Castle Crashers likely due 2008, receiving more content


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Castle Crashers likely due 2008, receiving more content

It seems that Microsoft's decision to expand the size restriction of Xbox Live Arcade games has become a double-edged sword, especially to fans of sword-swinging, skull-crushing adventure, Castle Crashers. After congratulating The Behemoth's Dan Paladin on the team's IGF award win at the Wednesday evening's ceremony, we enquired about the game's release timeframe and were met with less than pleasing information.

Mr. Paladin noted that the XBLA title still had "about a year of development left," thus placing the completed Castle Crashers in 2008 at the earliest. Disappointing news, certainly, but not entirely without one of those consolatory silver linings that people love to point and stare at. When Joystiq asked about the length of the game, Paladin noted that the 100MB boost in the XBLA size limit had allowed The Behemoth to include even more content and features in the game, making it a fuller and more satisfying adventure overall.

Alright, 2008. Come over here please.

Source: Joystiq

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Lame (N). Sorry, but that game has been taken off my radar. It shouldn't take that much more dev time and if it does then it probably costs too much for an Arcade game. I'll definitely try it and hopefully like it when it comes out, but it's a simple XBLA game ffs!

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2008?! What the hell, they've been working on this for years I'm sure... I'm not bothered... I played Alien Hominid for about 10 minutes, got bored, stopped playing.

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2008? are these people for real? if in my job if i just decided to push back projects by over a year i wouldn't get very far. maybe they're confused...hey fellas ya ain't terraforming Mars you know!

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