Microsoft: PS3 Linux Not Competitive vs XNA


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When asked about Sony's efforts to create a homebrew culture by allowing Linux to be installed freely on the PlayStation 3 (albeit without access to the RSX graphics chipset, among other restrictions), Mitchell commented: "On the one hand I've got to commend them for moving up their platform there, but we really don't view what Sony and PlayStation 3 and particularly the Linux solution that they are making available - we don't really view that as a competitive offering or trying to do something in the same vein."

He continued: "The fundamental difference here is not just about providing access to a platform, it's really about making an investment in something, and ensuring that people who will want to make games on your game console are successful in doing that... What we are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms."

"..., once they want to take it past that threshold out to the end consumers, and like in this case, I make a game and I send it over to you to have you check out my game, and you're not a member of the Creators Club, I'd still love for you to be able to play it. That's absolutely the scenario that we want to support and start working on and enabling that in 2007."

Gamasutra via X-S

Can't wait till they open up testing to those without a Creators Club subscription! :D

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Yeah no kidding, then I can share the game I wrote this week ;) XNA just plain rocks.

The other thing on my XNA wishlist is access to the network. Not even Xbox Live related stuff, just access to the local network and the web. Then we could have custom browsers, RSS readers, LAN multiplayer, dynamically updated games, etc. I do hope that comes in '07 sometime.

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Yeah no kidding, then I can share the game I wrote this week ;) XNA just plain rocks.

The other thing on my XNA wishlist is access to the network. Not even Xbox Live related stuff, just access to the local network and the web. Then we could have custom browsers, RSS readers, LAN multiplayer, dynamically updated games, etc. I do hope that comes in '07 sometime.

Can you make that Open Source and send it my way???

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I hate picking sides, but as a new games developer myself, I have to agree with Microsoft on this one. Sony's method is just too complex for a budding developer, but Microsoft's is nice and easily laid out with plenty of documentation available.

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Sony cannot compete with Microsoft on the software development side. Microsoft has the benefit to be able to just use other products already built (Visual Studio Express C#) and just add XNA development kit to it. All programmers know the layout of Visual Studio and this will allow homebrew devs to build games about 10x easier. Also the fact that you can just compile your code on your PC and have it automatically sent to the Xbox over a network is pretty freaking amazing.

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Sony cannot compete with Microsoft on the software development side. Microsoft has the benefit to be able to just use other products already built (Visual Studio Express C#) and just add XNA development kit to it. All programmers know the layout of Visual Studio and this will allow homebrew devs to build games about 10x easier. Also the fact that you can just compile your code on your PC and have it automatically sent to the Xbox over a network is pretty freaking amazing.

Technically there shouldn't be anything stopping Sony from developing their tools as an extension to Visual studio and usign existing languages. Sure they may have to license some stuff form MS, but Id on't thin MS could legally say no to that anyway.

It's kind of a bad reason fro them not providing good develeopement tools anyway. they have had 3 generations of playstationt o make good developer tools now, and they still haven't been able to do it.

In fact I say the whole Linux thing is kind of a smoekscreen, it was an easy solution for them to just say "hey we have a full OS and "full" access to develop homebrew on our console" just to compete with MS, whenthe reality is very different.

So is XNA, and the developers get complete access to the hardware's capabilities? Oh, you didn't realize that, did ya? :laugh:

Well he lives in a cave and he's got the sony fan blinds on :p

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In an X360 vs PS3 arguement, price is best left out of it if you are supporting the PS3...

This is not X360vsPS3 - its PS3-Linux vs X360-XNA

So is XNA, and the developers get complete access to the hardware's capabilities? Oh, you didn't realize that, did ya? :laugh:

Q: How much does XNA Game Studio Express cost? Is there a difference between Windows and Xbox 360 development?

A: Visual C# Express, the XNA Game Studio Express tools and runtime environment for Windows are all FREE. To develop, debug and/or play games on the Xbox 360, however, you must have an XNA Creators Club subscription purchased directly from the Xbox Live Marketplace. Two subscription options are available: $99 per year or $49 per four months.

It may be free but you cant develop a game without playing it.

...

Well he lives in a cave and he's got the sony fan blinds on :p

But I dont have a PS3 - but I do infact have X360

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It may be free but you cant develop a game without playing it.

One, you can test them on your computer. Two, they intend on making the "Creators Club" service free in the future. Remember, they envision a "YouTube" of videogames.

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This is not X360vsPS3 - its PS3-Linux vs X360-XNA

Q: How much does XNA Game Studio Express cost? Is there a difference between Windows and Xbox 360 development?

A: Visual C# Express, the XNA Game Studio Express tools and runtime environment for Windows are all FREE. To develop, debug and/or play games on the Xbox 360, however, you must have an XNA Creators Club subscription purchased directly from the Xbox Live Marketplace. Two subscription options are available: $99 per year or $49 per four months.

It may be free but you cant develop a game without playing it.

But I dont have a PS3 - but I do infact have X360

Dude, I really don't know how you can defend Sony, this is yet another post of you ignoring facts.

Sure, Linux on the PS3 is sweet, but if you cannot access the hardware side of things properly, then you are out in the cold. And I don't see Sony ever unlocking the hardware since if they did, Game Piracy would go through the roof because people would be able to emulate the game from within linux itself..

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Who says PS3-linux is the direct competitor to X360-xna?

Sony never advertised it to be the same thing xna is for x360.

They may come up with something like XNA in the future, who knows..

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I'm glad to hear some affirmation about the free testing. Can't wait! :D

Who says PS3-linux is the direct competitor to X360-xna?

Sony never advertised it to be the same thing xna is for x360.

That's pretty much what the article was saying.

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Who says PS3-linux is the direct competitor to X360-xna?

Sony never advertised it to be the same thing xna is for x360.

They may come up with something like XNA in the future, who knows..

Shhhhhhhhh please. Let's not give everyone a headache :rolleyes:

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XNA is great. But I can't wait until they improve it (allowing non-creator's club users to download creations).

Btw people seem to be misunderstanding something.. You won't have "Creator's club" access for free in the future (at least it hasn't been announced). You get the ability to download creations, creating them will still require a subscription.

Btw I'm not sure if Microsoft has in the works or is even planning it but.. Will XNA creations have a chance to become XBLA titles and then be sold (giving the creator part of the cut)? Obviously only titles that have a similar quality (or close) as current original arcade titles would be part of this (if it exists). But it would still be a great way to entice some real quality XNA creations (not to say freeware won't be excellent but.. Cash can be a motivator :p).

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Who says PS3-linux is the direct competitor to X360-xna?

Sony never advertised it to be the same thing xna is for x360.

They may come up with something like XNA in the future, who knows..

Then why did you bring it up and compare it directly with XNA.

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It's useless only because the "common people" have to pay a fee. Once the availability comes for folks to download creations, it will be one of the best products to ever fall onto a console. The possibilities are endless with what can be done with XNA and having full access to the hardware.

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^ But even then it's not useless! A measly $100/yr subscription to develop/test games on next-gen hardware? All you need to do is run a Google Search for XNA, 360 Homebrew, etc to see how much of a big deal this is to developers ranging from the hobbyists to the hardcore.

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