Halo 3 Question


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My point is this, PLAY Halo 1, its a great game and a great experience. Halo 2 had no such experience, it was very boring gameplay.

Once you have played Halo 1, watch the vids for Halo 2 to get an idea what happened, and then play Halo 3. Halo 2 is very much a love/hate relationship.

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My point is this, PLAY Halo 1, its a great game and a great experience. Halo 2 had no such experience, it was very boring gameplay.

Once you have played Halo 1, watch the vids for Halo 2 to get an idea what happened, and then play Halo 3. Halo 2 is very much a love/hate relationship.

Halo 1's single player was very repetitive. Rehashed levels everywhere. Halo 2 wasn't as repetitive as the previous--it just had a different perspective.

In my opinion, I liked both of them for the story.

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Halo 1's single player was very repetitive. Rehashed levels everywhere. Halo 2 wasn't as repetitive as the previous--it just had a different perspective.

In my opinion, I liked both of them for the story.

I completely disagree. Halo 2 single-player was lacking many things that made Halo 1 such an amazing experience. In the original Halo I remembered being wowed at the huge environments, the expanse and feeling of the game (like you're some small guy in this huge living breathing world). Also while Halo 1 can't be called a non-linear game, there were many moments where you have branching paths, and you could choose where you'd travel, and tackle things however you wished.

Halo 2 was an amazing game of course (and the multiplayer is bloody tops), but things just felt too constricted, far too linear. And while the levels of Halo 2 maps were actually quite large, the areas you could move freely in and travel across tended to be smaller in scale, and felt less impressive then Halo 1.

And I know this sounds weird, from a graphics standpoint Halo 2 was superior, but at the same time there were some visual effects in Halo (such as the bump mapping, reflective surfaces) that seemed to either be missing or lessened in Halo 2. If Halo wasn't restricted to 4:3 I would definitely prefer the visuals in that game.

This is what has me so excited about Halo 3. It looks more like a sequel to the original Halo rather then Halo 2. The return of many of Halo's weapons, the interviews/bungie blogs mentioning more environments similar to Halo rather then what they did with the sequel.. So Bungie tends to agree with me, which is great ^_^.

*Btw. I will agree on one thing.. That Library level in Halo was ridiculous, and certainly repetitive. But the rest of the game was very impressive.

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I guess I'm one of the rare few who actually enjoyed the Library, then. I love levels like that, where there are near endless swarms of enemies charging at your for minutes at a time and you need to fend them off, always dripping away bullets.

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I completely disagree. Halo 2 single-player was lacking many things that made Halo 1 such an amazing experience. In the original Halo I remembered being wowed at the huge environments, the expanse and feeling of the game (like you're some small guy in this huge living breathing world). Also while Halo 1 can't be called a non-linear game, there were many moments where you have branching paths, and you could choose where you'd travel, and tackle things however you wished.

Halo 2 was an amazing game of course (and the multiplayer is bloody tops), but things just felt too constricted, far too linear. And while the levels of Halo 2 maps were actually quite large, the areas you could move freely in and travel across tended to be smaller in scale, and felt less impressive then Halo 1.

And I know this sounds weird, from a graphics standpoint Halo 2 was superior, but at the same time there were some visual effects in Halo (such as the bump mapping, reflective surfaces) that seemed to either be missing or lessened in Halo 2. If Halo wasn't restricted to 4:3 I would definitely prefer the visuals in that game.

This is what has me so excited about Halo 3. It looks more like a sequel to the original Halo rather then Halo 2. The return of many of Halo's weapons, the interviews/bungie blogs mentioning more environments similar to Halo rather then what they did with the sequel.. So Bungie tends to agree with me, which is great ^_^.

*Btw. I will agree on one thing.. That Library level in Halo was ridiculous, and certainly repetitive. But the rest of the game was very impressive.

I keep saying this, and I'll say it again, but I think the problem lies squarely with one of the goals one of the Bungie guys set for theirselves in making game (I believe it's Jamie G.) who quoted saying that they're aiming for 30 seconds of fun, over and over and over. I think they nailed that in Halo 1 and missed it in Halo 2 and it made them two different games. They're both great, of course, but I think Halo 1 has a bit of an edge for that reason.

-Spenser

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Halo 1's single player was very repetitive. Rehashed levels everywhere. Halo 2 wasn't as repetitive as the previous--it just had a different perspective.

However with 1, atleast for me, I kept waiting to see what was going to happen once I turned the corner, or came up on a new door, waiting to see what was on the other side; it was repetitive but it was crazy fun.

I personally loved the Library.... now if they actually changed up the scenery up just a little bit and maybe on level less; it was the "gauntlet run" for the game. Imagine to my horrific surprise encountering the flood for the first time playing Halo 2 how uber broken the shotgun had become, I might as well had been flinging poo at them, might have had the same result. H1 was overkill, but my God, I loved every moment of my zen'esque weapons.

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anyone know when Halo 3 beta will be out? I keep seeing check back later

What part of Bungie saying "not til Spring, and possibly not til very late Spring" don't you people understand. If I had to guess, you'll be waiting until sometime in May for it.

-Spenser

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