one. Link to comment Share on other sites More sharing options...
Solarix Posted January 24, 2006 Share Posted January 24, 2006 No cheap cliffhangers, good thing is this will be the last one. in order for this to be the last one the whole halo universe would have to implode lol Link to comment Share on other sites More sharing options...
J=n=o Posted January 24, 2006 Share Posted January 24, 2006 -a better storyline -new vehicles -new weapons -superb quality -the ability for the masterchief to swim would be cool Link to comment Share on other sites More sharing options...
kylejn Posted January 24, 2006 Share Posted January 24, 2006 -No more of this BS "play as the Covenant" crap. If they insist on having it, then make it secondary to Master Chief's mission. And for the love of God, don't end the damn game playing as Mr. Arbiter!! -Don't end the story with a cliffhanger. Wrap it up. Nicely. I don't wanna see Master Chief flying into where-ever saying, "It's time to finish this," and having the game end. -Balance out the multiplayer. -New weapons. -More openended-ness to the maps. If I've gotta go from point A to point B, I want there to be at least 3 ways for me to get there, with different ways opening up different, non-critical portions of the story. Enhances replay value, and can empasize different techniques, like stealth. -As someone said above, stealth kills with a knife would be cool. As much as I love the pistol whip into the back of the head, it's not really the most quiet way to take out some alien scum. -Bring back the surviving Spartans (read the books) and have them available as support for at least one mission. I can see them covering the Chief's ass as he goes into where-ever to kick ass and take names. Link to comment Share on other sites More sharing options...
-=Monkey Boy=- Posted January 24, 2006 Share Posted January 24, 2006 -Don't end the story with a cliffhanger. Wrap it up. Nicely. I don't wanna see Master Chief flying into where-ever saying, "It's time to finish this," and having the game end. I'm pretty sure at the end of Halo 3 we won't see master chief again on the outside of the hull of a spacecraft, saying those same words, we only hope not anyway. Link to comment Share on other sites More sharing options...
mikebeech Posted January 24, 2006 Share Posted January 24, 2006 am i the only one who liked the ending in Halo 2? :| if theres one more left how else could it of ended without a cliffhanger? :s did you all want it to end with a nice scene of the sun setting and then halo 3 to come out and carry on the story- of where the sun rises the next day! lol oh well, just thought id add my 2 cents :D Link to comment Share on other sites More sharing options...
-=Monkey Boy=- Posted January 24, 2006 Share Posted January 24, 2006 Yes I did want to see a sunset on it, and rabbits awaken to lick the morning dew off the leaf in the large meadow before a ground crushing battle takes place. Link to comment Share on other sites More sharing options...
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