Spartan_X Posted February 5, 2007 Share Posted February 5, 2007 XNA hobbyist brings NES game emulation to Xbox 360 Game emulation in and of itself isn't necessarily a malicious or illegal concept: it's only when pirated ROMs enter the equation that things become legally questionable. Despite the apparent innocence of emulation, we're almost certain that Microsoft's position regarding the efforts of one "Lone Coder," who managed to port a NES emulator called SharpNES to the Xbox 360 using XNA Studio Express, would be a hostile one were it not for the fact that to use it requires a Creators Club account at $99 / year. The prospect of people running NES games willy-nilly on their Xbox 360s without the barrier of having to part with hard earned cash would no doubt have been hard to bear for the corporate giant, despite the claimed lack of competition between Microsoft and Nintendo, and the relative antiquity of the emulated platform. It'll also be interesting to see whether Nintendo will do anything about this: as we've mentioned before, it could be argued that this is entirely legal as long as the pirated ROMs don't join the party, although we wouldn't be surprised if the problem of people playing Nintendo games on a rival console, at the same time as Nintendo is trying to re-sell them via their Virtual Console, resulted in Reggie & Co. ordering a C&D. Currently the SharpNES port is running at between 60 and 70 percent of normal speed, and support for a second controller, sound, saving state, and a ROM loading menu -- changing ROM requires a teensy bit of tweaking -- is missing, so this probably isn't the best solution for playing a bit of Super Mario Bros anyway. Source: Engadget Link to comment Share on other sites More sharing options...
Jeston Veteran Posted February 5, 2007 Veteran Share Posted February 5, 2007 Wow, Engadget is behind. Here's an update from last week. >> 'Lone Coder' released a new version of XNA SharpNES - a indie NES emulator for Xbox 360 made with Microsoft's 'XNA Game Studio Express'. What's new/fixed: * Second controller fixed (Yea for Luigi fans!) * Made thumbstick work as an alternate control * Battery saves are stored to disk (Be sure to exit the emu or it won't save) * Crude rom navigation * Emu remembers which rom was last loaded and will load it up * Minor performance improvements * Emu runs at full speed when not being debugged What's Still Missing: * Real Rom Loading Menu * Sound (Might I suggest humming along or retro game music from the 360) * Full Mapper Support Official Site: http://code.google.com/p/xnasharpnes/ Source: Xbox-Scene Edit: They're not behind, you're behind at posting the story lol Link to comment Share on other sites More sharing options...
DirtyLarry Veteran Posted February 5, 2007 Veteran Share Posted February 5, 2007 Thread Cleaned As mentioned, please stay on topic, or warnings will be given appropriately. Dirty Larry Link to comment Share on other sites More sharing options...
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