Epic Games Fixes VGA Bug, Awaiting for Cert


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Epic Games Fixes VGA Bug, Awaiting for Certification

Epic Games announced last night that they have fixed the VGA aspect ratio issue that squished the camera's aspect ratio of Gears of War when the game was played over a VGA connection on 4:3 aspect monitors. Mark Rein, Vice President of Epic Games, posted the following message on the official GoW forums:

We think we've fixed the VGA aspect ratio issue. This still has to go through testing and then certification but provided we didn't mess anything else up by making this fix it should be in the next update. I can't predict when this update will be released because we're still working on a few other things for the update and, as I said earlier, it needs to go through the cert process. As soon as we have a good idea when that will be, and what ended up making it into this update, we'll publish some information about it on this forum.

Source: TeamXbox

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it will be a welcome patch, for sure.

can they make one that whisks the lambent wretches away? those are so hard i just don't feel like playing GOW anymore, except live.

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I thought MS made it clear that Live downloads weren't supposed to be used as a main source of bug fixing thus encouraging rushed codes and buggy games? I'm just wondering whatever happened to that policy/concept.

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^ It just appears that it was an oversight. They had HDTV, SDTV and widescreen VGA covered. I believe they also had 4:3 VGA covered as well as long as you set your display settings to "widescreen". They fixed it fairly quickly, otherwise I would be saying the same thing.

You could be right, though, and this could be a case of MS rushing things without proper QA like they make everyone else go through.

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Dont 'the big' developers have direct access to live and gameupdates? :s

:rolleyes:

Yeah, that makes sense.

Microsoft has to protect their ability to keep delivering quality stuff.

^ It just appears that it was an oversight. They had HDTV, SDTV and widescreen VGA covered. I believe they also had 4:3 VGA covered as well as long as you set your display settings to "widescreen". They fixed it fairly quickly, otherwise I would be saying the same thing.

You could be right, though, and this could be a case of MS rushing things without proper QA like they make everyone else go through.

Kinda agree there. This is probably because they couldn't fix the widescreen over VGA on GW. Or something. :p

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