XBOX 360


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Hi. Maybe it was asked before, but please answer me. Is the xbox 360 directx10 compatible? becouse if its not, than i dont understand it. vista was in development for a long time, when microsoft started xbox 360. they must have known that the future is for the dx10 games. so if it isnt compatible, i cant understand why. why didnt the implement a dx10 card.

please answer me

thanks

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From an interview with ATI:

I'd be very surprised if these hardware features were implemented on the PC any time soon,? we're told. ?Microsoft has a very specific revision of DirectX (or Windows Graphics Foundation) for Xbox 360, just as they did with Xbox 1. DirectX for the PC includes no hardware specific instructions, because DirectX has to be 10 times more generic to work on a PC platform and the myriad of hardware configurations. I don?t think it will happen. Plus the architecture of the Xbox 360 is closed box ? that means we can do special things there which have no comparison in the PC space.

Source

You can't really compare DX on the 360 and DX10 on PC.

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From an interview with ATI:

Source

You can't really compare DX on the 360 and DX10 on PC.

its ok, but it were said that if there wont be crysis for xbox360, it wont be becouse xbox doesnt support dx10

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so. my quesiton is: in the future there will be a lot of games with dx10 graphic. will we be albe to play them in our xbox360? or only in dx9 (or whatever its called in xbox) mode?

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It's really hard to decipher what you're trying to say. Any game that is created for the Xbox 360 will work with the Xbox 360. What are you asking?

-Spenser

He just doesn't understand why MS didn't implement a DX10 GPU for the X360. It's pretty obvious why but...

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He just doesn't understand why MS didn't implement a DX10 GPU for the X360. It's pretty obvious why but...

yeah. i dont understand it. they know that sooner or later there will be only dx10 games. and then we wont be able to play those games, just only in dx9 mode?

i understand what you all saying, BUT why did ea said with crysis, that there wont be a xbox360 version of it becouse the xbox doesnt support it. there will be much more games (and one day only dx10 games). and we wont be able to play them? or if yes, and they make an xbox360 version, we wont see the same graphic? i really dont understand it

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its ok, but it were said that if there wont be crysis for xbox360, it wont be becouse xbox doesnt support dx10

Hate to burst your bubble... but dx10 does not mean it wont get ported. It seems EA is already working on Crysys for Consoles... check the link.

"As for the question of quality, neither Far Cry Instincts nor its Xbox 360 port, Far Cry Instincts Predator, compare visually to Crysis. But graphics-intensive games that have been developed simultaneously for next-gen consoles and PC--like Unreal Tournament 2007 (PS3) and Elder Scrolls IV (360)--are playing and looking almost identical. Given than the next-gen version of Crysis would come out after the PC game--and after designers have had more experience with next-gen software-developer kits--it could stack up pretty favorably to the original."

http://www.gamespot.com/pages/news/show_bl...pic_id=24497312

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Didn't Microsoft already put DirectX 10 pathways into the Xbox360 API just before it was released? It might not be fully DirectX 10, but some of the support is there..

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taciboy, rest assured most of these DX10 games you keep mentioning will be converted to 360/PS3/Wii, or some combination thereof.

they may not be exactly as visually impressive, but that's only to be expected from a platfrom that stays still five years as opposed to one that can be updated almost on a whim. it's ok, the 360 will wow you for years with gameplay and overall presentation, not necessarily pixel-pushing counts. for that you need a PC.

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Alan Wake is Direct X 10 game for Windows Vista, but it is coming out for the xbox 360.

according to some of S-X posts, xbox 360 is in between DX 9 and DX 10, and shares some similar features of DX 10. Remember, the video card in the 360 has unified shaders, just like the newly released Nvidia 8800GTX.

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I think Direct X is a layer of abstraction for the hardware. By using Direct X you don't have to program for each and every hardware out there for the PC.

For a console, there is only one hardware to program for, so the layer of abstraction becomes more or less unnecessary.

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The OP on this thread is confusing. DX10 is an API for developing graphics for video games on a PC platform with a plethora of hardware choices. There are some DX10 specific features that are part of the specifications for what makes a graphics card DX10 compatible...

But this has little to do with stand alone video game consoles with a specific set of hardware.

When a game designer is targeting a console, they know what the hardware is capable of and is able to optimize their game extremely well to run on that hardware.

When a game designer is targeting a PC, they know what DX10 compatible hardware should be capable of and design to those standards. DX10 is the inbetween so the designer doesn't have to write specific nVidia hardware code, and then specific ATI hardware code to get the same results. That is what an application programming interface (API) is all about.

taciboy, I think you are taken in by DX10 as being the next latest greatest thing. And it is...for PC gamers. But at the moment it is just a buzz word. In less then a year the latest and greatest PC hardware will be MUCH better then any game console on the market. Will it perform to its absolute maximum potential while playing a game? Not unless the designers spend a LOT of time on optimizations and a LOT of time of beta testing on a LOT of different hardware possibilities.

-shad

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Yea so xbox 360 has own API, very different to dx?

and iam sure will do some pretty astounding graphics in the furture, i mean its just a year since release and games already look amazing, they'll only get better.

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Yea so xbox 360 has own API, very different to dx?

No. Very similar and almost exactly the same.

I guess the issue could potentially be converting a DX10 game to the xbox 360 would be less difficult if 360 supported DX10 exactly the same as DX10 hardware does for the PC.

Well, just for more nitpicking and clarification, actually the PC hardware (video card mostly) does not natively support DX10 code. It is DX10 "certified" which means that it can support all the features that DX10 sets forth to provide. But the video card driver (in software) is what translates the DX10 instructions into the video card's instructions.

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It sounds like the OP thinks the 360 can play PC games... or something like that?

no. ok. thanks for all answers. i think now i know what i wanted. my only trouble is now: ps3 or xbox360 will have better graphic? couse when xbox were made that was a dx9.0c year, but for ps3 its a dx10 year? i hope you understand what i want to ask. :blush:

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we understand but there's no relation between DX10 and PS3, in fact they're made by opposing factions. of course, the aim and objectives for both are the same.

asking which of the two consoles will have "better" gfx is another topic. besides, the difference is very very unlikely to be more than the SNES/Genesis or Xbox/PS2 gap. i.e nothing to anyone except radically demented fanboys.

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we understand but there's no relation between DX10 and PS3, in fact they're made by opposing factions. of course, the aim and objectives for both are the same.

asking which of the two consoles will have "better" gfx is another topic. besides, the difference is very very unlikely to be more than the SNES/Genesis or Xbox/PS2 gap. i.e nothing to anyone except radically demented fanboys.

SNES >>> Genesis in terms of graphics, sound and gameplay! Saying that it is "nothing to anyone" is blasphemy!

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no. ok. thanks for all answers. i think now i know what i wanted. my only trouble is now: ps3 or xbox360 will have better graphic? couse when xbox were made that was a dx9.0c year, but for ps3 its a dx10 year? i hope you understand what i want to ask. :blush:

Ok. PS3 uses OpenGL, like an open-source DirectX. So it's different.

Yeah, graphics won't be much different, though.

And remember, developers can always include bits of dev software the game requires on-disc :)

SNES >>> Genesis in terms of graphics, sound and gameplay! Saying that it is "nothing to anyone" is blasphemy!
Don't you mean the opposite? :rolleyes:
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Far as I understand, on a very basic level the 360 is running on a heavily customized version of Dx9. However, you can't just compare it directly to the PC version of Dx9, as it has be heavily customized to the 360 hardware and it has it's own specific set of APIs based on it's unique hardware capabilities (I know it's more complicated then that, but I'm just giving a rough outline to how I understand it) Also I'm not sure if the 360 GPU is fully Dx10 compliant? it does contain some hardware features that are required for Dx10 (unified shaders etc) but I'm not sure it would actually comply as Dx10? The Xbox "3", however (which MS is currently working on), will most likely be based of a heavily modified version of Dx10. Maybe I'm completely wrong but that is how I understand it.

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i think you got it more or less right xerxes. PC's always lead the way and consoles make the most of each stage of deveopment, sussing it as best as can be attained.

and i also think the genesis kicked snes butt any day of the week, sega siiide!

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Far as I understand, on a very basic level the 360 is running on a heavily customized version of Dx9. However, you can't just compare it directly to the PC version of Dx9, as it has be heavily customized to the 360 hardware and it has it's own specific set of APIs based on it's unique hardware capabilities (I know it's more complicated then that, but I'm just giving a rough outline to how I understand it) Also I'm not sure if the 360 GPU is fully Dx10 compliant? it does contain some hardware features that are required for Dx10 (unified shaders etc) but I'm not sure it would actually comply as Dx10? The Xbox "3", however (which MS is currently working on), will most likely be based of a heavily modified version of Dx10. Maybe I'm completely wrong but that is how I understand it.

Personally, I'm hoping that DirectX 11 will be out by the time the next Xbox is released (I'm guessing 2010-2011). As far as the rest of your post, it sounds pretty accurate from what I've read. (Y)

To address the Sega vs. Nintendo "situation" (:p), as much of a Sega fanboy I was back then, I have to admit that the SNES outdid the Genesis/Megadrive as far as graphics and sound. You really can't argue against that.

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