GRAW 2?


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It's official. Just Google it.

PL: They called it GRAW2 in the announcement. It was to take the place of some game that got delayed in the first quarter of 2007 I believe.

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Posted 19th Nov 2006, J FRESH posted some "new" information on the Team Xbox forums: Here.

Developed by Red Storm and Ubisoft Paris, and has been in development since Graw was launched. It will contain the following graphical updates which has been concluded that it easily eclipses its predecessor in terms of visuals. They include the following

1.Dynamic Weather Conditions: Taking place in sandstorms to howling rain, with subtle details such as after a rain storm the mission area glistens with moisture and features standing pools of water on the streets. As well as wind and weather simulation.

2. Object Translucency: Which allows players to see through surfaces like leaves and fabrics under the right lighting circumstances.

3. God Rays: Also a technique that simulates the way light goes around a surface that blocks light. God Rays allow the player to see the limits of light, creating the hard edges rays of light often seen pouring through cathedral windows.

4. Smoke Effects Techinques called Depth Sprite in which smoke particles move over and around objects like an actual gas, elminating the hardlines you see between clouds and surfaces you see in most games. The smoke also reacts to light and wind.

Demos were shown that showed the dynamics of the smoke. Such as a helicopter down draft that forced huge plumes of smoke away from the landing. To an explosion forcing away a smoke cloud with the light of the fire reflecting off the particles in the cloud in real time.

5. Improved particle effects that send debris flying in explosions and chips exploding off walls when struck by a bullet.

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Posted 19th Nov 2006, J FRESH posted some "new" information on the Team Xbox forums: Here.

4. Smoke Effects Techinques called Depth Sprite in which smoke particles move over and around objects like an actual gas, elminating the hardlines you see between clouds and surfaces you see in most games. The smoke also reacts to light and wind.

AKA Soft Particles. Crysis, UE3-based games, and Alan Wake uses this, among other games. Check out one of the Crysis tech demos to see how it works.

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Supposedly it's not a full installment of the series, more like Ghost Recon 3.5? Seeing as it's only been in development for a year it would be pretty rushed for a full game.

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It was to take the place of some game that got delayed in the first quarter of 2007 I believe.

I believe this is taking the spot of Assassin's Creed, which has been delayed

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