Sega Announces VF5 for the Xbox 360


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edit: But a minor counter-point to the lag issue being the reason it was omitted: Games like CS, UT, and pretty much any other online shooter are all twitch-reliant games. And while they do lag in some cases, they are all (for the majority of the time) very playable. So, I tend to see that lag argument as a kind of fuzzy.

Exactly. One would think that a fighting game that would only need to support 1-on-1 play should be able to do online multiplayer relatively easily. However, I think the speed at which messages need to be sent back and forth forces a fighting game to struggle in terms of online playbility.

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