OrangeSoul Posted April 8, 2006 Share Posted April 8, 2006 Here you go (I posted it in another thread originally): -Harrison admits that a mere uber powered Gamecube would wind up doing just as bad as the GC. Because of this, Nintendo decided to do something totally different -Their main goal was to revive the Japanese market. The DS was to be the first shot at this (and it has clearly succeeded). -Art direction can be just as expressive as photo-realistic graphics. He mentions that the Simpsons wouldn't be nearly as funny if it was live action -Revolution will be a multiple of the GC in terms of capibilities -Nintendo is still deciding what will be packed in the Revolution. Right now a controller and a nunchuk add on will be, but Nintendo is thinking about adding another controller as well. No mention of the shell -Nintendo is shooting for a worldwide Revolution launch this year -"Clearly, for us, the Japanese market might be the most important - it's the home market, it's the chance to reset the clock to the main competition, which is Sony" -On price, as compared to the 360: "Yes, our goal is to come in at a slightly more mass market price" -Nintendo is considering some like XBL Marketplace -Harrison mentions that they learned a lot of lessons from the PS2. In terms of having a wide variety of software and the fact that the strongest tech doesn't always win -"The other thing we recognized is that you really make your reputation in the first year. You've got to deliver software, not just at launch, but you've got to deliver software in the first six to nine months after launch. It has to be solid software. In GC, we didn't have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it's hard to reverse that after awhile." -$50 games will not be the standard on the Revolution, although he does say that there could be some games that cost $60 -Compares the challenges Nintendo has in terms of marketing the Revolution to those it had marketing the...Virtual Boy -You can't simply show gameplay or people won't see the difference. He mentions that game commercials used to show people on their couch playing the game, and that the industry moved away from that. He says Nintendo might get more into that with Revolution marketing -Nintendo still hasn't chosen a cost barrier for the Revolution's Virtual Console -Possibly 20 games at launch. He says they haven't seen many of the games licensees have -"Maybe a third will be Nintendo games" -Red Steel is a Revolution launch title, and will broaden appeal like GoldenEye 64 did -"We had no choice but to be succesful with the DS." ripped from another forum NEOGAF Link to comment Share on other sites More sharing options...
x-byte Posted April 8, 2006 Share Posted April 8, 2006 Nice bit of information there. It seems the hype for Revolution has no end :p Link to comment Share on other sites More sharing options...
jerry Posted April 9, 2006 Share Posted April 9, 2006 Two controllers? Looks like they're aiming for $199 or $249. 20 launch titles would be sweetness. :drool: Link to comment Share on other sites More sharing options...
NeoNut Posted April 9, 2006 Share Posted April 9, 2006 2 controllers in the standard package would be great. If everyone has 2 controllers we will see more games that use the motion sensitivity on both hands Like boxing and sword + shield combo. Link to comment Share on other sites More sharing options...
Am_I_Evil Posted April 9, 2006 Share Posted April 9, 2006 every console used to come with 2 controllers and a game.... i remember hating when they started only coming with 1 controller & no games....****ing lame.... Link to comment Share on other sites More sharing options...
Dotdot Posted April 12, 2006 Share Posted April 12, 2006 If its $199 / ?150-ish out the box, how can you resist with two motion sensing controllers and the abaility to play Nes/Snes/N64/Gc/Genesis/TurboGfx/ and Rev games Link to comment Share on other sites More sharing options...
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